Post by ThatGayModder™ on Feb 13, 2015 5:16:04 GMT 10
I'll use this thread to post any mercenaries stages I make (based on story mode stages).
-Important!!-
The Mercenaries STP Template mod is required for ALL mercs stages in this thread. Make sure to download and install it! Without it, the stage mods will NOT work.
-Important!!-
-Mercenaries STP Template-
This little mod is necessary for any of the new stage mods to work. It re-directs the mercenaries STP files within CoreResource.arc outside the arc, and any stage mods will modify one of those. You'll need to install this mod before installing any other stage mods. Any modders making new stage mods can feel free to use this mod too.
Once you wanna play mercs on normal stages, make sure to reinstall this mod or simply revert CoreResource.arc with a backup copy.
Download: www.tzarsectus.com/RE5/mods/mercs-stp-template.rar
-Teeny Weetle Town-
This replaces Ship Deck with the stage you see during chapter 2-3 boss fight against Ndesu. It's tiny so there's no place to hide. To make matters worse you'll be facing rocket launcher majini, majini with shields, and a few executioners, reapers and chainsaw bosses. It's not easy at all. Playing in duo is recommended. No mercy variant is available too... although you'd have to be pretty much insane in order to try it.
Download: www.tzarsectus.com/RE5/mods/s7-Teen...leTown-v1-1.rar - v1.1
Video preview:
Screenshots:
-Room of Doom-
This replaces Mines with a tiny level from the very start of chapter 2-1 (the small room with the jeeps). This mod was originally made by Wizard. I made some drastic changes and made my own version... one warning though, this one is probably even more difficult than the Teeny Weetle Town mod. Playing in Duo mode is definitely recommended.
Download: www.tzarsectus.com/RE5/mods/s2-RoomOfDoom-v0-9.rar - v0.9
Video preview:
Screenshots:
-Oil Refinery-
This replaces Ancient Ruins with a new mercs stages based on the oil refinery stage in chapter 3-2 (before you meet Josh). I've got 3 variants of it: normal, hard and boss mania. Normal should have similar difficulty as a normal mercs stage (maybe a bit more difficult due to the variety in bosses), but the others are perfect if you want a really high challenge.
Some additional info about each variant...
Normal - Town majini and a mix of different bosses.
Hard - Town majini and army majini, with primarily chainsaw bosses.
Boss Mania - Army majini and way too many bosses. On the bright side, there's rocket launchers scattered around the map.
Downloads:
Normal - www.tzarsectus.com/RE5/mods/s4-OilR...v1-2-normal.rar - v1.2 (includes no mercy variant too)
Hard - www.tzarsectus.com/RE5/mods/s4-OilR...y-v1-2-hard.rar - v1.2
Boss Mania - www.tzarsectus.com/RE5/mods/s4-OilR...2-bossmania.rar - v1.2
Screenshots:
If anyone wants very detailed info about the stage, you can look through these text files:
www.tzarsectus.com/RE5/txt/mods/new...nemylayouts.txt
www.tzarsectus.com/RE5/txt/mods/new...inery-mercs.txt
-Boss Fight - Patrol Boat-
This replaces Public Assembly with the boss fight from chapter 3-3. It's not very balanced right now and it's more like a test, so I'm curious what people think. I have been considering to make a series of mercs stages all based on boss fights from the story mode.
By the way, I had do to do a little trick to make the stage beatable. At the very start the stage spawns 149 enemies which all die, so your framerate will be REALLY bad for some seconds. Hopefully this won't crash anyone's computers but it is possible. I'll see if I can figure out some other solution to this.
Download: www.tzarsectus.com/RE5/mods/s1-Boss...olBoat-v0-8.rar - v0.8
Screenshots:
-It's a Trap!-
This replaces Prison with a kinda gimmicky stage. The concept is similar to my Sniping Public Assembly mod. You're stuck in the middle of the map with various enemies (all with ranged weapons) spawning on the cliff to the north. This isn't fully balanced, but hopefully there's barely enough ammo around to kill all the enemies. Playing in Duo is definitely recommended.
Download: www.tzarsectus.com/RE5/mods/s8-ItsATrap-v0-9.rar - v0.9
Screenshots:
-Experimental-
These are basically just tests. May not be all that stable or balanced to play.
www.tzarsectus.com/RE5/mods/s6-JillBossFight-v0-2.rar - Jill Boss Fight from chapter 5-3
This is just a simple mod replacing Missile Area with the final area in chapter 5-3 where you fight against Jill. She's impossible to defeat (the game will freeze if you do remove the device), but at least you can get some Jill on Jill action if you want!
www.tzarsectus.com/RE5/mods/s7-Wesk...sFight-v0-2.rar - Wesker Boss Fight from chapter 6-3
This is another simple mod replacing Ship Deck with one of the final areas in chapter 6-3 (first boss fight against Wesker). Wesker is 100% impossible to beat, but at least you can play a bit around.
www.tzarsectus.com/RE5/mods/s7-3Wes...sFight-v0-2.rar - 3 Weskers Boss Fight from chapter 6-3
This is the same as above only with all 3 Weskers bosses in one stage. Don't expect to survive for very long!
