Post by JTeghius Kittius on Dec 9, 2013 5:04:42 GMT 10
arc list:
special thanks to: Sectus, Shcloutier, EvilLord, Adngel, XxCRAZYPOTATOxX, Cerberus, Kostasishere, RE_Sherry, zombieali2000, snipz, Kiririn
Players:
pl1000 = Chris (Wetsuit)
pl1010 = Jill (Wetsuit/Default)
pl1020 = Parker (Wetsuit)
pl10a0 = Rachael (Player/HD Only)
pl10b0 = HUNK (HD UE Only)
pl11a0 = Lady HUNK (Player/DLC/HD UE Only)
pl15a0 = Rachael Ooze (Player/DLC/HD UE Only)
pl1020 = Parker (Wetsuit (Again?))
pl1030 = Jessica (Wetsuit)
pl1040 = Keith (Casual)
pl1050 = Quint (Casual)
pl1060 = O'Brian
pl1070 = Raymond
pl1080 = Morgan Lansdale
pl1090 = Jack Norman
pl1100 = Chris (Winter)
pl1110 = Jill (BSAA)
pl1120 = Parker (Beach)
pl1130 = Jessica (Winter)
pl1140 = Keith (Winter)
pl1150 = Quint (Winter)
pl1200 = Chris (Wetsuit with diving gear)
pl1210 = Jill (Wetsuit with diving gear)
pl1220 = Parker (Terragrigia/FBC)
pl1230 = Jessica (Terragrigia/FBC)
pl1240 = Keith Ninja (Costume/HD UE Only)
pl1250 = Quint (Winter-AI?)
pl1300 = Chris Sailor (Costume/HD UE Only)
pl1310 = Jill Pirate (Costume/HD UE Only)
pl1320 = No Model???
pl1330 = Jessica (Wetsuit, AI)
pl1400 = Chris (Wetsuit, AI with Jill in Story/Campaign)
pl1420 = Parker (Wetsuit, AI with Jill in Story/Campaign)
enemies:
em10a0 no model refers to em1000 and em1010
em1000 ooze with double mutated arm includes om120a = pile of dead ooze goo
em1010 ooze with claws includes om120a = pile of dead ooze goo
em1020 shooter ooze includes wp1c00 (projectile) and includes om120a = pile of dead ooze goo
em1030 explodemon ooze
em1060 Rachael ooze
em1070 same as em1000
em1080 same as em1010
em1090 same as em1020
em1200 Sea Creeper
em1201 same as em1200
em1210 mutated dog
em1211 same as em1210
em1220 Fish?
em1221 blowfish/pufferfish
em1230 (green) hunter
em1240 hunter that goes invisible
em1300 scarmiglione (full body) includes em1301.mod = tentacle when upper body is shot off
em1301 same as em1300
em1310 beach blob
em1320 beach blob
em1330 low poly version of the beach blob
em1400 scragdead includes om1706 = scragdead's bear trap projectile thing
em1401 same as em1400 includes om1706 aswell
em1410 wall blister
em1420 Draghignazzo
em1421 same as 1420
em1422 same as 1420 and 1421
em1430 Malacoda
em1431 same as em1430
em1440 jack norman boss
em1440_p same as em1440? model is the same.
em1442 same as em1440
em1450 same as em1440? some weird stuff between the claw
em1910 final boss of the zenobia tentacle includes om1805 = speedboat for gun turret sequence and includes pl1000 = chris wetsuit
em1911 final boss of the zenobia tentacle
em1912 final boss of the zenobia tentacle
em1913 final boss of the zenobia tentacle
em1913 final boss of the zenobia tentacle
em1920 crow
the alternate versions of models seem to be higher or lower poly versions.
OMXXXX.ARC FILES
om1a00-Dead man
om1a02-Another Dead man
om1a03-Some picture that says om1a00 (unused jill voice/speech)
om1a04-Same as om1a00
om1a05-ooze
om1a06-Same as om1a05
om1b1a-Screen
om1b2a-Ehh pc window that says downloading
om1b2b-Lower bulkhead screen
om1b16-another screen
om1b20-Zenobia map
om1b21-another screen
om1b27-Same as om1b21
om1b28-Emergancy screen
om100a-Blue door
om100d-Chine writing
om100e-Same as om100d
om100f-same as om100d
om101a-grey door
om101c-door
om101d-wood
om101f-metal door
om102a-elevator
om102b bulkhead door? part of stage s10d?
om102d- Big metal box
om102e-Wooden door
om102f-more chinese writing
om103a-Rusty metal door
om103b-Buttons
om103c wooden double doors
om103d-Metal door
om103e-Looks like a door
om103f-Door
om104a-diffrent metal door
om104b-Same as om104a
om104c-Same as om104a
om120b-Locker door
om1000 metal door
om1002 "chris door"
om1003 door
om1004 door
om1007 door
om120a dead ooze parts
om1205 locker door
om120c-Medal at end of raid mode stage
om130b-DDS file that says om1300 om1301 Etc..
om130c-Something metal
om130e-Red FIIIIIIIIIIIIIIIIIIISH!!!!!!!!!!!
om130f-Another DDS file with wrting
om131b-Empty ARC
om132e-Button
om134e big standing chandelier has files refering to s503 (final bossfight)
om135a decorated wooden chair (normans chair?)
om140a FBC terragrigia helicopter
om140b-Rusty metal beam
om140d cargo plane
om140e dead veltro member (bloody)
om140f dead? beach blob
om1400 chris tied to a chair
om1404 rachael
om1406 air vent shaft
om1407 bell found on the deck outside
om141c in MRL textures refer to s301
om141f in MRL textures refer to s102
om1420 air vent
om142b air vent
om142c a wall of ice?
