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First, I was known as Sectus. And then, well, I ended up here.
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Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 20, 2014 5:52:40 GMT 10
I'll look into that. That'll require some work as I'm not sure what the PS3 TEX format is.
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Posts: 22
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Post by rep on Feb 20, 2014 6:52:16 GMT 10
Well, as it written and shown in that tutorial, to unpack/repack PS3 tex into/from dds you need to flip (and sometimes change, depending on archive/texture type) some bytes in hex. To unpack: i.imgur.com/Uyil2Eq.gifTo update tex with new dds used command: arctool -c -dd -pc -txt -dds -tex %1 %2 %3 %4 %5 %6 %7 %8 %9 To repack: i.imgur.com/grh6Bkh.gifIt's all written there, only needed for program to make it all on its own.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 21, 2014 3:53:15 GMT 10
New version released: www.tzarsectus.com/tools/ARCtool.rar (v0.9.26) It should now support PS3 tex files (it might support MT Framework v1 tex files too (from DMC4, RE5 and Lost Planet 1), but I haven't been able test that at all). I tested it with the arc you sent me, and hopefully it'll work fine with other files too.
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Posts: 22
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Post by rep on Feb 21, 2014 6:20:14 GMT 10
Err... Not working for me. 1) I used ps3-dd-extract to extract from m_w_body0000.arc 2) Then used conv-re6tex to extract from m_body_a000_NUKI.tex 3) Still get messed up tga. Same with all other textures there.
Repack same as before too.
p.s. I don't think it should matter what windows I use, no?
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 21, 2014 8:54:56 GMT 10
I don't think it matters what Windows version you use.
Try adding "-tex" when extracting and repacking the arc. I don't think conv-re6tex.bat works as that uses code which autodetects if it's an xbox or PC texture file, and I didn't add code to also check if it's a PS3 tex.
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Posts: 22
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Post by rep on Feb 22, 2014 6:17:18 GMT 10
Try adding "-tex" when extracting and repacking the arc. I tried. Tried extractig using default bats, with -tex, and with -tex -dds, both extracting and repacking, archive and textures. You might note that if you used command "arctool -c -dd -pc -txt -dds -tex" to repack, it updating tex with new dds both in folder and in archive, so if you tried to extract new arc using "arctool -x -dd -texRE6 -ps3 -txt -tex", or "old" (since its actually already new, with updated texture) tex in folder, it will work, since bytes in those new tex (in arc and folder alike) is flipped. And it will not work in game in this state, it need to be flipped back (as shown in second gif), before packing for game to use.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Feb 22, 2014 7:17:01 GMT 10
I tried. Tried extractig using default bats, with -tex, and with -tex -dds, both extracting and repacking, archive and textures. You might note that if you used command "arctool -c -dd -pc -txt -dds -tex" to repack, it updating tex with new dds both in folder and in archive, so if you tried to extract new arc using "arctool -x -dd -texRE6 -ps3 -txt -tex", or "old" (since its actually already new, with updated texture) tex in folder, it will work, since bytes in those new tex (in arc and folder alike) is flipped. And it will not work in game in this state, it need to be flipped back (as shown in second gif), before packing for game to use. If the first quote is one of the batch files you use, that's incorrect. The "-pc" argument should be "-ps3". There's no argument called "-dds" so that should be removed. If something else is going wrong, I don't know what. I'm looking at the tex files converted on my end, and they got a correct header after conversion.
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Posts: 25
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Post by Misaki Mei on Feb 22, 2014 11:59:03 GMT 10
It could Tell me you have to write in the re6-extract.bat?
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Posts: 10
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Post by darkshirata on Mar 16, 2014 5:38:29 GMT 10
hi. is thjere a way to convert .tga to .tex for ps3 ? i want to convert mod but arctool can't convert tga to tex and for ps3 there is .tga file in tex not .dds
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 16, 2014 9:05:55 GMT 10
hi. is thjere a way to convert .tga to .tex for ps3 ? i want to convert mod but arctool can't convert tga to tex and for ps3 there is .tga file in tex not .dds You'll have to convert them while extracting/repacking arc files. I haven't added support for it to work with individual PS3 dds/tex files.
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Posts: 10
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Post by darkshirata on Mar 16, 2014 10:00:00 GMT 10
yes i convert .dds to .tga but after i don't know make tex with .tga
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
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Post by FluffyQuack on Mar 16, 2014 10:39:29 GMT 10
You're not supposed to use tga at all. You edit the dds, and use that for converting back to tex.
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Posts: 10
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Post by darkshirata on Mar 16, 2014 19:28:09 GMT 10
I understand thanks for your answer.
I thought only .tga work with ps3 i will try ^^
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Posts: 10
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Post by darkshirata on Mar 30, 2014 2:24:38 GMT 10
hi i have a problem with repaking arc resident evil rev ps3 when i repack somme file are not repack and if i check the txt file of extract some file are not name in the txt
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Posts: 10
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Post by darkshirata on Mar 30, 2014 20:02:57 GMT 10
in fact i think it's a problem of compress for exemple if i extrack the original arc and i repack without modification the arc a file are a smaller size than the original. original 4.08Mo and when repack 2.76Mo
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