Posts: 457
Original Join Date: Mar 27, 2010
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Post by superbayonetta on Mar 10, 2015 10:56:50 GMT 10
I'm trying to import a model into the game, however, when I test it, the original model still show up. How do I hid it? I've read that you are suppose to change the lods to 0 then scale it and etc. But this didn't work for me.
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Posts: 42
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Post by master86 on Mar 17, 2015 9:39:52 GMT 10
Post your model file whats is not working for you wich game do you whant mod.
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Posts: 759
Original Join Date: Oct 7 2013
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Post by JoJo on Mar 17, 2015 19:10:36 GMT 10
I'm trying to import a model into the game, however, when I test it, the original model still show up. How do I hid it? I've read that you are suppose to change the lods to 0 then scale it and etc. But this didn't work for me. well.. Scaling it down doesnt work for me either.... And for setting lods to 0. Only change the lod groups 1 and 2 to 0 leave the other ones alone..
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Posts: 42
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Post by master86 on Mar 17, 2015 21:13:07 GMT 10
For me it works perfekt , your need to scale only that what your mod. Wich means if your mod the head your need to scalle only the head. Your need to at bone_1_0_1 and make it unique after your scall the old model. Open up your model that your whant use and save it as let's say name.max and make sure the model is called name and not mesh_18_loadgroup_254 or somthing. And zero make are tut for this take are look at the tut, i can not post some screens because i us nude mode with cutescene support. Post some screenshots from your work then some can help your bether and the script works only on 3d max 2012 x64.
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Posts: 457
Original Join Date: Mar 27, 2010
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Post by superbayonetta on Mar 19, 2015 2:42:41 GMT 10
Thank you master86 and JoJo for trying to help. I'm trying to import Barry's Commandant outfit from Rev2 to replace Barry's S.T.A.R.S outfit(AI). Also, Barry's S.T.A.R.S outfit only have lod 255. {Spoiler}{Barry} As you can see, his holster, boots, and a few other pieces are still there. Also, I don't know why the coat's UV is like that. The pants and shoes (which I think is fine, but the boots are covering them) are fine. master86 do you still want me to upload the max file? Also, I am using 3d max 2012 x64. And if this helps, sometimes bone_1_0_1 is there on the list and sometimes it's not. Even when it was there, I still got the same results.
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Posts: 759
Original Join Date: Oct 7 2013
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Post by JoJo on Mar 19, 2015 3:56:59 GMT 10
Well i can help with the UV Problem... In 3ds Select the part where the uvs are wrong and export as .OBJ Then in noesis.. Export it. and in the export menu it will say flip UV's
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Posts: 457
Original Join Date: Mar 27, 2010
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Post by superbayonetta on Mar 19, 2015 4:35:03 GMT 10
Well i can help with the UV Problem... In 3ds Select the part where the uvs are wrong and export as .OBJ Then in noesis.. Export it. and in the export menu it will say flip UV's Ok then, thank you. I will try this when I get a chance. I didn't think .OBJ was a useful format because the last time I used it (which was awhile ago), every port of the model became one and the UVs was totally messed up. I guess I wasn't using it correctly.
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Posts: 759
Original Join Date: Oct 7 2013
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Post by JoJo on Mar 19, 2015 9:09:42 GMT 10
Well i can help with the UV Problem... In 3ds Select the part where the uvs are wrong and export as .OBJ Then in noesis.. Export it. and in the export menu it will say flip UV's Ok then, thank you. I will try this when I get a chance. I didn't think .OBJ was a useful format because the last time I used it (which was awhile ago), every port of the model became one and the UVs was totally messed up. I guess I wasn't using it correctly. Only select the parts that have wrong uv's... then do export selected.
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Posts: 42
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Post by master86 on Mar 20, 2015 4:10:31 GMT 10
superbayonetta yes upload it if your whant tate i can tae are look at it. The textures are wrong that is way it looks like this.
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Posts: 457
Original Join Date: Mar 27, 2010
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Post by superbayonetta on Mar 20, 2015 4:51:18 GMT 10
superbayonetta yes upload it if your whant tate i can tae are look at it. The textures are wrong that is way it looks like this. Alright, here it is: Barry's Commandant outfit
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Posts: 42
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Post by master86 on Mar 20, 2015 5:05:37 GMT 10
her is the new max fileOkay this are four files right for the new model? Your need to scale the jacket the shoes and the trousers from the old model. And as is say your dds files are not correct placed on the new model that is wayy its loook like on your sreen.
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Posts: 457
Original Join Date: Mar 27, 2010
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Post by superbayonetta on Mar 20, 2015 6:28:04 GMT 10
master86 Thanks for helping, but, It's actually suppose to look like this: Though the coat is still there, you scaled down and kept the wrong models I had tried scaling it down many times, but it haven't worked for me. Of Course, I will keep trying. Thank you again for looking at the file.
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Posts: 42
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Post by master86 on Mar 20, 2015 23:20:21 GMT 10
Sorry about that i make it in hurry i take now are closer look at it. Idont have rev 2 i make my pc new now i need to reinstall everyting. But as i say make sure that the imbortet model has are name like barry or somthing and not mesh 75 or somthing. If not zerro makes ar good tut about rehd modding your can found it her on the site on the rehd script take are look at the drive wear it is uploadet ther is are file called rehd tut.
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