om142e alarm light/siren with speaker
om1600 Chains and red padlock.
om1606 Wood funiture (A ooze hideout?).
om1610 The hooks which keept the shotgun "atrapped".
om1614 Valve switch.
om1615 Cube polygon (debug).
om1618 Door which you can pull up with your partner (the one wich can be gound in Terragrigia).
om1622 Door which you can pull up with your partner (the one with bars used in the mines).
om1623 Door which you can pull up with your partner (the one which can be found in the promenade deck.
om1624 Strongbox with Veltro logo.
om1625 Picture wall frames.
om1626 Toilet cover with the screwdriver attached.
om1630 The cover of the panels where you have to use the screwdriver.
om1631 A red needle, from any clock or gas meter more well.
om1632 A door with a biohazard sign.
om1633 Barrs of the doors of any specific room ¿¿¿
om1634 The wheels with pictures from the slots machines.
om1635 The lasers trap of the laboratory. (position A )
om1636 A square layer polygon.
om1637 A trapdoor with a red padlock.
om1638 A strongbox door. (no veltro logo on it).
om1639 An small control panel.
om1640 Slim rectangle polygon (debug object).
om1641 Cube polygon (debug object)
om1642 Chains and padlock (Raid barrier) door size.
om1643 Door with balck bars.
om1644 Chains and padlock (Raid barrier) big size.
om1645 Valve switch
om1646 There is not any .mod inside.
om1647 A wall layer, (no texture).
om1648 The lasers trap of the laboratory. (position B )
om1649 The lasers trap of the laboratory. (position C )
om1704 There is not any .mod inside.
om1705 Scagdead's trap
om1706 Scagdead's trap
om1800 Elevator (I think it's the one which going between the Sentine and the corridor which leads till the kitchen).
om1801 Elevator, the glass one in the main hall, which goes till the observation deck (with it's brocken version too).
om1802 Elevator (the ones which goes between the promenade and the bridge?)
om1803 The big elevator which descend to the sentine. (The one's which Rachael had the key).
om1805 Chris and Jessica boat (without the sentry guns). (multiple languages files)
om1806 Elevator, (red floor carpet?, the one which go between the bedrooms?).
om1807 Elevator (it's metallic, ¿the one which go since the side deck till the basement of the remote control room?).
om1808 One of the waiting mini-rooms which goes from the main hall.
om1809 One of the waiting mini-rooms which goes from the main hall.
om1811 it's a chopper inside. (there also a 1817 (a square layer, ¿sea? and a wp1620 which is a rocket launcher) (multiple languages files)
om1813 A chopper (with inside and outside).
om1814 Elevator, similar textures to the om1800 but smaller.
om1815 Elevator, (It's small and very different old textures, the one used by Keith and Quint in the Veltro base?).
om1816 Square layer poligon.
om1817 Square layer poligon.
om1818 Elevator (the circular one used in the laboratories).
om1819 There is a mod but not any mesh on it. ¿¿¿
om1900 A kind of column, or piston. (maybe are the bottom part of the 1905?)
om1901 It has the same 1900.mod. (maybe are the bottom part of the 1905?)
om1905 The top handle of a key? (with blue and red pearl textures).
om1920 A control panel small modern funiture.
npXXXX.arc files:
np1000 o'brian with earpiece
np1010 raymond
np1020 morgan lansdale
np1030 jack norman (w/o gas mask)
np1040 veltro member with gas mask and grenades on suit
np1050 BSAA BLACK SEALS - Pilot?
np1060 generic FBC agent with riot helmet
np1070 Parker wetsuit
np1110 raymond. injured?
np1140 veltro member with gas mask and grenades on suit
np1150 BSAA SOLDIER winter clothes. wearing a "bandana" over mouth
np1160 FBC AGENT with riot helmet
np1210 raymond injured again?
np1240 raymond in veltro clothes
np1250 multiple generic BSAA office agents (male)
np1340 veltro member with gas mask and grenades on suit
np1350 BSAA office lady?
np1440 raymond veltro outfit slightly different then np1240 (exposed bulletproof vest underneath jacket)
np1450 o'brian
Weapons:
wp1b30 - genesis scanner
wp1000 - hangun
wp1010 - parker's handgun?
wp1060 - pcxyz .. that s&W-handgun
wp1070 - pcxyz .. that s&W-handgun
wp1080 - 1911 (parker handgun)
wp1090 - pcxyz .. that s&W-handgun
wp1100 - python
wp1110 - L. Hawk
wp1120 - pale rider
wp1200 - MP5
wp1210 - P90
wp1220 - steyr aug
wp1230 - g36
wp1250 - golden ak
wp1300 - that ithaca shotty (wooden grip-parts)
wp1310 - m3 shotty
wp1320 - Hydra
wp1330 - Dragon shotty
wp1400 - the bolt-action sniper
wp1410 - psg1
wp1420 - that unlockable super-sniper/rifle from raid-mode
wp1600 - rpg7
wp1601 rocketlauncher rocket
wp1610 - rpg7
wp1630 - rpg7 (don't know which is which all have the same texture)
wp1800 knife
wp1810 - knife (of parker... has orange parts on the grip)
wp1820 - knife with black grip
wp1830 - complete parker-texture (?)
wp1840 - machete-blade + compl. Keith-texture
wp1850 - Keiths machete (?)
