Resident Evil Revelations 2--Retexturing for Noobs
Nov 4, 2015 13:02:29 GMT 10
AlexWesker likes this
Post by egglesplork on Nov 4, 2015 13:02:29 GMT 10
_____You wanna learn how to RETEXTURE in RE Revelations 2? Didn't I try to
answer that question? I did! So, this turkey's a REPOST of what I wrote up
for what's-his-name last week. Or was that last month? Wasn't last week also
last month? Ah, whatever. Here's some beginner's info on how to do
re-textures in RE Revelations 2.
-----------------------------------------------------------------------------------
_____Well now, that's work a few truckloads of answers! And since there's no freakin' place to park 'em, guess I'll have to go with summaries. BASICALLY, if you wanna retexture, just UNPACK the appropriate *.arc file, edit the *.dds, and repack! That's it! See ya!
_____Hmmph... Guess that might not be enough. Okay! So, first ya gotta UNPACK an *.arc file WITH editable textures, right? Fluffyquack's got the tools!
residentevilmodding.boards.net/thread/481/arc-unpacker-repacker-v0-36
Oh, and when ya get the custom *.bat files, just tweak the Revelations 2 file so it looks like THIS:
arctool -rev2 -texRE6 -alwayscomp -pc -txt -dds -tex -v 7 %1 %2 %3 %4 %5 %6 %7 %8 %9
Then, once you have an *.arc file copied into that same directory--the one containing the arctool--you can drag and drop *arc files to decompress and folders to compress again. Just be sure to delete the original unmodded *.arc, though.
_____"Well GOSH, Egglesplork!" you say. "How can I edit *.dds textures! And why does your face look like something out of Taylor Swift's latest acid trip?"
_____I'm glad you asked, friend--even if I put words in your mouth! The first question, not the other question. Dudes 'round here have paid for photoshop. Being the cheap bastard I learned to be, I use PAINT.NET with *.dds plugins! Actually, the latest version MIGHT support *.dds plugins right outta the box. But you can check the forums otherwise.
Get Paint.net, a FREE open-source (ripoff?) competitor to Photoshop! (Screw that, the real ripoff is paying hundreds of bucks for Shop.) Download it over here:
www.getpaint.net/index.html
Get the *.dds plugins!
forums.getpaint.net/index.php?/forum/7-plugins-publishing-only/
____Now, when you EDIT textures in Paint.net, you'll notice how some of 'em are saved in different DXT formats. That's a load of horse-puckey, huh? I know. So when you SAVE textures, MAKE SURE you're saving in the CORRECT DXT format. Here's a chart, but it does NOT apply in all cases:
Color Maps (*_BM.dds)--SAVE IN DXT1
Shadow-Specular Maps (*_MM.dds)--SAVE IN DXT1
Normal-Bumpy Maps (*_NM.dds)--SAVE IN DXT5)
Hair textures (you'll know 'em when you see 'em)--DXT5
Just to jack you up, some outfits and weapons textures need to be saved in DXT5. You can tell when you decompress the *.arc file ya just saved and find it's been turned to a series of black lines and a bunch of gibberish.
_____So that's it! Decompress the *.arc files and fool around with *.dxt files before repacking. Course, *.arc files just aren't textures. They're the whole darned model, some animation info (maybe?), sound info, and gosh knows what else. Hmm, think I'll add this to the tutorial. NOW I'm outta here--gonna level up some skills in Rev2 before a lab-tech lunatic takes over for GTAV.
answer that question? I did! So, this turkey's a REPOST of what I wrote up
for what's-his-name last week. Or was that last month? Wasn't last week also
last month? Ah, whatever. Here's some beginner's info on how to do
re-textures in RE Revelations 2.
-----------------------------------------------------------------------------------
_____Well now, that's work a few truckloads of answers! And since there's no freakin' place to park 'em, guess I'll have to go with summaries. BASICALLY, if you wanna retexture, just UNPACK the appropriate *.arc file, edit the *.dds, and repack! That's it! See ya!
_____Hmmph... Guess that might not be enough. Okay! So, first ya gotta UNPACK an *.arc file WITH editable textures, right? Fluffyquack's got the tools!
residentevilmodding.boards.net/thread/481/arc-unpacker-repacker-v0-36
Oh, and when ya get the custom *.bat files, just tweak the Revelations 2 file so it looks like THIS:
arctool -rev2 -texRE6 -alwayscomp -pc -txt -dds -tex -v 7 %1 %2 %3 %4 %5 %6 %7 %8 %9
Then, once you have an *.arc file copied into that same directory--the one containing the arctool--you can drag and drop *arc files to decompress and folders to compress again. Just be sure to delete the original unmodded *.arc, though.
_____"Well GOSH, Egglesplork!" you say. "How can I edit *.dds textures! And why does your face look like something out of Taylor Swift's latest acid trip?"
_____I'm glad you asked, friend--even if I put words in your mouth! The first question, not the other question. Dudes 'round here have paid for photoshop. Being the cheap bastard I learned to be, I use PAINT.NET with *.dds plugins! Actually, the latest version MIGHT support *.dds plugins right outta the box. But you can check the forums otherwise.
Get Paint.net, a FREE open-source (ripoff?) competitor to Photoshop! (Screw that, the real ripoff is paying hundreds of bucks for Shop.) Download it over here:
www.getpaint.net/index.html
Get the *.dds plugins!
forums.getpaint.net/index.php?/forum/7-plugins-publishing-only/
____Now, when you EDIT textures in Paint.net, you'll notice how some of 'em are saved in different DXT formats. That's a load of horse-puckey, huh? I know. So when you SAVE textures, MAKE SURE you're saving in the CORRECT DXT format. Here's a chart, but it does NOT apply in all cases:
Color Maps (*_BM.dds)--SAVE IN DXT1
Shadow-Specular Maps (*_MM.dds)--SAVE IN DXT1
Normal-Bumpy Maps (*_NM.dds)--SAVE IN DXT5)
Hair textures (you'll know 'em when you see 'em)--DXT5
Just to jack you up, some outfits and weapons textures need to be saved in DXT5. You can tell when you decompress the *.arc file ya just saved and find it's been turned to a series of black lines and a bunch of gibberish.
_____So that's it! Decompress the *.arc files and fool around with *.dxt files before repacking. Course, *.arc files just aren't textures. They're the whole darned model, some animation info (maybe?), sound info, and gosh knows what else. Hmm, think I'll add this to the tutorial. NOW I'm outta here--gonna level up some skills in Rev2 before a lab-tech lunatic takes over for GTAV.