I don't share links of my mods anymore. Thanks.
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Post by verdugo7 on Jan 8, 2016 11:40:41 GMT 10
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Dogey
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Post by ✰HeoShinoYami✰ on Jan 8, 2016 12:33:23 GMT 10
It's getting better and better HELL YEAH
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Deleted
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Post by Deleted on Jan 8, 2016 15:31:11 GMT 10
edit the _MM , THAT is where the character can get wet or not. NM (bump maps) its just for the details to look better.
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I don't share links of my mods anymore. Thanks.
Posts: 1,467
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Post by verdugo7 on Jan 8, 2016 19:18:56 GMT 10
edit the _MM , THAT is where the character can get wet or not. NM (bump maps) its just for the details to look better. Yep,I've already know that,and I've EDITED BOTH of the MM and NM,and it's still looks wet.(dunno why) If the problem is about the MM,the ingame should looks wet too (the cutscene head & the ingame head uses the same textures),and as you can see in the screenshots above,her face doesnt looks wet. I've extracted all of Ada's .arc and edited all of the textures inside and repacked it. (uPl06AdaA,uPl06HeadAdaA,uPl06AcHeadAdaA,uPlTex0600_0,uPlTex0600_1,uPlTex0600_2) But it still looks wet. And 1 more thing,you are wrong.The textures that makes the character looks wet is the _MVTF textures,not the MM. (although I'm not gonna mess with it) The MM textures indicates the "specularity","details",and "darkness/lightness" of the textures ingame. Maybe the problem is caused by a modeling problem.(the cutscene head is packman's cutscene head,and his old Ada uses it too.He's not able to fix that wet effect back then)
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Deleted
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Post by Deleted on Jan 9, 2016 6:52:59 GMT 10
MVTF? Weeeeeird... In XPS the only thing that decides if the character can get wet or not is the MM.. Well, figures... xD
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Deleted
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Post by Deleted on Jan 9, 2016 7:02:07 GMT 10
I tryed to use arch head with packman cutscenes but the textura was the same for both and was flip in cutscenes ir i flip it back it flip ingame,,how'd fix that?
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I don't share links of my mods anymore. Thanks.
Posts: 1,467
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Post by verdugo7 on Jan 11, 2016 9:11:44 GMT 10
I tryed to use arch head with packman cutscenes but the textura was the same for both and was flip in cutscenes ir i flip it back it flip ingame,,how'd fix that? Yes that is the main problem... If you flip the head textures in the head arc,the cutscene head will be fixed,but the ingame head will be flipped That's why I used EvilLord's default head (I see almost no difference with arch's head) If only we are able to edit the UV...
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