SetMode : Enraged Mad Dog ---> SetMode : Ok
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Post by CodeMan02Fr on Mar 21, 2015 6:45:11 GMT 10
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Post by clonest on Mar 21, 2015 7:08:34 GMT 10
Yes!, thank you for this!, always wondered why they didn't give us that option to turn that off in the menu like most games these days.
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Majini Killer
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Post by Fullbuster23 on Mar 21, 2015 7:23:21 GMT 10
Thank you codeman.
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Posts: 1,862
Original Join Date: Sep 20 2011
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Post by LuciaGTAVI on Mar 21, 2015 7:29:10 GMT 10
Thanks!
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Post by user619 on Mar 22, 2015 8:42:09 GMT 10
Thank you
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Post by Cla on Mar 22, 2015 8:54:08 GMT 10
Neato. But for some reason, it gives my title screen weird, broken scanlines. It also happens on the screen that shows the episode name before you get into your Campaign game.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 22, 2015 16:49:37 GMT 10
thoses scanlines were here from start ,just less visible because of the filter effect.
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Local Graphic Designer
Trust is built through actions not words
Posts: 3,079
Original Join Date: Jul 12 2013
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Post by Johnny Valentine on Mar 25, 2015 11:57:28 GMT 10
OMG thanks! any chance of removing the annoying "Fog" in the waiting room for Raid Mode?
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Post by clonest on Mar 27, 2015 8:14:06 GMT 10
reckon we could get a "remove targeting reticle" mod next so we can have just a blue or red dot for aiming next instead of having to use laser aiming if we want to see more of the middle of the screen while aiming? that would be great cus laser aiming just doesn't work has good to me in the Revelations games.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Mar 28, 2015 2:56:24 GMT 10
there is a mod request thread for that you know ...
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Post by Sherry 976 on Mar 28, 2015 2:58:58 GMT 10
Very very nice. Thanks so much!
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Apr 3, 2015 21:10:48 GMT 10
thanks for sharing, also i bet your mod version may have some edited texture to remove the scanlines. anyway thanks for sharing.
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Post by ClaySoft '65 on Apr 4, 2015 6:48:19 GMT 10
thanks for sharing, also i bet your mod version may have some edited texture to remove the scanlines. anyway thanks for sharing. The edited texture are more or less the same as yours (filter folder), but in that Core.arc a different approach was used : no change in the .SDL file, but only something that i can say it's very similar to the " LOD 0 " modding for a model part in 3DSMax ... that guy that made that Core.arc (that it's not the one who posted it here...) modified the rebuilt of the .tex files : Byte1=0 Byte2=0 using this settings in all of the 3 .txt files in the filter folder... the .tex file is the same as the one with the original settings, with only those 2 bytes at the very start different, but with a very different result. I only try it for some part of the game, but it looks good. [By the way... did he delete his post ? ... cause i cannot find it now.] EDIT: oh... there are also 2 other .dds edited, but they have nothing to do with it.... they're in the UI section (one example: he made the "Bloodish" screen border when ill much less bloodish and more transparent...)
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Apr 4, 2015 22:20:01 GMT 10
so he edited the textures in hex like i said just by making them invalid.nice that it don't crash the engine lol.
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Post by devina on Apr 7, 2015 17:52:49 GMT 10
Patch 3.10 seems to break it - fix please - thanks!
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