Posts: 182
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Post by caliber70 on Aug 9, 2014 15:44:27 GMT 10
hey i got it working. got the textures and edited it, but when i paste the edited textures (.DDS) back into the folder and repack the folder nothing happens. help please?
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Post by FluffyQuack on Aug 9, 2014 16:09:53 GMT 10
Use conv-re6tex.bat to convert it back to .tex. Or add "-tex" to pc-re6-repack.bat
Note that you need the .txt file for the texture for DDS->TEX conversion to work.
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Posts: 182
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Post by caliber70 on Aug 13, 2014 11:27:58 GMT 10
i am having lots of trouble getting this done. need help please.
-i have new folder, inside new folder is arctool extractor + repacker. -i find and copy and paste the file i want to mod into new folder with arctool, this file is uPl06AdaOmake00.arc -i extract this file uPl06AdaOmake00.arc and the contents i find pl0690_15_dress_BM to edit. -i open the file (.dds) pl0690_15_dress_BM in photoshop to edit. finish, saved it as a .dds file again same name default settings. -put the files together back in original folder i found the .dds file and repack (the batch file seems to have errors, unable to use it, must do it using cmd.exe - more experienced friend assists here). -i take the new edited uPl06AdaOmake00.arc file and copy-paste it back into the steam directories same folder where i got the .arc file from. -load up the game with the costume that was edited. game crashes, says something about an error with pl0600PeA.lmt
CAN SOMEONE HELP ME WITH THIS? i don't know what went wrong. if this is not the best way to edit costumes please show me how. what is pl0600PeA.lmt and how to fix this error?
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Post by FluffyQuack on Aug 14, 2014 4:09:25 GMT 10
Well, the batch file giving errors isn't a good sign. If you're running the exe manually via command line, I'm assuming you might have a few settings wrong. Each game uses a couple of different parameters to work properly. In your case, you might be forgetting to use "-txt" (that's just a guess, something else might be wrong). You should check the repack.bat to check which parameters you need to use.
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Post by Shnooks on Aug 14, 2014 10:08:09 GMT 10
Sorry if this is a bit off topic but do you happen to know which arc to extract to find the .STQ file for the mercenaries for Resident evil 6? I want to change the music. Btw FluffyQuack I love your YouTube videos . Thank you so much for your mod manager and arc tool!
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Post by FluffyQuack on Aug 14, 2014 19:31:11 GMT 10
I think that file is in each mercenaries stage archive (s1200soft.arc to s1219soft.arc).
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Post by Snipz on Aug 14, 2014 19:44:09 GMT 10
Well, the batch file giving errors isn't a good sign. If you're running the exe manually via command line, I'm assuming you might have a few settings wrong. Each game uses a couple of different parameters to work properly. In your case, you might be forgetting to use "-txt" (that's just a guess, something else might be wrong). You should check the repack.bat to check which parameters you need to use. I replied to him about this on another post, unless my theory was wrong? residentevilmodding.boards.net/thread/2249/help-textures?page=1&scrollTo=20479
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Post by Snipz on Aug 14, 2014 20:00:54 GMT 10
Sorry if this is a bit off topic but do you happen to know which arc to extract to find the .STQ file for the mercenaries for Resident evil 6? I want to change the music. Btw FluffyQuack I love your YouTube videos . Thank you so much for your mod manager and arc tool! You want to change the music? Just edit the sound files, there's a tutorial here.It's for RE5 it seems but looping and editing should work the same way. You can find the RE6 bgm's in 'nativePC - sound - bgm - source' If you want to find which one is mercenaries I don't think there's a list for sounds? (should probably be one) Just copy the bgm's to a different folder in your documents somewhere and download this batch file to there and run it: batch file.It'll convert the bgm's to .ogg format so they can be listened to.
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Post by Shnooks on Aug 15, 2014 11:11:37 GMT 10
I think that file is in each mercenaries stage archive (s1200soft.arc to s1219soft.arc). I checked but I don't see any .STQ files in those. I found the Left for Dead one called "snd_L4D_bgm.stq" in the "Core.arc" but I'm having trouble finding the mercenaries. AFAIK no modder who has made a music mod for RE6 has ever mentioned where the file is or what the name is. I guess I can extract every .arc in the game until I find it =(
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Post by FluffyQuack on Aug 15, 2014 15:26:05 GMT 10
There's an stq file in s1200etc.arc. Is that related?
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Post by Shnooks on Aug 15, 2014 15:46:38 GMT 10
There's an stq file in s1200etc.arc. Is that related? Yay that is it! When I extracted it I got: "Path: sound\bgm\source\bgm0116" 0116 is mercenaries! Thank you that was driving me NUTS. The funny thing is I checked that one before but I must have missed it.
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Post by Deleted on Aug 26, 2014 6:03:09 GMT 10
fluff there is a comand line to extract many arc and after extract a lot of tex at once. i want to extract al the textures from re5 and 6, but folder by folder is a lot of work!
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Post by FluffyQuack on Aug 26, 2014 7:47:50 GMT 10
If you create a .bat file and copy and paste this, that would make it process every .arc file in the same directory.
for %%s in (*.arc) do pc-re6-extract %%s
And you could tweak it to make it work with RE5 (replace pc-re6-extract with pc-re5-extract) or have it convert textures (add -tex just before %%s).
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Post by FluffyQuack on Aug 27, 2014 22:28:21 GMT 10
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Post by Deleted on Aug 28, 2014 1:25:32 GMT 10
If you create a .bat file and copy and paste this, that would make it process every .arc file in the same directory. for %%s in (*.arc) do pc-re6-extract %%s And you could tweak it to make it work with RE5 (replace pc-re6-extract with pc-re5-extract) or have it convert textures (add -tex just before %%s). fluffy i tryed it but nothing´s happen i think i do something wrong, can you post the comand alread edited please!
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