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Post by Mr. Bunny on Jan 24, 2016 20:40:25 GMT 10
yurieu I already fixed the sped up music. It was the first thing I did when the game was released. Unfortunately we can't mod in-game sounds like gunshots. The game crashes every time we replace .xsew files. hdface I did add a lot of detail to the wallpaper but it's barely noticeable because of the camera angles.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jan 25, 2016 0:02:21 GMT 10
Nice job mate looks extra sexy and awesome x3
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Post by hdface on Jan 25, 2016 13:16:39 GMT 10
Insane.
Cant wait for the release. Great work!
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 11, 2016 2:17:15 GMT 10
By the way, I recently added XFS conversion support for my arctool, and quite a few of the room files in REmaster are in that format. For instance, CCI is in that format, and with the new conversion you can check and update any of that data. Not sure if that would be useful, but I thought I'd let you know. Use the latest version of arctool with "-xfs" option to enable the conversion.
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Posts: 127
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Post by Mr. Bunny on Feb 13, 2016 4:48:48 GMT 10
By the way, I recently added XFS conversion support for my arctool, and quite a few of the room files in REmaster are in that format. For instance, CCI is in that format, and with the new conversion you can check and update any of that data. Not sure if that would be useful, but I thought I'd let you know. Use the latest version of arctool with "-xfs" option to enable the conversion. That's great news! This brings us one step closer to being able to create custom camera angles.
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Post by classicbiohazard on Feb 13, 2016 7:32:49 GMT 10
Yes, and hopefully we will have a tool like RDT explorer for the Remake, but i don't think that happens soon I want to make a new game/project/mod like Resident Evil: Distant Memories with the Remakes's engine )_:
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Post by Mr. Bunny on Mar 5, 2016 21:11:09 GMT 10
Update! I've been working on the Main Hall. It hasn't been easy but I'm almost done with the modeling process. Here's a screenshot:
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Post by qperok on Mar 5, 2016 21:31:08 GMT 10
That looks jaw-droppingly good! You keep it up, by the end you'll have the whole remake in 3D, ready for an InvaderGames-style remake .
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Post by classicbiohazard on Mar 6, 2016 1:38:16 GMT 10
Good job One question, what difference there are between that model and the other one you made and textured time ago?
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Posts: 127
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Post by Mr. Bunny on Mar 6, 2016 3:05:45 GMT 10
Back then I didn't know how to extract camera information from the game so the models were not perfect. This new version is a lot more accurate in terms of scale and poly count.
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Posts: 127
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Post by Mr. Bunny on Mar 21, 2016 19:18:30 GMT 10
Update Re-creating models is important, but it's not everything. Restoring the textures is of vital importance too.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Mar 22, 2016 2:36:31 GMT 10
nice job
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Post by qperok on Mar 22, 2016 4:22:32 GMT 10
Sweet!
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Post by Mr. Bunny on May 7, 2016 11:03:14 GMT 10
Test render of the Main Hall. I'm very proud of the wax material I made for the candles. I'm not a professional 3D artist so it took me a while to find the right way to create it.
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Posts: 124
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Post by qperok on May 7, 2016 15:56:11 GMT 10
That looks really impressive, keep up the good job!
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