wp1880 - compl. samurai Keith-texture
wp1890 - Pirate JIlls Sword/Dagger
wp1900 grenade
wp1940 decoy/timed dynamite
wp1950 same as above but low detail
wp1960 stun grenade
wp10a0 - Parker's Government
wp10b0 - Jessica's G18
wp1070 - Jill samurai edge
these three aren't in normal arc folder. these are found here:
RESIDENT EVIL REVELATIONS\dat\DAT_02\dlc\archive\game\chara\wp\
because they're DLC
Items:
it0100 green herb
it140a- bronze Star
it0200 box of ammo
it0201 another ammo box
it0202 ammo box
it0203 ammo box
it0204 ammo box
it01400 first aid kit?
it1500 key
Stages:
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s0
S000_1_scroll ?? unused stage? room with ladders and a small room (probably for animation tests)
S010_0_scroll ?? unused stage? box with a door
S010_1_scroll ?? unused? box with two opposite doors
S010_2_scroll ?? same as above
s010_3_scroll ?? same
s011_0_scroll ?? same
s011_0_scroll ?? unused. box with two doors opposite of eachother
s011_1_scroll ?? unused. box with 3 doors
s011_2_scroll ?? unused . box with one door
s011_3_scroll ?? unused . box with one door
------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s1
s10a_1_scroll casino
s10a_2_scroll casino side room (private poker room)
S10b_1_scroll bildge big elevator room
s10b_2_scroll bildge corridor that leads to elevator to the beginning of the game
s10b_3_scroll corridor with a ladder
s10b_4_scroll ??
s10b_5_scroll bildge vents connecting casino with s10b_1_scroll
s10b_8_scroll bilge corridor with water
s10c_1_scroll bilgde corridor before the room with the "COG" and the bildge controll room is in the arc
s10c_2_scroll bildge room with water and small platform above the water. room after the room where the cog is in. arc also includes room with the cog.
s10c_3_scroll bildge area corridors with air ducts. also includes air duct "room"
s10c_4_scroll engine room
s10c_5_scroll room where you get the restart key. also includes the room where you get the AUG, includes more bilge rooms close to the engine room
s10c_6_scroll bilge room?
s10d_1_scroll observation deck. includes the outside of the observation deck (outside on top of the ship). includes (low poly) zenobia deck that you can see outside
s10e_1_scroll container storage room in the bilge (it has a rachael in story mode)
s10e_2_scroll drone controll room and corridor to the drone controll room
s100_1_scroll verry first room of the game (outside)
s100_2_scroll first inside room of the game
s100_3_scroll ? a corridor of the ship
s100_4_scroll first room where you spot an enemy but it climbs into the ducts
s100_5_scroll room verry early in the game two elevator shafts room before the cafeteria
s100_6_scroll cafeteria (room with the first handprint)
s100_7_scroll kitchen (room where you fight first enemy in the game)
s101_1_scroll hallway + room where fake chris is (one model)
s101_2_scroll staircase (room after hallway with fake chris room)
s101_3_scroll hallway that leads to the room with showers and to the laundry room. arc also includes laundry room
s101_4_scroll crew quaters area room with bunkbeds and showers arc also includes the room next door (room where you find the MP5)
s101_5_scroll rachael death area
s102_1_scroll guest area bathroom also includes bedroom (room where parker wakes up in after losing equipment)
s102_2_scroll hallway+room where the lost equipment is. includes another hallway (hallway to the elevator??)
s102_3_scroll library (model includes "upstairs" part of the room aswell)
s102_4_scroll second library room octagonal shape arc also inlcudes side room (entry requires key card)
s103_1_scroll bedroom where jill wakes up after loosing equipment arc includes hallway outside the room and bathroom
s103_2_scroll double floored room (top floor of library room?) arc also includes the upstairs toilet room
s103_3_scroll 2nd floor hallway with a veltro key card save and boxes where oozes crawl out of. arc also includes bedroom where you find the shotgun
s103_4_scroll 2nd floor hallway which is connected to the hallway from s103_3_scroll arc also includes small room above the dining room/cafeteria with broken display cases
s103_5_scroll hallway that leads to an elevator door connecting to bedroom. bedroom is also included in the arc (hallway is the end of the "guest cabins" raid stage)
S104_1_scroll Dining room/cafeteria arc also includes the little side room behind the metal door
s105_1_scroll opera house styled hall
s105_6_scroll coms. room
s106_1_scroll salarium (swimming pool) arc also includes side room (where the bolt acting rifle is and controlls to clean the pool)
s107_1_scroll Bridge arc also includes bridge area rooms and some corridors
s108_1_scroll foredeck arc includes room that leads out to the foredeck (veltro key card is required to go outside)
s109_1_scroll promenade entrance (from the "opera house hall" side)
s109_2_scroll promenade deck
s109_3_scroll promenade elevator corridor
s110_2_scroll lab entrance corridor + finger print scan room also incudes room where you fight the first scarmiglione and also first lab room with water tanks connected to the scarmiglione room
s110_3_scroll "tunnel" to the actual lab
s111_1_scroll dome lab (under water includes rooms like laser room) also includes the part of the lab above the water (where morgan tells you and chris of his EVIL plot)
s111_2_scroll lab room
s111_3_scroll lab corridor
s111_4_scroll lab with ooze bodies in freezer
s111_5_scroll vacine room
s112_1_scroll lab area with stairs leading to a "vent" to jump down. arc also includes flooded bildge room you jump down into
s112_2_scroll bildge area after getting out of the lab. half flooded rooms includes room where you find parker?
s112_3_scroll bildge area after getting out of the lab. half flooded rooms
s112_4_scroll parker's "death" room
s112_5_scroll turbine/steam room where you fight scarmiglione
s112_6_scroll elevator shaft with ladder after parker's "death"
s112_7_scroll
s113_1_scroll foredeck bossfight version
s115_1_scroll bilge big elevator room (flooded?) same as S10b_1_scroll??
