Keeping calm and go ahead
Posts: 413
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Post by Arthas Menethil on Feb 22, 2016 0:18:28 GMT 10
Hi!Today I want to make an mod for diao chan of DW5 and I use the uPl06AdaOmake00 to skinwarp it:http://imgsrc.baidu.com/forum/pic/item/94b0d43f8794a4c2d396094109f41bd5ac6e39df.jpg After I export it ,it has bug in game : It looks like that the body model be destoried.I need help,please!
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Working Hard....
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Post by samurai on Mar 13, 2016 14:40:03 GMT 10
Me too, having the same problem. And more problems, 1 ) My imported .mod file doesn't even show correct skin weights (ie. If u move arm, it rotates knee. If u rotate foot, it rotates nothing ) 2 ) Every model show some kind of UV border-line/crease-line even if I just imported and exported at all. Don't know why this is happening.. I'm using max 2013 x64... Someone please help....
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Post by Tris on Mar 15, 2016 1:43:46 GMT 10
^^can't see images... anyway i'm guessing it's because the RE6 script only runs with 3ds max 2012...no other script revisions supports later 3ds max versions(yet?). had a friend import .mod files into his 3ds max 2013 and he just got a complete bone mess. i have a 2014 version, imports ok but exports a load of crap. if you're up for it, try the blender script with blender..
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Keeping calm and go ahead
Posts: 413
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Post by Arthas Menethil on Apr 5, 2016 19:00:13 GMT 10
^^can't see images... anyway i'm guessing it's because the RE6 script only runs with 3ds max 2012...no other script revisions supports later 3ds max versions(yet?). had a friend import .mod files into his 3ds max 2013 and he just got a complete bone mess. i have a 2014 version, imports ok but exports a load of crap. if you're up for it, try the blender script with blender.. I use 3ds max 2012 to modding it now ,but I don't know why the model in game become like this
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Apr 5, 2016 23:39:46 GMT 10
^^can't see images... anyway i'm guessing it's because the RE6 script only runs with 3ds max 2012...no other script revisions supports later 3ds max versions(yet?). had a friend import .mod files into his 3ds max 2013 and he just got a complete bone mess. i have a 2014 version, imports ok but exports a load of crap. if you're up for it, try the blender script with blender.. I use 3ds max 2012 to modding it now ,but I don't know why the model in game become like this the script just works in 2012 and don't use 1.3.0 version of the script cuz the export don't works properly (use 1.2.8)
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Keeping calm and go ahead
Posts: 413
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Post by Arthas Menethil on Apr 6, 2016 12:10:49 GMT 10
I use 3ds max 2012 to modding it now ,but I don't know why the model in game become like this the script just works in 2012 and don't use 1.3.0 version of the script cuz the export don't works properly (use 1.2.8) Thank u!Where can I get 1.2.8 version of the script?Please!And why my model become like this?Is it because of my working in 3ds max?
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Apr 6, 2016 12:54:04 GMT 10
the script just works in 2012 and don't use 1.3.0 version of the script cuz the export don't works properly (use 1.2.8) Thank u!Where can I get 1.2.8 version of the script?Please!And why my model become like this?Is it because of my working in 3ds max? --> Script try to export ur model again with this version (export over the original .mod file)
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Keeping calm and go ahead
Posts: 413
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Post by Arthas Menethil on Apr 6, 2016 21:31:59 GMT 10
Thank u!Where can I get 1.2.8 version of the script?Please!And why my model become like this?Is it because of my working in 3ds max? --> Script try to export ur model again with this version (export over the original .mod file) When I try exporting my model,it show me that Unable to convert:undefined to Types:Integer.How should I do?
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Posts: 1,154
Original Join Date: Oct 27, 2011
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Post by Kernelzilla on Apr 7, 2016 2:02:01 GMT 10
--> Script try to export ur model again with this version (export over the original .mod file) When I try exporting my model,it show me that Unable to convert:undefined to Types:Integer.How should I do? export ur model or just the part with this error in 3ds format and import again. when u reimport the model u should use the option "remove isolated vertices" then export ur model again in 3ds format and import again. i think this fix ur problem. Script 1.2.4 <-- if u have more problems to export with 1.2.8 use this version is more stable.
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Keeping calm and go ahead
Posts: 413
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Post by Arthas Menethil on Apr 7, 2016 19:30:29 GMT 10
When I try exporting my model,it show me that Unable to convert:undefined to Types:Integer.How should I do? export ur model or just the part with this error in 3ds format and import again. when u reimport the model u should use the option "remove isolated vertices" then export ur model again in 3ds format and import again. i think this fix ur problem. Script 1.2.4 <-- if u have more problems to export with 1.2.8 use this version is more stable. I will make a video to show how I do.Would you like to help me to find the problem in my working?Please
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