Posts: 759
Original Join Date: Oct 7 2013
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Post by JoJo on Mar 13, 2017 3:17:33 GMT 10
This worked really good in the terms of extracting and listening to the voice lines in the game. Thanks a lot for this find. Np. So, how exactly to use him? XD Literally just drag and drop the audio file into the program.
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Posts: 738
Original Join Date: May 20 2009
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Post by Overseer on Mar 17, 2017 11:54:38 GMT 10
Np. So, how exactly to use him? XD Literally just drag and drop the audio file into the program. Cool, thank you for checking it out! I haven't been here properly for a couple of weeks as I had to travel for a funeral so I'll include the tool and the like in the main post. I needed to update the post with the individual sound effects per stage anyway.
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Post by bradp on Apr 3, 2017 0:23:12 GMT 10
Would anyone be able to provide me a link to download the character audio files? I have this game on Xbox 360 as a downloaded title so I have no way to rip the files myself.
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Posts: 361
Original Join Date: Nov 26 2007
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Post by Wakka387 on Mar 6, 2019 2:51:02 GMT 10
apologies for the bump, but I just wanted to let OP know that Rev2 can play the unencrypted .sngw audio! Just tested replacing Gina's audio with Rebecca's and the audio played ingame (albiet slowed down, gonna need to mess around with the audio abit) (Was able to fix this) ![:)](//storage.proboards.com/forum/images/smiley/smiley.png) This opens possibilities to change character audio for both the main game and raid mode!!!
Voice audio is 48000Hz 16-bit Mono
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Post by saeid0034 on Mar 28, 2020 20:21:20 GMT 10
hi sorry for that I got this old post Above again but you guys found anyway for edit sngw file? we want to dub this game
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,992
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Post by Mr.Curious on Mar 29, 2020 2:49:27 GMT 10
YOU can open them with Soundforge. Maybe with other DAW too.
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on Apr 1, 2020 5:34:08 GMT 10
Sngw is like .ogg format, you can open with Audacity, but in some cases you need edit loop points. You can open file with audacity, save metadata (Edit>Metadata). Then do youre audio editing and just before saving load metadata (Edit>Metadata) and edit loop points (refering to Audio position: samples). Many times is gonna be problem with audio playback speed, so far nothing helps (tryed many stuff with resampling) only change speed and test in game. Starting experimenting range about 0.33 multiplier (Effect>Change Speed), is not gonna be same in other cases. But first try only replace sound, save and test in-game, maybe in REREV2 is gonna work just like that, cause i bet as always different .sngw's sensitivities cutscenes, diffrent musics and etc..
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Deleted
Deleted Member
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Post by Deleted on Jun 16, 2021 10:05:28 GMT 10
Sngw is like .ogg format, you can open with Audacity, but in some cases you need edit loop points. You can open file with audacity, save metadata (Edit>Metadata). Then do youre audio editing and just before saving load metadata (Edit>Metadata) and edit loop points (refering to Audio position: samples). Many times is gonna be problem with audio playback speed, so far nothing helps (tryed many stuff with resampling) only change speed and test in game. Starting experimenting range about 0.33 multiplier (Effect>Change Speed), is not gonna be same in other cases. But first try only replace sound, save and test in-game, maybe in REREV2 is gonna work just like that, cause i bet as always different .sngw's sensitivities cutscenes, diffrent musics and etc.. That's pretty helpful, things I have to add though: I've been replacing Raid Mode tracks and used 0.28 speed in every instance - way more accurate (keep in mind I converted every track to 48kHZ beforehand), amplified every track I had to -23 (I've been taking tracks from CD OSTs, those are way louder than needed). But before doing those two steps find the loop points you're going to use - kinda hard to figure those out once everything is in the weird speed values, haha.
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Welcome To The Party, Pal !!!
Posts: 247
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Post by ReiKaz on Jun 18, 2021 8:24:44 GMT 10
@teo for loop point is easy, at least if you want to loop full audio track... (if you still don't know) edit your audio track, change speed (or try resample! sometimes works). Just select all track, bellow change to:
[Start and End of Selection] [samples] [samples]
Edit metadata, Load (saved metadata file) and replace Loop numbers, then export.
For just specific part to loop, yeah, with changed speed you can't be very accurate.
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Deleted
Deleted Member
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Post by Deleted on Jun 20, 2021 20:57:14 GMT 10
ReiKaz, Yeah, I know how to do that, it's pretty easy to be honest. I was just saying it should be done before making the alterations to speed, haha. Thumbs up for the tips you posted above, helped me a great deal and saved Raid mode for me!
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Post by charlesrk on Oct 31, 2023 16:36:38 GMT 10
This worked really good in the terms of extracting and listening to the voice lines in the game. Thanks a lot for this find. Np. So, how exactly to use him? XD is that tool still available to download ? The link don't work anymore have someone found how to hear sngw files?
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Post by sandvichsam (ZamiraSteam) on May 28, 2024 6:21:55 GMT 10
so can the raid stage tracks be swapped around? replace 1/more with own files to ogg to import?
and is there a file from rev2 that directs what bgm to load? eg gauntlet 8 mission 6 choose say Kierling 2 instead for example....
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Post by sandvichsam (ZamiraSteam) on May 29, 2024 2:15:34 GMT 10
found an alternative to the encrypter, a someone else kept a copy and upd to mediafire www.mediafire.com/file/66b2hl4t78j1j59/sngw-dec.rar/fileso I should have a copy too now Overseer to let them know as well Ed Jun4 '24: I followed Reikaz steps to modify metadata and it worked loaded new audio (or rather the Majini In Flames escape theme from re5 mp3 exported to ogg from audacity) everything looped properly! ...except with the hilariously fail part where it played the audio super fast so now I have to work out a feasible slowed down speed ![(:))](//storage.proboards.com/forum/images/smiley/ninja.png) ayyy i found 0.32 just around the right speed for raid de-amplify by at least 15-16 db seems to be the best, -12db is a bit loud unless you use it for something grand or bombastic lol I used Tekken 6 Azazel theme over Omega mission ![:P](//storage.proboards.com/forum/images/smiley/tongue.png) and much earlier swapped the regular raid mission Heat on Beat on the attack of the giant creature stage Beach ;p E2 I realised porting direct re6 audio to rev2 require a speed dilation to 0.1666 would be needed instead compared to a regular mp3... as I tried putting bgm0123 Evil Eye over Rev2's Evil eye bgmr140 also you need to add in the Ver| 0001 and Time [any your choice date time] eg 20241224125959 ie yyyymmdd/hhmmss metadata tags in audacity or something close enough to it that can do metadata:read in almost any audio type:export to ogg: and change the frequency project at bottom left to 48k hz
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Post by charlesrk on Jun 28, 2024 4:50:47 GMT 10
Sadly, the link is dead... Furious, do you still have the tool ??
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