s115_2_scroll bilge corridor??? same as s10b_2_scroll??
s115_3_scroll bilge corridor with a lader and water. same as s10b_3_scroll?
s115_4_scroll ??
s115_5_scroll bilge area air vents connecting to the casino same as s10b_5_scroll
s115_8_scroll bilge corridor with water same as s10b_8_scroll
s116_1_scroll ?? bilge rooms with water? also includes the room where you get the AUG same as s10c_5_scroll?
s116_2_scroll same as s10c_1_scroll
s116_3_scroll bildge area corridors with air ducts. also includes air duct "room" same as s10c_3_scroll
s116_4_scroll engine room. same as s10c_4_scroll
s117_1_scroll bridge
s117_2_scroll same as s100_2_scroll
s117_3_scroll same as s100_3_scroll?
s117_4_scroll same as s100_4_scroll
s117_5_scroll same as s100_5_scroll
s117_6_scroll same as s100_6_scroll
s117_7_scroll same as s100_7_scroll
s118_1_scroll same as s101_1_scroll
s118_2_scroll same as s101_2_scroll
s118_3_scroll same as s101_3_scroll
s118_4_scroll same as s101_4_scroll
s118_5_scroll same as s101_5_scroll
s120_1_scroll ship from the outside probably for when you play as chris and approach the semiramis by boat
s121_1_scroll same as s10a_1_scroll
s121_2_scroll same as s10a_2_scroll
s122_1_scroll same as S10b_1_scroll (flooded version)
s122_2_scroll same as S10b_2_scroll
s122_3_scroll same as S10b_3_scroll
s122_4_scroll same as s10b_4_scroll
s122_5_scroll same as s10b_5_scroll
s122_6_scroll entirely flooded bilge room with some pipes you need to swim over with a place to go up and breathe
s122_7_scroll bilge corridor??
s122_8_scroll bilge corridor??
s123_1_scroll bilge area with closed shutter and broken window (next to bilge controll room) arc also includes controll room and some corridors (all rooms are flooded)
s123_2_scroll same as s10c_2_scroll fully flooded version
s123_3_scroll bilge corridors outside of the engine room (flooded)
s123_4_scroll engine room flooded
s123_5_scroll room where you find the restart key flooded. includes flooded version of the room where the AUG is.
s123_6_scroll flooded bilge room?
s124_1_scroll flooded container room
s124_2_scroll ship corridor to uav room. arc includes uav controll room. (flooded?)
s124_3_scroll ship corridor?
s124_4_scroll flooded staircase in the room with the entrance to the labs
s125_1_scroll side deck includes room at the end of the side deck with the elevator
s130_1_scroll foredeck same as s108_1_scroll
s131_1_scroll same as s109_1_scroll
s131_2_scroll same as s109_2_scroll
s131_3_scroll same as s109_3_scroll
s132_1_scroll same as s105_1_scroll
s133_1_scroll same as s10b_1_scroll
s133_2_scroll same as s10b_2_scroll
s133_3_scroll same as s10b_3_scroll
s133_4_scroll ??
s133_5_scroll same as s10b_5_scroll
s133_8_scroll same as s10b_8_scroll (non flooded?)
s134_1_scroll same as s10c_1_scroll (non flooded?)
s134_2_scroll same as s10c_2_scroll (non flooded?)
s134_3_scroll same as s10c_3_scroll (non flooded?)
s134_4_scroll same as s10c_4_scroll (non flooded?)
maybe the non flooded stages are used for the semiramis?
s135_1_scroll same as s10a_1_scroll
s136_1_scroll semiramis room
s136_2_scroll semiramis room. connected to s136_1_scroll
---------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s2
s200_1_scroll beach
---------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s3
s300_1_scroll mountains with plane crash site
s301_1_scroll snowy mine
s301_2_scroll snowy mine
s301_3_scroll more snowy mines
s301_4_scroll valkionen moki airport far away model
s302_1_scroll inside the airport. first rooms like monitor room
s302_2_scroll projector room (airport basement)
s302_3_scroll airport warehouse
s303_1_scroll airport entrance includes outside (cutscene model? ingame the shutter is closed behind you when entering)
--------------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s4
s400_2_scroll Terragrigia - FBC command room
s400_3_scroll terragrigia main hall
s400_4_scroll terragrigia room after going up "the last working elevator"
s400_5_scroll terragrigia board room and hallways next to it
s400_6_scroll terragrigia hallway where you find the M3 shotgun arc also includes small storage room and includes locker room
s400_7_scroll terragrigia hallway
s400_8_scroll terragrigia staircase
s400_a_scroll terragrigia office room
s400_b_scroll terragrigia hallway with shutter you and jessica need to lift up
s400_c_scroll terragrigia helipad arc also includes hallway leading to the helipad
s401_1_scroll terragrigia hallway
s401_2_scroll same as s400_2_scroll
s401_3_scroll same as s400_3_scroll
s401_4_scroll same as s400_4_scroll
s401_5_scroll same as s400_5_scroll
s401_6_scroll same as s400_6_scroll
s401_7_scroll same as s400_7_scroll
s401_8_scroll same as s400_8_scroll
s401_9_scroll room where you find the bandages for raymond
-------------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s5
s500_1_scroll ??
s500_2_scroll outside of the sunken queen
s501_1_scroll multiple rooms and corridors inside the sunken queen
s501_2_scroll "intact" corridors of the sunken queen with dead bodies includes "dining" room with dead veltro members on the tables also includes "theater"
s501_3_scroll final boss room
---------------
i did not find things such as elevators and "loading rooms"
other:
no others yet
to be updated.
