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Post by joonx86 on May 31, 2016 18:33:39 GMT 10
FluffyQuack Thanks for your continuous support on ARCtool, I really appreciate what you have been offering, I recently started working on localization on RE 0 / HD, it seems like your ARCTool can't handle PS3's certain arc file, I'm wondering if you could take a look at this for example, here is the full log of the recent build [v423] pastebin.com/Gj3w6d2N msg_xxx.arc <- the files I'm having trouble with.
Thanks in advance!!
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Post by shadowlonely on Jun 25, 2016 19:30:16 GMT 10
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Post by reaccount on Jun 26, 2016 17:55:51 GMT 10
Out of curiosity, is there any data that ARCTool doesn't convert or extract from .tex files? Certain .tex files, such as the menu in REmaster or the character portraits when changing costumes in RE0, are converted into purple and green .dds files, with a greyscale alpha channel. I've searched both games for something that might translate those colors into how they actually appear in the game itself, but I've come up short. (EDIT: Googled again, found z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=22193&st=200, see: Dark Samus's post and the response. Any update on this or anyone know how one goes about swapping channels in Photoshop?)
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Post by ad010 on Jul 2, 2016 16:03:33 GMT 10
Please, add support Incredible Hulk (arc archives : textures.arc, datasets.arc, etc). PC versions this game very bad (level 1997 year), PS3 and Xbox 360 versions better (used arc formats).
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Always on a quest...
Posts: 3,751
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Jul 28, 2016 2:53:50 GMT 10
Helloo I recently Got Some Revelations 1 Arcs from The WII U and was Wondering if you Ever worked on them before? The Best Extract i could Get was with the PS3 Rev1 Batch. But the Textures came out like this. And When Re-extracting the Arc It just Removes the Model Itself From the game. (Which i guess Is because Its Repacking it in the PS3 Format and the Game doesn't Recognise that.) Heres a Example Arc If you Have any Interest In looking at these.
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Post by viuys on Aug 15, 2016 23:42:58 GMT 10
Any possibility for this to work with Sengoku Basara 4 Sumeragi? It is MT Framework game. I wanted to try translating menus because the game is only in Japanese.
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Post by schnippshly on Aug 16, 2016 3:17:57 GMT 10
I got the RE6 .lot file to convert to .xml, but how do I convert it back? I used -xfs to convert the .lot to .xml, but no commands I use will convert the .xml back.
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Post by shadowlonely on Aug 17, 2016 13:02:57 GMT 10
Helloo I recently Got Some Revelations 1 Arcs from The WII U and was Wondering if you Ever worked on them before? The Best Extract i could Get was with the PS3 Rev1 Batch. But the Textures came out like this. And When Re-extracting the Arc It just Removes the Model Itself From the game. (Which i guess Is because Its Repacking it in the PS3 Format and the Game doesn't Recognise that.) Heres a Example Arc If you Have any Interest In looking at these. Maybe WiiU have different format.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
Posts: 2,811
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Post by FluffyQuack on Sept 7, 2016 3:21:23 GMT 10
Sorry, but I'm taking a break from RE modding, so I probably won't be updating arctool any time soon. Out of curiosity, is there any data that ARCTool doesn't convert or extract from .tex files? Certain .tex files, such as the menu in REmaster or the character portraits when changing costumes in RE0, are converted into purple and green .dds files, with a greyscale alpha channel. I've searched both games for something that might translate those colors into how they actually appear in the game itself, but I've come up short. (EDIT: Googled again, found z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=22193&st=200, see: Dark Samus's post and the response. Any update on this or anyone know how one goes about swapping channels in Photoshop?) I'd have to write a DXT decoder in order to add support for those textures, and I don't think that's something I'll be doing any time soon. I think someone posted a workaround by swapping certain channels if you scroll back a few pages in this thread. Please, add support Incredible Hulk (arc archives : textures.arc, datasets.arc, etc). PC versions this game very bad (level 1997 year), PS3 and Xbox 360 versions better (used arc formats). Don't think that's using the MT Framework engine. It most definitely is a coincidence that it's using the same extension as MT Framework games for its container files. Helloo I recently Got Some Revelations 1 Arcs from The WII U and was Wondering if you Ever worked on them before? The Best Extract i could Get was with the PS3 Rev1 Batch. But the Textures came out like this. And When Re-extracting the Arc It just Removes the Model Itself From the game. (Which i guess Is because Its Repacking it in the PS3 Format and the Game doesn't Recognise that.) Heres a Example Arc If you Have any Interest In looking at these. Can't remember if I ever looked at REV1 Wii U textures. That example looks like it could be a swizzled texture. Maybe try converting the TEX file using REV1 xbox360 preset with arctool? Either way, I don't really have time to look into this. Is there much unique about Wii U version of Rev 1? I imagine almost everything you find in that version you could find in PC version too. I got the RE6 .lot file to convert to .xml, but how do I convert it back? I used -xfs to convert the .lot to .xml, but no commands I use will convert the .xml back. They should be converted back to xfs from xml when repacking the arc container using -xfs command line argument.
