First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Dec 30, 2015 10:22:27 GMT 10
WTF!? possible create zombie bite animation!!!!!? as was pointed out to me, yeah. if people can find the grab animation. the only problem with it might be the fdact that enemies throw you after grabbing. and the fact that it might crash the game because of engine memory limitations
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Posts: 65
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Post by Gustavo 2099 on Jul 4, 2016 7:25:27 GMT 10
HELPME!!!! LEGAL SOUL
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Posts: 126
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Post by LegalSoul on Jul 6, 2016 21:01:25 GMT 10
It must be something wrong with your new.smd file, may be it has wrong format. Check it again and if it persists lets talk PM then.
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Posts: 65
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Post by Gustavo 2099 on Jul 7, 2016 3:49:30 GMT 10
the error continues !! I want to make this animation !!
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Post by torresrecarp on Jul 10, 2016 12:13:52 GMT 10
Hello I am new, I was looking for something to remove the animations of the game RE4. You know how you could do it? I need to export them and put them to other models in Blender or 3DMax. only animations to run, walk, aim etc.
Sorry for my English is very bad
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Posts: 126
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Post by LegalSoul on Jul 10, 2016 20:06:13 GMT 10
Nope, exporting animations from the game can't be done with these tools.. And there are no other tools for that.
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Posts: 382
Original Join Date: Jun 4 2012
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Post by david flores on Sept 28, 2016 7:24:57 GMT 10
I want to thank you for this support, the program Fcv_edit & guide coordinate-display was a great hel , thank you very much for this, as I have done animations while I tried to do. I make mod in re4 pc version 2007, here a vídeo .Note : i use fcv-editor & guide-coordinate only . Best regards!!
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I used to make mods, then I took an arrow in the knee...
Posts: 25
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Post by kuyevon on Jul 27, 2017 4:34:18 GMT 10
This way also works for the 2007 version of the game ?
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Aug 3, 2017 8:19:28 GMT 10
Nope, exporting animations from the game can't be done with these tools.. And there are no other tools for that. there may be someday
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Enjoy!
Posts: 1,266
Original Join Date: Nov 21, 2012
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Post by Mister T on Jul 26, 2018 1:04:39 GMT 10
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Post by atomoksetin on Oct 23, 2018 19:22:59 GMT 10
А тебе что нибудь известно о работе FCV файлов в gamecube версии? Я пробовал вытаскивать анимации из триал версии ре 4 и заменять ими оригинальные анимации. К сожалению игра всё время крашится... Может можно вручную с помощью хекса как нить поправить анимы что бы они заработали?
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Posts: 65
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Post by Gustavo 2099 on Aug 31, 2019 5:45:48 GMT 10
LegalSoul I don't know much about programming. It may take a long time to write this. but in the 2007 version it works very well. I have observed that the animations that are exported from 3ds max are larger because of the animation time in each bone. that is, in the original animations of re4 all bones have a difference in animation time. for example: bone_0 = 20 frames bone_1 = 50 frames In the tool you provided when converting the animation into .FCV all bones have the same time in frames, which makes the file larger. for example bone_0 = 90 bone_1 = 90 bone_2 = 90 bone _... = 90 We must also remember that the complement of .FCV is the .SEQ file I have observed that this file can even change the sound in the animation and the frames as we already knew. I hope this information helps you
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Aug 31, 2019 6:31:51 GMT 10
LegalSoul I don't know much about programming. It may take a long time to write this. but in the 2007 version it works very well. I have observed that the animations that are exported from 3ds max are larger because of the animation time in each bone. that is, in the original animations of re4 all bones have a difference in animation time. for example:bone_0 = 20 framesbone_1 = 50 framesIn the tool you provided when converting the animation into .FCV all bones have the same time in frames, which makes the file larger. for examplebone_0 = 90bone_1 = 90bone_2 = 90bone _... = 90We must also remember that the complement of .FCV is the .SEQ file I have observed that this file can even change the sound in the animation and the frames as we already knew. I hope this information helps you great info!!! Im pretty sure LeglaSoul isnt around these days, but maybe Son of Persia would be interested in this.
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Posts: 65
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Post by Gustavo 2099 on Aug 31, 2019 7:18:45 GMT 10
Mr.Curious I hope you are of persia can do something. by the way, how are you doing with your resident evil remix project? I can't wait to download and try
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Aug 31, 2019 7:44:50 GMT 10
Mr.Curious I hope you are of persia can do something. by the way, how are you doing with your resident evil remix project? I can't wait to download and try project is 98 percent complete but moving very slowly to finish. I am tired of modding this game so I am not very motivated to finish it. It will be released one way or another by the end of the year.
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