if you find something or if something is incorrect let me know and i'll update the list :>
special thanks to: Sectus, Shcloutier, EvilLord, Adngel, XxCRAZYPOTATOxX, Cerberus, Kostasishere, RE_Sherry, zombieali2000, snipz, Kiririn
Players:
pl1000 = Chris (Wetsuit)
pl1010 = Jill (Wetsuit/Default)
pl1020 = Parker (Wetsuit)
pl10a0 = Rachael (Player/HD Only)
pl10b0 = HUNK (HD UE Only)
pl11a0 = Lady HUNK (Player/DLC/HD UE Only)
pl15a0 = Rachael Ooze (Player/DLC/HD UE Only)
pl1020 = Parker (Wetsuit (Again?))
pl1030 = Jessica (Wetsuit)
pl1040 = Keith (Casual)
pl1050 = Quint (Casual)
pl1060 = O'Brian
pl1070 = Raymond
pl1080 = Morgan Lansdale
pl1090 = Jack Norman
pl1100 = Chris (Winter)
pl1110 = Jill (BSAA)
pl1120 = Parker (Beach)
pl1130 = Jessica (Winter)
pl1140 = Keith (Winter)
pl1150 = Quint (Winter)
pl1200 = Chris (Wetsuit with diving gear)
pl1210 = Jill (Wetsuit with diving gear)
pl1220 = Parker (Terragrigia/FBC)
pl1230 = Jessica (Terragrigia/FBC)
pl1240 = Keith Ninja (Costume/HD UE Only)
pl1250 = Quint (Winter-AI?)
pl1300 = Chris Sailor (Costume/HD UE Only)
pl1310 = Jill Pirate (Costume/HD UE Only)
pl1320 = No Model???
pl1330 = Jessica (Wetsuit, AI)
pl1400 = Chris (Wetsuit, AI with Jill in Story/Campaign)
pl1420 = Parker (Wetsuit, AI with Jill in Story/Campaign)
enemies:
em10a0 no model refers to em1000 and em1010
em1000 ooze with double mutated arm includes om120a = pile of dead ooze goo
em1010 ooze with claws includes om120a = pile of dead ooze goo
em1020 shooter ooze includes wp1c00 (projectile) and includes om120a = pile of dead ooze goo
em1030 explodemon ooze
em1060 Rachael ooze
em1070 same as em1000
em1080 same as em1010
em1090 same as em1020
em1200 Sea Creeper
em1201 same as em1200
em1210 mutated dog
em1211 same as em1210
em1220 Fish?
em1221 blowfish/pufferfish
em1230 (green) hunter
em1240 hunter that goes invisible
em1300 scarmiglione (full body) includes em1301.mod = tentacle when upper body is shot off
em1301 same as em1300
em1310 beach blob
em1320 beach blob
em1330 low poly version of the beach blob
em1400 scragdead includes om1706 = scragdead's bear trap projectile thing
em1401 same as em1400 includes om1706 aswell
em1410 wall blister
em1420 Draghignazzo
em1421 same as 1420
em1422 same as 1420 and 1421
em1430 Malacoda
em1431 same as em1430
em1440 jack norman boss
em1440_p same as em1440? model is the same.
em1442 same as em1440
em1450 same as em1440? some weird stuff between the claw
em1910 final boss of the zenobia tentacle includes om1805 = speedboat for gun turret sequence and includes pl1000 = chris wetsuit
em1911 final boss of the zenobia tentacle
em1912 final boss of the zenobia tentacle
em1913 final boss of the zenobia tentacle
em1913 final boss of the zenobia tentacle
em1920 crow
the alternate versions of models seem to be higher or lower poly versions.
OMXXXX.ARC FILES
om1a00-Dead man
om1a02-Another Dead man
om1a03-Some picture that says om1a00 (unused jill voice/speech)
om1a04-Same as om1a00
om1a05-ooze
om1a06-Same as om1a05
om1b1a-Screen
om1b2a-Ehh pc window that says downloading
om1b2b-Lower bulkhead screen
om1b16-another screen
om1b20-Zenobia map
om1b21-another screen
om1b27-Same as om1b21
om1b28-Emergancy screen
om100a-Blue door
om100d-Chine writing
om100e-Same as om100d
om100f-same as om100d
om101a-grey door
om101c-door
om101d-wood
om101f-metal door
om102a-elevator
om102b bulkhead door? part of stage s10d?
om102d- Big metal box
om102e-Wooden door
om102f-more chinese writing
om103a-Rusty metal door
om103b-Buttons
om103c wooden double doors
om103d-Metal door
om103e-Looks like a door
om103f-Door
om104a-diffrent metal door
om104b-Same as om104a
om104c-Same as om104a
om120b-Locker door
om1000 metal door
om1002 "chris door"
om1003 door
om1004 door
om1007 door
om120a dead ooze parts
om1205 locker door
om120c-Medal at end of raid mode stage
om130b-DDS file that says om1300 om1301 Etc..
om130c-Something metal
om130e-Red FIIIIIIIIIIIIIIIIIIISH!!!!!!!!!!!
om130f-Another DDS file with wrting
om131b-Empty ARC
om132e-Button
om134e big standing chandelier has files refering to s503 (final bossfight)
om135a decorated wooden chair (normans chair?)
om140a FBC terragrigia helicopter
om140b-Rusty metal beam
om140d cargo plane
om140e dead veltro member (bloody)
om140f dead? beach blob
om1400 chris tied to a chair
om1404 rachael
om1406 air vent shaft
om1407 bell found on the deck outside
om141c in MRL textures refer to s301
om141f in MRL textures refer to s102
om1420 air vent
om142b air vent
om142c a wall of ice?
