|
Post by reaccount on Oct 16, 2016 12:57:05 GMT 10
Unless I'm misunderstanding something, all you have to do is drag and drop the .tex file onto the appropriate .bat file (e.g., pc-rehd.bat) that comes with ARCTool.exe. It will convert the .tex file into a .dds file. Make your edits, and when you're done, drag and drop that .dds file back onto the .bat file to convert it back into a .tex file.
|
|
Posts: 548
Original Join Date: Oct 28, 2009
|
Post by Syndeh on Nov 6, 2016 7:11:53 GMT 10
hey, i you come back to work on the arc tool and has some time, could you add convert support for files with .lsp ending for RE5? It generates a .txt file but no .xml, but from the structure they are XFS.
and also, could you take a look at RE6? Because the converter feature seems to be a bit broken there. It converts the files to xml without a problem but when you repack the arc it always crashs the game without an error messag.
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Nov 9, 2016 22:16:29 GMT 10
hey, i you come back to work on the arc tool and has some time, could you add convert support for files with .lsp ending for RE5? It generates a .txt file but no .xml, but from the structure they are XFS. and also, could you take a look at RE6? Because the converter feature seems to be a bit broken there. It converts the files to xml without a problem but when you repack the arc it always crashs the game without an error messag. I tried converting some XFS files back and forth in RE6 and it worked fine for me. What files caused a crash for you? I looked into some LSP files in RE5, and there's one variable type I'm not sure how should be handled. If I find time for it, I'll try to look more into it.
|
|
Posts: 548
Original Join Date: Oct 28, 2009
|
Post by Syndeh on Nov 10, 2016 5:45:34 GMT 10
I tried converting some XFS files back and forth in RE6 and it worked fine for me. What files caused a crash for you? I looked into some LSP files in RE5, and there's one variable type I'm not sure how should be handled. If I find time for it, I'll try to look more into it. for example i tired to mod a versus mode stage s1404Soft to see if i can make it a bit like RE5 with more than two enemies or even changing enemies. At first i thought the game just won't accept changes but then i noticed that it even crashes when i just extract and repack the arc without any changes. Same for mercenaries. but when i extrac them without converting to xml, do a change in the hex editior and repack it i have no problems. or did i mess up the batch file? arctool -re6 -texRE6 -alwayscomp -pc -txt -v 7 -xfs %1 %2 %3 %4 %5 %6 %7 %8 %9 --- and i see, thanks anyway for the effort. Not sure if it makes sene to try to mod menu appearances anyway but i thought it was worth mentioning it.
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Nov 13, 2016 12:23:56 GMT 10
I tried converting some XFS files back and forth in RE6 and it worked fine for me. What files caused a crash for you? I looked into some LSP files in RE5, and there's one variable type I'm not sure how should be handled. If I find time for it, I'll try to look more into it. for example i tired to mod a versus mode stage s1404Soft to see if i can make it a bit like RE5 with more than two enemies or even changing enemies. At first i thought the game just won't accept changes but then i noticed that it even crashes when i just extract and repack the arc without any changes. Same for mercenaries. but when i extrac them without converting to xml, do a change in the hex editior and repack it i have no problems. or did i mess up the batch file? arctool -re6 -texRE6 -alwayscomp -pc -txt -v 7 -xfs %1 %2 %3 %4 %5 %6 %7 %8 %9 --- and i see, thanks anyway for the effort. Not sure if it makes sene to try to mod menu appearances anyway but i thought it was worth mentioning it. That batch file looks correct. I'm not sure how to test this myself as I'm not getting any errors when I try to repack arc files with xfs conversion on. Are you using latest version of arctool?
|
|
Posts: 548
Original Join Date: Oct 28, 2009
|
Post by Syndeh on Nov 14, 2016 8:40:18 GMT 10
That batch file looks correct. I'm not sure how to test this myself as I'm not getting any errors when I try to repack arc files with xfs conversion on. Are you using latest version of arctool? i made sure to have the newest version and tried again. Still crashes my game when i convert a versus survivor arc. what i try: i take the s1404Soft.arc (highsee fortress) from: Resident Evil 6\nativePC_dlc\arc\DX9 extract it with xfs and modifie the EM_set.fsm.xml. I set the mMinEmNum from 2 to 5 and repack it. Then i use your modmanager to freez the stage to highsee fortress (survivors) so i can test it alone in Mercenaries. But it crashes while loading the stage. It even crashes when i just plain extract and repack the arc with xfs. Maybe the survivors files have something special? because when i extract the arc normally without xfs and search and change the mMinEmNum from 2 to 5 and test it then it works.
|
|
Posts: 10
|
Post by darkshirata on Nov 30, 2016 6:03:37 GMT 10
hi FluffyQuack i can't extrac dds from re5 gold edition ps3 i test on uPl01ShebaCos1.arc and no dds the arc is extract but not the dds.
