Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Dec 19, 2015 2:47:05 GMT 10
also that texture is not mine XD its the original i ported from GC WII cutscene so its capcoms ;D and did you just add the teeth and fixed the darkness around his cheeks and jaw ? If so it looks cool tho i dont like the eye color ;D looks a bit fake XD Oh well Um.. And the teeth,yes I fixed it and the darkness around his cheeks & jaw? it's some stubble in his jaw and some shadings in his cheeks And the eye color,it's the original eye color,I didn't change anything in his eyes What's wrong with you? I think you don't recognize how the original leon looks anymore LMAO JK nah those are not teh original you edited them xD i know my original eyes and i know they look fine as hell ;D Not like when my sis tried to wear contacts and it looked fake as fuck XD
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We're Partners to the end.
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Post by Pvimto on Dec 19, 2015 3:01:38 GMT 10
i'm excited for the textures XD
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Post by Deleted on Dec 19, 2015 3:11:26 GMT 10
verdugo7 that teeth belongs to my newest leon hd face textures in re4 uhd hd cutscenes! i know you would like it don´t forget my credits or i will kill you....it gimme a long ache in the head to figure it out!!
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Posts: 161
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Post by arch on Dec 19, 2015 6:25:57 GMT 10
RE4Leon head Testfile2 alright I reverted to the original UV and integrated a few of my uv tweaks, since people seem to prefer using the old texture layout. This will be the one I use from here onward, so no more changes! apologies for changing so much @izacky verdugo7 this uses the original cutscene texture layout but edited to have the eye texture as well. I originally didnt want to use this layout since theres little space for the eyes, forcing me to make it much smaller but it can be circumvented when the entire resolution is increased anyways. It looks a little bit different from the first test. the teeth are back to the original layout so they should look 100% better. texture is default, the alternate texture shown is from this one.
also verdugo7 the models are both EvilLord's, I just changed it to use the long version of the textures. its back to the original one now
{Some pics} EvilLord thank youu and I'll start it soon! I already have the RE4 Head completely finished too.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Dec 19, 2015 6:50:40 GMT 10
ah damn nice job on leon but like i said id like teh default Texture from the Cutscenes xD and ok ill wait for Ada cant wait to see them ;D PS: also im not sure if you know but xD the hair haves a problem in the back and everything else is JUST AWESOME nice job mate x3
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Posts: 161
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Post by arch on Dec 19, 2015 7:07:59 GMT 10
EvilLord yup Im aware of that, I still need to edit the weights on the hair and tone down the bangs to avoid clipping with the face, but it takes soo long and theyre divided into 12 parts which i have to flip too
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Dec 19, 2015 7:39:43 GMT 10
EvilLord yup Im aware of that, I still need to edit the weights on the hair and tone down the bangs to avoid clipping with the face, but it takes soo long and theyre divided into 12 parts which i have to flip too nononono Bangs are fine they move really nice x3 just fix the back and you are good and what do you mean 12 parts ? did you actually make the hair have separate meshes ?? oh god that must be hard to do xD
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Deleted
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Post by Deleted on Dec 19, 2015 9:54:35 GMT 10
hi arch did you fix the problem that the old head appear when the camera is far from leon? other than that the mod is amazing i not even need to reskin it. and about the cutscenes i asked to my friend Darknessvaltier and he told me that the better way to mod the cutscenes is using the tongue adding a head mesh to it!! do you know how this work? by the way i alread swapped him to main campaine and am playing with it!!