om142e alarm light/siren with speaker
om1600 Chains and red padlock.
om1606 Wood funiture (A ooze hideout?).
om1610 The hooks which keept the shotgun "atrapped".
om1614 Valve switch.
om1615 Cube polygon (debug).
om1618 Door which you can pull up with your partner (the one wich can be gound in Terragrigia).
om1622 Door which you can pull up with your partner (the one with bars used in the mines).
om1623 Door which you can pull up with your partner (the one which can be found in the promenade deck.
om1624 Strongbox with Veltro logo.
om1625 Picture wall frames.
om1626 Toilet cover with the screwdriver attached.
om1630 The cover of the panels where you have to use the screwdriver.
om1631 A red needle, from any clock or gas meter more well.
om1632 A door with a biohazard sign.
om1633 Barrs of the doors of any specific room ¿¿¿
om1634 The wheels with pictures from the slots machines.
om1635 The lasers trap of the laboratory. (position A )
om1636 A square layer polygon.
om1637 A trapdoor with a red padlock.
om1638 A strongbox door. (no veltro logo on it).
om1639 An small control panel.
om1640 Slim rectangle polygon (debug object).
om1641 Cube polygon (debug object)
om1642 Chains and padlock (Raid barrier) door size.
om1643 Door with balck bars.
om1644 Chains and padlock (Raid barrier) big size.
om1645 Valve switch
om1646 There is not any .mod inside.
om1647 A wall layer, (no texture).
om1648 The lasers trap of the laboratory. (position B )
om1649 The lasers trap of the laboratory. (position C )
om1704 There is not any .mod inside.
om1705 Scagdead's trap
om1706 Scagdead's trap
om1800 Elevator (I think it's the one which going between the Sentine and the corridor which leads till the kitchen).
om1801 Elevator, the glass one in the main hall, which goes till the observation deck (with it's brocken version too).
om1802 Elevator (the ones which goes between the promenade and the bridge?)
om1803 The big elevator which descend to the sentine. (The one's which Rachael had the key).
om1805 Chris and Jessica boat (without the sentry guns). (multiple languages files)
om1806 Elevator, (red floor carpet?, the one which go between the bedrooms?).
om1807 Elevator (it's metallic, ¿the one which go since the side deck till the basement of the remote control room?).
om1808 One of the waiting mini-rooms which goes from the main hall.
om1809 One of the waiting mini-rooms which goes from the main hall.
om1811 it's a chopper inside. (there also a 1817 (a square layer, ¿sea? and a wp1620 which is a rocket launcher) (multiple languages files)
om1813 A chopper (with inside and outside).
om1814 Elevator, similar textures to the om1800 but smaller.
om1815 Elevator, (It's small and very different old textures, the one used by Keith and Quint in the Veltro base?).
om1816 Square layer poligon.
om1817 Square layer poligon.
om1818 Elevator (the circular one used in the laboratories).
om1819 There is a mod but not any mesh on it. ¿¿¿
om1900 A kind of column, or piston. (maybe are the bottom part of the 1905?)
om1901 It has the same 1900.mod. (maybe are the bottom part of the 1905?)
om1905 The top handle of a key? (with blue and red pearl textures).
om1920 A control panel small modern funiture.
npXXXX.arc files:
np1000 o'brian with earpiece
np1010 raymond
np1020 morgan lansdale
np1030 jack norman (w/o gas mask)
np1040 veltro member with gas mask and grenades on suit
np1050 BSAA BLACK SEALS - Pilot?
np1060 generic FBC agent with riot helmet
np1070 Parker wetsuit
np1110 raymond. injured?
np1140 veltro member with gas mask and grenades on suit
np1150 BSAA SOLDIER winter clothes. wearing a "bandana" over mouth
np1160 FBC AGENT with riot helmet
np1210 raymond injured again?
np1240 raymond in veltro clothes
np1250 multiple generic BSAA office agents (male)
np1340 veltro member with gas mask and grenades on suit
np1350 BSAA office lady?
np1440 raymond veltro outfit slightly different then np1240 (exposed bulletproof vest underneath jacket)
np1450 o'brian
Weapons:
wp1b30 - genesis scanner
wp1000 - hangun
wp1010 - parker's handgun?
wp1060 - pcxyz .. that s&W-handgun
wp1070 - pcxyz .. that s&W-handgun
wp1080 - 1911 (parker handgun)
wp1090 - pcxyz .. that s&W-handgun
wp1100 - python
wp1110 - L. Hawk
wp1120 - pale rider
wp1200 - MP5
wp1210 - P90
wp1220 - steyr aug
wp1230 - g36
wp1250 - golden ak
wp1300 - that ithaca shotty (wooden grip-parts)
wp1310 - m3 shotty
wp1320 - Hydra
wp1330 - Dragon shotty
wp1400 - the bolt-action sniper
wp1410 - psg1
wp1420 - that unlockable super-sniper/rifle from raid-mode
wp1600 - rpg7
wp1601 rocketlauncher rocket
wp1610 - rpg7
wp1630 - rpg7 (don't know which is which all have the same texture)
wp1800 knife
wp1810 - knife (of parker... has orange parts on the grip)
wp1820 - knife with black grip
wp1830 - complete parker-texture (?)
wp1840 - machete-blade + compl. Keith-texture
wp1850 - Keiths machete (?)
wp1880 - compl. samurai Keith-texture
wp1890 - Pirate JIlls Sword/Dagger
wp1900 grenade
wp1940 decoy/timed dynamite
wp1950 same as above but low detail
wp1960 stun grenade
wp10a0 - Parker's Government
wp10b0 - Jessica's G18
wp1070 - Jill samurai edge
these three aren't in normal arc folder. these are found here:
RESIDENT EVIL REVELATIONS\dat\DAT_02\dlc\archive\game\chara\wp\
because they're DLC
Items:
it0100 green herb
it140a- bronze Star
it0200 box of ammo
it0201 another ammo box
it0202 ammo box
it0203 ammo box
it0204 ammo box
it01400 first aid kit?