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Post by bastien on Sept 10, 2016 5:44:20 GMT 10
Sorry, but I'm taking a break from RE modding, so I probably won't be updating arctool any time soon. Out of curiosity, is there any data that ARCTool doesn't convert or extract from .tex files? Certain .tex files, such as the menu in REmaster or the character portraits when changing costumes in RE0, are converted into purple and green .dds files, with a greyscale alpha channel. I've searched both games for something that might translate those colors into how they actually appear in the game itself, but I've come up short. (EDIT: Googled again, found z6.invisionfree.com/Resident_Evil_4_PC/index.php?showtopic=22193&st=200, see: Dark Samus's post and the response. Any update on this or anyone know how one goes about swapping channels in Photoshop?) I'd have to write a DXT decoder in order to add support for those textures, and I don't think that's something I'll be doing any time soon. I think someone posted a workaround by swapping certain channels if you scroll back a few pages in this thread. I could convert the normal textures from greenish/pinkish using 'Normal swizzzle' script in Noesis. Reading this might help: forum.xentax.com/viewtopic.php?f=18&t=10590
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Post by reaccount on Sept 10, 2016 10:40:42 GMT 10
Good to know FluffyQuack, and thanks bastien! I'd been trying swapping the alpha channel with one of the color channels without success, but I'm going to give this a shot and see what I can do. EDIT: The link to "tool_normalswiz.py" doesn't seem to work, although frankly I may be misunderstanding how Noesis works (or how to use plugins or tools) or the instructions here. (I am, admittedly, clueless.) I did find it here github.com/Techokami/noesis-plugins-official, opened the .dds in Noesis, and ran it, and what it produced was an even greener image, with the purples more of a blue. Reading that topic, it's mentioned that the red and alpha channels need to be swapped. Here, however, it looks like the green channel is the one that is completely black and white, which leads me to believe it should be swapped with the alpha channel. (See: i.imgur.com/JDTorOd.png before any edits, i.imgur.com/xnCRYWb.png after swapping green and alpha.) I'll mess with this some more, but I'll avoid cluttering up this topic.
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✫Advanced Coder✫
First, I was known as Sectus. And then, well, I ended up here.
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Post by FluffyQuack on Sept 12, 2016 5:36:04 GMT 10
I'm pretty sure it's a YCC colour space image with alpha channel. Converting RGB<->YCC isn't that hard, but writing a DXT de-compressor and compressor is the step which would involve quite a bit of work.
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Post by reaccount on Sept 15, 2016 3:10:36 GMT 10
Ah, good to know. Thanks!
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Post by shadowlonely on Sept 17, 2016 1:10:49 GMT 10
Helloo I recently Got Some Revelations 1 Arcs from The WII U and was Wondering if you Ever worked on them before? The Best Extract i could Get was with the PS3 Rev1 Batch. But the Textures came out like this. And When Re-extracting the Arc It just Removes the Model Itself From the game. (Which i guess Is because Its Repacking it in the PS3 Format and the Game doesn't Recognise that.) Heres a Example Arc If you Have any Interest In looking at these. Maybe WiiU have different format. I have same problem with you
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Post by zombiesurvivalcat on Oct 16, 2016 7:20:53 GMT 10
Can anyone tell me how to open and modify these ".tex" files? Gimp says "Unknown file type" and Photoshop CS6 says "Could not complete your quest because this is not the right kind of document". With what drawing or painting program I should open these ".tex" files in the unpacked folder to make some mods and textures? edit: I am trying for hours now to open these stupid .TEX files I get after unpacking a Resident Evil HD Remaster .arc Everything works good but I have no idea how to make a mod a reskin a texture because no programm from all over the internet can open or convert or whatever these .TEX files baaaaaah What I get after unpacking is not editable with Photoshop CS6 Professional, not ediable with the newest Gimp, the Paint Shop Pro shows nothing, cannot be opened with CorelDraw and XnView 1.91.6 at least shows...... ehm...... "something"... www.openwith.org/file-extensions/tex/1361....a STUPID HEXADECIMAL CODE SHIT instead of a texture, a texture with pixels like I use to mod and repaint for several years now in every imaginable game like Stalker, Fallout 3 and 4 and several others!! So if anyone can tell me what these .TEX files are and with what programm from all over the world I can edit, convert, or whatever these files to make them textures for Photoshop with Alpha chanel and Bump maps and specular maps since mods and repaints are made since 20 years now, that one who can solve that riddle gets a cookie What is a .tex file and how can I edit it like a texture a DDS a paint a JPEG or whatever? Google has no answer none of my High-End-Graphics-Edit-Programms has an answer....
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