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Post by [Deleted] on Mar 29, 2015 10:42:16 GMT 10
Re5 support would be awesome!
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Working on music mods and reskins!
Posts: 191
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Post by HakoNedka on Mar 29, 2015 15:06:03 GMT 10
Be patient guys Sectus has a lot of things to do and figuring out the memory values from the the new patches for RE5 and REV2 will take some time. I used to Edit and finding the values is a tedious thing to do. :/
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 29, 2015 20:58:08 GMT 10
Yeah, I need to update for RE5 mod managing support, and I want to make a basic RE5 trainer. Sorry for the delay but I have been a bit busy the last few weeks, but hopefully it won't take too long before I get a new version out.
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Posts: 56
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Post by darkhell on Mar 29, 2015 21:48:07 GMT 10
Hi fluffy ,understand you're busy. I would really appreciate if you can work on revelations 2, especially on inventory modifier .Also, there is a hell of a lot to unlock in revelations 2, and we cannot even swap save game files to save several days of gameplay
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Apr 2, 2015 9:58:00 GMT 10
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Posts: 687
Original Join Date: Jan 9, 2013
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Post by Shigu on Apr 2, 2015 11:16:44 GMT 10
Sectus could you pretty please fix your ARC Tool to work with RE5? Yours is so much more convenient than echelon's and it's a shame that it isn't working.
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Posts: 4
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Post by dvbastian on Apr 2, 2015 15:07:32 GMT 10
Thanks for the quick turnaround. To confirm, does this work with Gold Edition, or just Steamworks RE5?
I tried using the Wesker/Excella mod and couldn't get it to work, even though I'm 99.9% sure I installed it correctly. (The manager even said so!)
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Apr 3, 2015 0:18:39 GMT 10
Sectus could you pretty please fix your ARC Tool to work with RE5? Yours is so much more convenient than echelon's and it's a shame that it isn't working.
I'll look into it later. I thought my tool had proper support for RE5. Thanks for the quick turnaround. To confirm, does this work with Gold Edition, or just Steamworks RE5? I tried using the Wesker/Excella mod and couldn't get it to work, even though I'm 99.9% sure I installed it correctly. (The manager even said so!) It should work with any version of RE5. Not sure why the mod you're using is not working, maybe it supports RE5 but not RE5 Steamworks?
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Posts: 687
Original Join Date: Jan 9, 2013
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Post by Shigu on Apr 3, 2015 0:35:41 GMT 10
Sectus could you pretty please fix your ARC Tool to work with RE5? Yours is so much more convenient than echelon's and it's a shame that it isn't working.
I'll look into it later. I thought my tool had proper support for RE5. It's actually TEX repacking that is the problem, I think this is a new issue with the SteamWorks version. (Game has eternal loading crash)
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Apr 3, 2015 2:22:51 GMT 10
I tested changing a texture and repacking an ARC, and it worked just fine. Can you give me example of something you're changing and how?
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Posts: 687
Original Join Date: Jan 9, 2013
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Post by Shigu on Apr 3, 2015 2:57:46 GMT 10
I tested changing a texture and repacking an ARC, and it worked just fine. Can you give me example of something you're changing and how? Not sure why it's not crashing this time around but this is the result of a texture change for Battlesuit Jill's main body texture.
I've seen other people describe this error in pre-steamworks mods used now on the steamworks version.
EDIT: I can definitely confirm that this error comes from trying to repack a different texture size to the original (resolution not filesize?). EDIT2: Well I do feel ridiculous now in saying that I just found out that it's as easy to fix as correcting the image size in the txt. With that in light, do you think you could update the tool not to depend on those resolution values in that txt?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Apr 3, 2015 5:17:54 GMT 10
I just updated arctool and it'll now use resolution of dds file (I thought it already behaved like that, but it was only doing it for RE6 version textures, not RE5 version textures).
So was that the only cause of crashing or infinite loading?
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Posts: 59
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Post by zeikar on Apr 3, 2015 17:50:00 GMT 10
Why doesn't mod manager install mods for RE4HD?
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Posts: 687
Original Join Date: Jan 9, 2013
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Post by Shigu on Apr 3, 2015 19:10:25 GMT 10
I just updated arctool and it'll now use resolution of dds file (I thought it already behaved like that, but it was only doing it for RE6 version textures, not RE5 version textures). So was that the only cause of crashing or infinite loading? It seems to be working fine for me so far now...
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Apr 5, 2015 1:49:24 GMT 10
New version released: www.tzarsectus.com/tools/modmanager.rarv1.69: - REV2: Trainer now supports version 3.0 of the game. - RE5: Added basic trainer (only for RE5 Steamworks) letting you change character (note that this can cause a crash in certain modes due to missing files)
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