it1500 key
Stages:
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s0
S000_1_scroll ?? unused stage? room with ladders and a small room (probably for animation tests)
S010_0_scroll ?? unused stage? box with a door
S010_1_scroll ?? unused? box with two opposite doors
S010_2_scroll ?? same as above
s010_3_scroll ?? same
s011_0_scroll ?? same
s011_0_scroll ?? unused. box with two doors opposite of eachother
s011_1_scroll ?? unused. box with 3 doors
s011_2_scroll ?? unused . box with one door
s011_3_scroll ?? unused . box with one door
------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s1
s10a_1_scroll casino
s10a_2_scroll casino side room (private poker room)
S10b_1_scroll bildge big elevator room
s10b_2_scroll bildge corridor that leads to elevator to the beginning of the game
s10b_3_scroll corridor with a ladder
s10b_4_scroll ??
s10b_5_scroll bildge vents connecting casino with s10b_1_scroll
s10b_8_scroll bilge corridor with water
s10c_1_scroll bilgde corridor before the room with the "COG" and the bildge controll room is in the arc
s10c_2_scroll bildge room with water and small platform above the water. room after the room where the cog is in. arc also includes room with the cog.
s10c_3_scroll bildge area corridors with air ducts. also includes air duct "room"
s10c_4_scroll engine room
s10c_5_scroll room where you get the restart key. also includes the room where you get the AUG, includes more bilge rooms close to the engine room
s10c_6_scroll bilge room?
s10d_1_scroll observation deck. includes the outside of the observation deck (outside on top of the ship). includes (low poly) zenobia deck that you can see outside
s10e_1_scroll container storage room in the bilge (it has a rachael in story mode)
s10e_2_scroll drone controll room and corridor to the drone controll room
s100_1_scroll verry first room of the game (outside)
s100_2_scroll first inside room of the game
s100_3_scroll ? a corridor of the ship
s100_4_scroll first room where you spot an enemy but it climbs into the ducts
s100_5_scroll room verry early in the game two elevator shafts room before the cafeteria
s100_6_scroll cafeteria (room with the first handprint)
s100_7_scroll kitchen (room where you fight first enemy in the game)
s101_1_scroll hallway + room where fake chris is (one model)
s101_2_scroll staircase (room after hallway with fake chris room)
s101_3_scroll hallway that leads to the room with showers and to the laundry room. arc also includes laundry room
s101_4_scroll crew quaters area room with bunkbeds and showers arc also includes the room next door (room where you find the MP5)
s101_5_scroll rachael death area
s102_1_scroll guest area bathroom also includes bedroom (room where parker wakes up in after losing equipment)
s102_2_scroll hallway+room where the lost equipment is. includes another hallway (hallway to the elevator??)
s102_3_scroll library (model includes "upstairs" part of the room aswell)
s102_4_scroll second library room octagonal shape arc also inlcudes side room (entry requires key card)
s103_1_scroll bedroom where jill wakes up after loosing equipment arc includes hallway outside the room and bathroom
s103_2_scroll double floored room (top floor of library room?) arc also includes the upstairs toilet room
s103_3_scroll 2nd floor hallway with a veltro key card save and boxes where oozes crawl out of. arc also includes bedroom where you find the shotgun
s103_4_scroll 2nd floor hallway which is connected to the hallway from s103_3_scroll arc also includes small room above the dining room/cafeteria with broken display cases
s103_5_scroll hallway that leads to an elevator door connecting to bedroom. bedroom is also included in the arc (hallway is the end of the "guest cabins" raid stage)
S104_1_scroll Dining room/cafeteria arc also includes the little side room behind the metal door
s105_1_scroll opera house styled hall
s105_6_scroll coms. room
s106_1_scroll salarium (swimming pool) arc also includes side room (where the bolt acting rifle is and controlls to clean the pool)
s107_1_scroll Bridge arc also includes bridge area rooms and some corridors
s108_1_scroll foredeck arc includes room that leads out to the foredeck (veltro key card is required to go outside)
s109_1_scroll promenade entrance (from the "opera house hall" side)
s109_2_scroll promenade deck
s109_3_scroll promenade elevator corridor
s110_2_scroll lab entrance corridor + finger print scan room also incudes room where you fight the first scarmiglione and also first lab room with water tanks connected to the scarmiglione room
s110_3_scroll "tunnel" to the actual lab
s111_1_scroll dome lab (under water includes rooms like laser room) also includes the part of the lab above the water (where morgan tells you and chris of his EVIL plot)
s111_2_scroll lab room
s111_3_scroll lab corridor
s111_4_scroll lab with ooze bodies in freezer
s111_5_scroll vacine room
s112_1_scroll lab area with stairs leading to a "vent" to jump down. arc also includes flooded bildge room you jump down into
s112_2_scroll bildge area after getting out of the lab. half flooded rooms includes room where you find parker?
s112_3_scroll bildge area after getting out of the lab. half flooded rooms
s112_4_scroll parker's "death" room
s112_5_scroll turbine/steam room where you fight scarmiglione
s112_6_scroll elevator shaft with ladder after parker's "death"
s112_7_scroll
s113_1_scroll foredeck bossfight version
s115_1_scroll bilge big elevator room (flooded?) same as S10b_1_scroll??
s115_2_scroll bilge corridor??? same as s10b_2_scroll??
