Post by FluffyQuack on Sept 3, 2015 14:15:58 GMT 10
New WIP version: www.tzarsectus.com/WIP/Modmanager.exe (replace existing Modmanager.exe)
Current change log:
- Mod manager now checks file date when backing up files, to better support games which gets patched. You still need to make sure no mods are installed before a patch is downloaded however.
- Default mod directories are now in the "games" directory which makes things tidier with so many games supported. Old directory structure is still supported.
- You can now add mod managing support for any game. In options, there's a menu called "Define Game Info" which lets you create information for up to 10 additional games. This is also where you manually change install paths now.
- DMC4SE: Made the initial music change with the music randomizor happen as early as possible rather than waiting for the interval.
- RE6: Fixed typo with voiceMapping.bin file.
The big addition here is that you can add support for any game for mod managing. I'll provide an example of how you can set this up using (using Ultra Street Fighter 4 as example game):
- Go into options and enter the "Define Game Info" menu.
- Click on "Current game" and select the first "custom game" slot.
- Select "game name" and change it, we'll change it to "Ultra Street Fighter 4" in this case. This doesn't have to be exactly what the game is called. It's just a name used in menus.
- Select "mod directory," and type it in a short name which will be used for the directory where mods are stored. I typed in "USF4" which makes the mod manager create the folder "games\USF4\mods".
- Select "executable name" and write the name of the executable for the game. This can be in a folder if necessary (example, for RE4 it's "Bin32/bio4.exe"). For USF4 we go with "SSFIV.exe".
- Select "Steam ID" and write down the steam app id for the game. This is completely optional! If you fill this in, you can launch the game via the mod manager. A quick way to find a game's app id, is searching for a game on this website: steamdb.info/app/45760/
- Select "Steam directory" and write down the directory name steam uses for the game. This is also optional! If you fill this in, the mod manager will automatically find the install path for the game (only if it's a steam game of course). In the case of USF4, we fill in "Super Street Fighter IV - Arcade Edition"
- Select "Install path" and write down the location of where the game is installed. You don't have to do this step if you already filled in "steam directory".
Once that's done, you can copy mods to "Games\USF4\Mods" and install them like any other game, and the mod manager will automatically handle backups and such. You can add up to 10 custom games like this, and the mod manager will remember the information you input (it's saved in "Data\GameInfo.bin").
Current change log:
- Mod manager now checks file date when backing up files, to better support games which gets patched. You still need to make sure no mods are installed before a patch is downloaded however.
- Default mod directories are now in the "games" directory which makes things tidier with so many games supported. Old directory structure is still supported.
- You can now add mod managing support for any game. In options, there's a menu called "Define Game Info" which lets you create information for up to 10 additional games. This is also where you manually change install paths now.
- DMC4SE: Made the initial music change with the music randomizor happen as early as possible rather than waiting for the interval.
- RE6: Fixed typo with voiceMapping.bin file.
The big addition here is that you can add support for any game for mod managing. I'll provide an example of how you can set this up using (using Ultra Street Fighter 4 as example game):
- Go into options and enter the "Define Game Info" menu.
- Click on "Current game" and select the first "custom game" slot.
- Select "game name" and change it, we'll change it to "Ultra Street Fighter 4" in this case. This doesn't have to be exactly what the game is called. It's just a name used in menus.
- Select "mod directory," and type it in a short name which will be used for the directory where mods are stored. I typed in "USF4" which makes the mod manager create the folder "games\USF4\mods".
- Select "executable name" and write the name of the executable for the game. This can be in a folder if necessary (example, for RE4 it's "Bin32/bio4.exe"). For USF4 we go with "SSFIV.exe".
- Select "Steam ID" and write down the steam app id for the game. This is completely optional! If you fill this in, you can launch the game via the mod manager. A quick way to find a game's app id, is searching for a game on this website: steamdb.info/app/45760/
- Select "Steam directory" and write down the directory name steam uses for the game. This is also optional! If you fill this in, the mod manager will automatically find the install path for the game (only if it's a steam game of course). In the case of USF4, we fill in "Super Street Fighter IV - Arcade Edition"
- Select "Install path" and write down the location of where the game is installed. You don't have to do this step if you already filled in "steam directory".
Once that's done, you can copy mods to "Games\USF4\Mods" and install them like any other game, and the mod manager will automatically handle backups and such. You can add up to 10 custom games like this, and the mod manager will remember the information you input (it's saved in "Data\GameInfo.bin").