★ Do you want mods? I'll give you mods! ★
Posts: 329
Original Join Date: Sep 9, 2013
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Post by Sr. Belt on Jan 26, 2016 23:33:30 GMT 10
Description.Replaces the original scenarios of The Mercenaries by others from Resident Evil: Remake. This mod was already posted in the forum. Unfortunately, the download link had fallen and the post has been closed. Therefore, it is impossible even to add a mirror. So I decided to re-post the mod. Author: infern4lComponents: CAPCOM Replaces: Mercenaries stages Original topic: Old post/ MundoModRE4Reupload: Sr. BeltInstallation: Copy all the files in the main directory of your Resident Evil 4. Execution: Open the file Mercenaries 3D Classic Edition.exe. Clarifications.{Just click here!}
It is compatible with both version 0.0 and 1.0 of Resident Evil 4. It works perfectly with all the characters. It does not contain any technical fault. Not in the least affect the Maingame or Separate Ways. It does not affect game performance. It contains the respective spawns enemies, time and objects. It is compatible with the version of RE4 - Barebones. Replace the image of the stage in the selection of levels. The difficulty is moderate scenarios (small environments with many enemies). All scenarios are recreations of Resident Evil Remake. Videos.{Just click here!}
Dining Room of the Mansion Spencer. Replacing the Village.
Hall of the Mansion Spencer. Replacing the Castle.
Spider Cave. Replacing the Island.
Heliport (final battle). Replacing the Waterworld.
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Posts: 177
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Post by nikki on Mar 2, 2016 1:51:28 GMT 10
best mod ever
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★ Do you want mods? I'll give you mods! ★
Posts: 329
Original Join Date: Sep 9, 2013
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Post by Sr. Belt on Jun 6, 2016 2:38:00 GMT 10
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Posts: 10
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Post by lordsyke on Aug 29, 2017 2:43:57 GMT 10
Very nice except, Zombies cannot use firearms I'm pretty sure and when they lose there head they're dead which means no spike neck mobs or guys with crossbows should be spawning. Maybe reduce ammo drops on the maps that employ those described unwieldy battle tactics to help rebalance the difficulty.
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★ Do you want mods? I'll give you mods! ★
Posts: 329
Original Join Date: Sep 9, 2013
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Post by Sr. Belt on Sept 19, 2017 3:08:26 GMT 10
Very nice except, Zombies cannot use firearms I'm pretty sure and when they lose there head they're dead which means no spike neck mobs or guys with crossbows should be spawning. Maybe reduce ammo drops on the maps that employ those described unwieldy battle tactics to help rebalance the difficulty. True, they should be able to use weapons... I guess it's just a matter of modifying the spawn. Greetings!
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Sept 19, 2017 6:57:57 GMT 10
I am making a new Mercs room with lots of zombies but am always looking for new models. Unfortunately this mod does not contain any of the Zombie models =(
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★ Do you want mods? I'll give you mods! ★
Posts: 329
Original Join Date: Sep 9, 2013
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Post by Sr. Belt on Sept 19, 2017 14:33:35 GMT 10
I am making a new Mercs room with lots of zombies but am always looking for new models. Unfortunately this mod does not contain any of the Zombie models =( Sounds great, hopefully you'll post it soon. Greetings!
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