I have add -tex in ps3-re5.bat (arctool -re5 -texRE5 -ps3 -tex -v 8 %1 %2 %3 %4 %5 %6 %7 %8 %9)
Do you have any solution ?
|
|
Posts: 2
|
Post by erik945 on Dec 4, 2016 23:44:03 GMT 10
Do you plan to support dragon's dogma online game?
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Dec 5, 2016 18:02:33 GMT 10
i made sure to have the newest version and tried again. Still crashes my game when i convert a versus survivor arc. what i try: i take the s1404Soft.arc (highsee fortress) from: Resident Evil 6\nativePC_dlc\arc\DX9 extract it with xfs and modifie the EM_set.fsm.xml. I set the mMinEmNum from 2 to 5 and repack it. Then i use your modmanager to freez the stage to highsee fortress (survivors) so i can test it alone in Mercenaries. But it crashes while loading the stage. It even crashes when i just plain extract and repack the arc with xfs. Maybe the survivors files have something special? because when i extract the arc normally without xfs and search and change the mMinEmNum from 2 to 5 and test it then it works. Sorry for slow reply. I think it fails to correctly convert s1404.ahc and that's what causing the crash. Can you try replacing s1404.ahc with the original file, and then deleting s1404.ahc.xml and s1404.ahc.txt? That'll prevent arctool from trying to update s1404.ahc during XFS conversion. As far as I can tell, all other XFS files in that archive are correctly updated. I'll see if I can figure out why my tool fails to convert the s1404.ahc file. hi FluffyQuack i can't extrac dds from re5 gold edition ps3 i test on uPl01ShebaCos1.arc and no dds the arc is extract but not the dds. I have add -tex in ps3-re5.bat (arctool -re5 -texRE5 -ps3 -tex -v 8 %1 %2 %3 %4 %5 %6 %7 %8 %9) Do you have any solution ? That looks correct, but I don't think I ever tested all the different PS3 TEX formats to see if my arctool is compatible. I never had a modded ps3, so my development focused heavily on xbox 360 and PC. Do you plan to support dragon's dogma online game? As of right now, no.
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Dec 6, 2016 5:23:42 GMT 10
|
|
Posts: 548
Original Join Date: Oct 28, 2009
|
Post by Syndeh on Dec 6, 2016 8:20:54 GMT 10
Sorry for slow reply. I think it fails to correctly convert s1404.ahc and that's what causing the crash. Can you try replacing s1404.ahc with the original file, and then deleting s1404.ahc.xml and s1404.ahc.txt? That'll prevent arctool from trying to update s1404.ahc during XFS conversion. As far as I can tell, all other XFS files in that archive are correctly updated. I'll see if I can figure out why my tool fails to convert the s1404.ahc file. no prob, i was about to test this but you already made a new version and that works now, thanks a lot. another question. as you might saw i had fun makeing The Mercenaries Reunion - No mercy mode with the help of this tool but wehen i look at files from RE6 they show a value like this: is there a way to change/mod that? Because when i copy them or try to replace some enemies that value gets broken because i can't get the values like this and it crashes the game.
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Dec 6, 2016 18:09:02 GMT 10
no prob, i was about to test this but you already made a new version and that works now, thanks a lot. another question. as you might saw i had fun makeing The Mercenaries Reunion - No mercy mode with the help of this tool but wehen i look at files from RE6 they show a value like this: is there a way to change/mod that? Because when i copy them or try to replace some enemies that value gets broken because i can't get the values like this and it crashes the game. Probably supposed to be Japanese text. What text editor are you using?
|
|
Posts: 548
Original Join Date: Oct 28, 2009
|
Post by Syndeh on Dec 6, 2016 19:48:24 GMT 10
Probably supposed to be Japanese text. What text editor are you using? Notepad++ you recommend another program?
|
|
✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
Original Join Date: Aug 31 2009
|
Post by FluffyQuack on Dec 6, 2016 22:10:10 GMT 10
Probably supposed to be Japanese text. What text editor are you using? Notepad++ you recommend another program? No, that should work. Maybe you have to adjust some settings for the Japanese text to be parsed correctly. What file gives you the hex codes?
|
|
Posts: 2
|
Post by erik945 on Dec 6, 2016 23:02:20 GMT 10
Do you plan to support dragon's dogma online game? As of right now, no. Very disappointing. Why?
|
|