-Important!!-
The Mercenaries STP Template mod is required for ALL mercs stages in this thread. Make sure to download and install it! Without it, the stage mods will NOT work.
-Important!!-
-Mercenaries STP Template-
This little mod is necessary for any of the new stage mods to work. It re-directs the mercenaries STP files within CoreResource.arc outside the arc, and any stage mods will modify one of those. You'll need to install this mod before installing any other stage mods. Any modders making new stage mods can feel free to use this mod too.
Once you wanna play mercs on normal stages, make sure to reinstall this mod or simply revert CoreResource.arc with a backup copy.
Download: www.tzarsectus.com/RE5/mods/mercs-stp-template.rar
-Teeny Weetle Town-
This replaces Ship Deck with the stage you see during chapter 2-3 boss fight against Ndesu. It's tiny so there's no place to hide. To make matters worse you'll be facing rocket launcher majini, majini with shields, and a few executioners, reapers and chainsaw bosses. It's not easy at all. Playing in duo is recommended. No mercy variant is available too... although you'd have to be pretty much insane in order to try it.
Download: www.tzarsectus.com/RE5/mods/s7-Teen...leTown-v1-1.rar - v1.1
Video preview:
Screenshots:
-Room of Doom-
This replaces Mines with a tiny level from the very start of chapter 2-1 (the small room with the jeeps). This mod was originally made by Wizard. I made some drastic changes and made my own version... one warning though, this one is probably even more difficult than the Teeny Weetle Town mod. Playing in Duo mode is definitely recommended.
Download: www.tzarsectus.com/RE5/mods/s2-RoomOfDoom-v0-9.rar - v0.9
Video preview:
Screenshots:
-Oil Refinery-
This replaces Ancient Ruins with a new mercs stages based on the oil refinery stage in chapter 3-2 (before you meet Josh). I've got 3 variants of it: normal, hard and boss mania. Normal should have similar difficulty as a normal mercs stage (maybe a bit more difficult due to the variety in bosses), but the others are perfect if you want a really high challenge.
Some additional info about each variant...
Normal - Town majini and a mix of different bosses.
Hard - Town majini and army majini, with primarily chainsaw bosses.
Boss Mania - Army majini and way too many bosses. On the bright side, there's rocket launchers scattered around the map.
Downloads:
Normal - www.tzarsectus.com/RE5/mods/s4-OilR...v1-2-normal.rar - v1.2 (includes no mercy variant too)
Hard - www.tzarsectus.com/RE5/mods/s4-OilR...y-v1-2-hard.rar - v1.2
Boss Mania - www.tzarsectus.com/RE5/mods/s4-OilR...2-bossmania.rar - v1.2
Screenshots:
If anyone wants very detailed info about the stage, you can look through these text files:
www.tzarsectus.com/RE5/txt/mods/new...nemylayouts.txt
www.tzarsectus.com/RE5/txt/mods/new...inery-mercs.txt
-Boss Fight - Patrol Boat-
This replaces Public Assembly with the boss fight from chapter 3-3. It's not very balanced right now and it's more like a test, so I'm curious what people think. I have been considering to make a series of mercs stages all based on boss fights from the story mode.
By the way, I had do to do a little trick to make the stage beatable. At the very start the stage spawns 149 enemies which all die, so your framerate will be REALLY bad for some seconds. Hopefully this won't crash anyone's computers but it is possible. I'll see if I can figure out some other solution to this.
Download: www.tzarsectus.com/RE5/mods/s1-Boss...olBoat-v0-8.rar - v0.8
Screenshots:
-It's a Trap!-
This replaces Prison with a kinda gimmicky stage. The concept is similar to my Sniping Public Assembly mod. You're stuck in the middle of the map with various enemies (all with ranged weapons) spawning on the cliff to the north. This isn't fully balanced, but hopefully there's barely enough ammo around to kill all the enemies. Playing in Duo is definitely recommended.
Download: www.tzarsectus.com/RE5/mods/s8-ItsATrap-v0-9.rar - v0.9
Screenshots:
-Experimental-
These are basically just tests. May not be all that stable or balanced to play.
www.tzarsectus.com/RE5/mods/s6-JillBossFight-v0-2.rar - Jill Boss Fight from chapter 5-3
This is just a simple mod replacing Missile Area with the final area in chapter 5-3 where you fight against Jill. She's impossible to defeat (the game will freeze if you do remove the device), but at least you can get some Jill on Jill action if you want!
www.tzarsectus.com/RE5/mods/s7-Wesk...sFight-v0-2.rar - Wesker Boss Fight from chapter 6-3
This is another simple mod replacing Ship Deck with one of the final areas in chapter 6-3 (first boss fight against Wesker). Wesker is 100% impossible to beat, but at least you can play a bit around.
www.tzarsectus.com/RE5/mods/s7-3Wes...sFight-v0-2.rar - 3 Weskers Boss Fight from chapter 6-3
This is the same as above only with all 3 Weskers bosses in one stage. Don't expect to survive for very long!