s115_3_scroll bilge corridor with a lader and water. same as s10b_3_scroll?
s115_4_scroll ??
s115_5_scroll bilge area air vents connecting to the casino same as s10b_5_scroll
s115_8_scroll bilge corridor with water same as s10b_8_scroll
s116_1_scroll ?? bilge rooms with water? also includes the room where you get the AUG same as s10c_5_scroll?
s116_2_scroll same as s10c_1_scroll
s116_3_scroll bildge area corridors with air ducts. also includes air duct "room" same as s10c_3_scroll
s116_4_scroll engine room. same as s10c_4_scroll
s117_1_scroll bridge
s117_2_scroll same as s100_2_scroll
s117_3_scroll same as s100_3_scroll?
s117_4_scroll same as s100_4_scroll
s117_5_scroll same as s100_5_scroll
s117_6_scroll same as s100_6_scroll
s117_7_scroll same as s100_7_scroll
s118_1_scroll same as s101_1_scroll
s118_2_scroll same as s101_2_scroll
s118_3_scroll same as s101_3_scroll
s118_4_scroll same as s101_4_scroll
s118_5_scroll same as s101_5_scroll
s120_1_scroll ship from the outside probably for when you play as chris and approach the semiramis by boat
s121_1_scroll same as s10a_1_scroll
s121_2_scroll same as s10a_2_scroll
s122_1_scroll same as S10b_1_scroll (flooded version)
s122_2_scroll same as S10b_2_scroll
s122_3_scroll same as S10b_3_scroll
s122_4_scroll same as s10b_4_scroll
s122_5_scroll same as s10b_5_scroll
s122_6_scroll entirely flooded bilge room with some pipes you need to swim over with a place to go up and breathe
s122_7_scroll bilge corridor??
s122_8_scroll bilge corridor??
s123_1_scroll bilge area with closed shutter and broken window (next to bilge controll room) arc also includes controll room and some corridors (all rooms are flooded)
s123_2_scroll same as s10c_2_scroll fully flooded version
s123_3_scroll bilge corridors outside of the engine room (flooded)
s123_4_scroll engine room flooded
s123_5_scroll room where you find the restart key flooded. includes flooded version of the room where the AUG is.
s123_6_scroll flooded bilge room?
s124_1_scroll flooded container room
s124_2_scroll ship corridor to uav room. arc includes uav controll room. (flooded?)
s124_3_scroll ship corridor?
s124_4_scroll flooded staircase in the room with the entrance to the labs
s125_1_scroll side deck includes room at the end of the side deck with the elevator
s130_1_scroll foredeck same as s108_1_scroll
s131_1_scroll same as s109_1_scroll
s131_2_scroll same as s109_2_scroll
s131_3_scroll same as s109_3_scroll
s132_1_scroll same as s105_1_scroll
s133_1_scroll same as s10b_1_scroll
s133_2_scroll same as s10b_2_scroll
s133_3_scroll same as s10b_3_scroll
s133_4_scroll ??
s133_5_scroll same as s10b_5_scroll
s133_8_scroll same as s10b_8_scroll (non flooded?)
s134_1_scroll same as s10c_1_scroll (non flooded?)
s134_2_scroll same as s10c_2_scroll (non flooded?)
s134_3_scroll same as s10c_3_scroll (non flooded?)
s134_4_scroll same as s10c_4_scroll (non flooded?)
maybe the non flooded stages are used for the semiramis?
s135_1_scroll same as s10a_1_scroll
s136_1_scroll semiramis room
s136_2_scroll semiramis room. connected to s136_1_scroll
---------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s2
s200_1_scroll beach
---------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s3
s300_1_scroll mountains with plane crash site
s301_1_scroll snowy mine
s301_2_scroll snowy mine
s301_3_scroll more snowy mines
s301_4_scroll valkionen moki airport far away model
s302_1_scroll inside the airport. first rooms like monitor room
s302_2_scroll projector room (airport basement)
s302_3_scroll airport warehouse
s303_1_scroll airport entrance includes outside (cutscene model? ingame the shutter is closed behind you when entering)
--------------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s4
s400_2_scroll Terragrigia - FBC command room
s400_3_scroll terragrigia main hall
s400_4_scroll terragrigia room after going up "the last working elevator"
s400_5_scroll terragrigia board room and hallways next to it
s400_6_scroll terragrigia hallway where you find the M3 shotgun arc also includes small storage room and includes locker room
s400_7_scroll terragrigia hallway
s400_8_scroll terragrigia staircase
s400_a_scroll terragrigia office room
s400_b_scroll terragrigia hallway with shutter you and jessica need to lift up
s400_c_scroll terragrigia helipad arc also includes hallway leading to the helipad
s401_1_scroll terragrigia hallway
s401_2_scroll same as s400_2_scroll
s401_3_scroll same as s400_3_scroll
s401_4_scroll same as s400_4_scroll
s401_5_scroll same as s400_5_scroll
s401_6_scroll same as s400_6_scroll
s401_7_scroll same as s400_7_scroll
s401_8_scroll same as s400_8_scroll
s401_9_scroll room where you find the bandages for raymond
-------------
path: RESIDENT EVIL REVELATIONS\nativePC\archive\model\stage\s5
s500_1_scroll ??
s500_2_scroll outside of the sunken queen
s501_1_scroll multiple rooms and corridors inside the sunken queen
s501_2_scroll "intact" corridors of the sunken queen with dead bodies includes "dining" room with dead veltro members on the tables also includes "theater"
s501_3_scroll final boss room
---------------
i did not find things such as elevators and "loading rooms"
other:
no others yet
to be updated.
if you find something or if something is incorrect let me know and i'll update the list :>