RE Revelations 2--Swap AK Model with ANTIMATERIEL Rifle
Oct 22, 2015 15:03:56 GMT 10
seda and hyperfauna like this
Post by egglesplork on Oct 22, 2015 15:03:56 GMT 10
DOWNLOAD:
www.mediafire.com/download/f3lheny1j157z0h/REREV2--Replace_AK_with_AntiMat_Rifle_Model.zip
_____Hey! Wanna know how you can tell the difference between somebody who's
been around the military versus someone who's just a civilian? Ask 'em to spell
"materiel rifle." Watch the civilians spell it with an "alpha" near the end of
the first word.... That, and if their shirt's untucked, their hair's
wild, whatever. So what in the name of Hideo Kojima's walkin' papers does this have
to do with Resident Evil Revelations 2?
_____I SWAPPED OUT THE AK MODEL WITH THE HUMONGOUS ANTIMATERIEL RIFLE!
Why? Tell ya why... It's 'cause in all the Rambo and Chuck Norris movies I saw
when they first made me in the lab, all the bad guys use AK's. Rambo-Norris always
used some great big honkin' belt-fed monstrosity to kill said bad guys, too. That,
or just slam 'em into a meat-grinder and hold up their severed heads... What, wrong
movie franchise? Ah well! So here ya go.
Pictures:
Little girl with a very large weapon... Wait, what? Look at the WEAPON icon!
s27.postimg.org/6vt1qqocz/Moira_Holding_AK_AM_Swap.jpg
Aiming:
And they said the AM couldn't be reloaded...
s27.postimg.org/msrtnggr7/Moira_Aiming_AK_AM_Swap.jpg1
Here's how I did it, by the way. My secret ingredient? LMT files! Hah!
-->BASICALLY, MRL and MOD files tell the game what weapon to use.
1--Unpack both the donor and recipient ARC files.
2--Copy all assets from the donor folders into the recipient folders:
--Copy and rename *.mrl, *.mod, and the primary *.LMT files in the donor folders to match
the corresponding *.mrl, *.mod, and the primary *.LMT files in the recipient's folders.
--Now, locate the *.mrl and *.mod files in the recipient's folders.
Move the NEW *.mrl and *.mod files into the correct location of the
recipient's original *.mrl and *.mod files.
--Find the recipient's *.lmt file. Replace that with the new donor's *.lmt file.
3--Critical--Mod the packing list:
Open the arctools log file for the donor folder (should be something *.txt.)
--Copy ALL the text in that thing!
Then, PASTE all of that into the arctools log file for the RECIPIENT arctools folder.
--SAVE the newly combined arctools log file.
4. Repack the recipient folder back into an *.arc file, and use it in your game's directory!
www.mediafire.com/download/f3lheny1j157z0h/REREV2--Replace_AK_with_AntiMat_Rifle_Model.zip
_____Hey! Wanna know how you can tell the difference between somebody who's
been around the military versus someone who's just a civilian? Ask 'em to spell
"materiel rifle." Watch the civilians spell it with an "alpha" near the end of
the first word.... That, and if their shirt's untucked, their hair's
wild, whatever. So what in the name of Hideo Kojima's walkin' papers does this have
to do with Resident Evil Revelations 2?
_____I SWAPPED OUT THE AK MODEL WITH THE HUMONGOUS ANTIMATERIEL RIFLE!
Why? Tell ya why... It's 'cause in all the Rambo and Chuck Norris movies I saw
when they first made me in the lab, all the bad guys use AK's. Rambo-Norris always
used some great big honkin' belt-fed monstrosity to kill said bad guys, too. That,
or just slam 'em into a meat-grinder and hold up their severed heads... What, wrong
movie franchise? Ah well! So here ya go.
Pictures:
Little girl with a very large weapon... Wait, what? Look at the WEAPON icon!
s27.postimg.org/6vt1qqocz/Moira_Holding_AK_AM_Swap.jpg
Aiming:
And they said the AM couldn't be reloaded...
s27.postimg.org/msrtnggr7/Moira_Aiming_AK_AM_Swap.jpg1
Here's how I did it, by the way. My secret ingredient? LMT files! Hah!
-->BASICALLY, MRL and MOD files tell the game what weapon to use.
1--Unpack both the donor and recipient ARC files.
2--Copy all assets from the donor folders into the recipient folders:
--Copy and rename *.mrl, *.mod, and the primary *.LMT files in the donor folders to match
the corresponding *.mrl, *.mod, and the primary *.LMT files in the recipient's folders.
--Now, locate the *.mrl and *.mod files in the recipient's folders.
Move the NEW *.mrl and *.mod files into the correct location of the
recipient's original *.mrl and *.mod files.
--Find the recipient's *.lmt file. Replace that with the new donor's *.lmt file.
3--Critical--Mod the packing list:
Open the arctools log file for the donor folder (should be something *.txt.)
--Copy ALL the text in that thing!
Then, PASTE all of that into the arctools log file for the RECIPIENT arctools folder.
--SAVE the newly combined arctools log file.
4. Repack the recipient folder back into an *.arc file, and use it in your game's directory!