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Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Dec 19, 2015 10:27:51 GMT 10
hi arch did you fix the problem that the old head appear when the camera is far from leon? other than that the mod is amazing i not even need to reskin it. and about the cutscenes i asked to my friend Darknessvaltier and he told me that the better way to mod the cutscenes is using the tongue adding a head mesh to it!! do you know how this work? by the way i alread swapped him to main campaine and am playing with it!! Explain how i did the cutscene head 1) import the cutscene head 2) align RE4 leon head over the original, apply skin wrap, add original head, convert to skin and fix the rig problems 3) now is the most important, how i export perfect!? copy the LOD name of tongue and paste in your head................. "but darkness, and the texture? the head use tongue texture!?" NOPE!!! how to fix the texture? 4) follow that example: let's say this is the LOD of tongue: " Mesh_029_08_LODx1_MatIDx8_Groupx0_DisplayModex2" and this is the LOD of head: " Mesh_094_00_LODx1_MatIDx22_Groupx3_DisplayModex5" pay attention on the red words, this is the texture coordinates, how to put the head texture on the tongue model? just do it: " Mesh_029_08_LODx1_MatIDx22_Groupx0_DisplayModex2" and the mesh of tongue (your modded head) use the head texture Ps: you can do this with everything, for example, my model have 5 mesh, and the original model have 3 mesh, i copy the lod of mesh LODx2 and put to LODx255 and rename the MatIDx to create more and more meshes
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Post by Deleted on Dec 19, 2015 20:35:44 GMT 10
verdugo7 are you crazy? i was just kidding. but i think it not sounds right!!! anyway good job on your mod. i think is a good idea you keep as a perssonal mod because is too hard to satisfy this guys!! Darknessvaltier thanx for you tutorial friend, i bet it will help a lot!
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Posts: 161
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Post by arch on Dec 20, 2015 13:14:55 GMT 10
Darknessvaltier thank you! good to know the same principles apply to cutscene models as well If I replaced the entire head model using the base with the tongue, would the eyes work as well? From what I saw in the files in the AC arcs, The first .mod is the actual head plus mouth and tongue, the 2nd .mod is the eyes, and the 3rd is the hair. does the first .mod have bones for the eyes as well? I know I cant replace any eye shapes because re exporting/replacing eyes makes them invisible in-game. EvilLord its not really hard.. more like time-consuming I had to separate the hair into multiple parts to avoid the alpha bug in the hairs, and since they arent double-sided I had to duplicate and flip them too. A nice side effect of separating them is that it copies weights a little bit more nicely. Ada RE4 actually had around 15 or 17(?), double that for the undersides too. I probably could have separated them more efficiently tho. @izacky verdugo7 thank youu guys. glad to see the misunderstandings clear too the head isnt complete yet, i'd say its around 80% done. I still have to fix the hair and the neck, the LOD problem can be easily fixed once the others are done. cutscene support isnt a big priority atm tho since I'd have to re-rig the entire head, and got kinda lazy to do it twice (Z) but we'll see once I have less requests
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Dec 20, 2015 13:52:08 GMT 10
Oh My LORD XD well good luck on doing teh body next i hope its easier to do ;d cant wait to see those two in action and kissing x3 especially that Ada end part where she is asleep x3
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Sad, my PC comming die!
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Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Dec 20, 2015 15:30:20 GMT 10
Darknessvaltier thank you! good to know the same principles apply to cutscene models as well If I replaced the entire head model using the base with the tongue, would the eyes work as well? From what I saw in the files in the AC arcs, The first .mod is the actual head plus mouth and tongue, the 2nd .mod is the eyes, and the 3rd is the hair. does the first .mod have bones for the eyes as well? I know I cant replace any eye shapes because re exporting/replacing eyes makes them invisible in-game. Nope, you can't, because the head model don't have eyes bones, because the eyes bones is "Bone_001" and in head model bone_001 is the neck
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Deleted
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Post by Deleted on Dec 20, 2015 21:26:36 GMT 10
Darknessvaltier he have to use the default eyes right? and the hair? we have to hide it or change it for leon one??
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Sad, my PC comming die!
Posts: 1,009
Original Join Date: Oct 8, 2012
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Post by Darknessvaltier on Dec 20, 2015 22:18:58 GMT 10
Darknessvaltier he have to use the default eyes right? and the hair? we have to hide it or change it for leon one?? The hair works fine, you can mod the cutscene hair (:
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