Posts: 138
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Post by MATTEO on Jan 30, 2015 19:25:50 GMT 10
A models viewer would be a very useful tool , just to test new textures on model in detail in a static scene and maybe being able to use all in game shaders , a nice challenge for good coders/programmers here. ![:P](//storage.proboards.com/forum/images/smiley/tongue.png)
Yup Yup.
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Ada... Ada Wong :D
Posts: 9,898
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jan 30, 2015 19:58:25 GMT 10
A models viewer would be a very useful tool , just to test new textures on model in detail in a static scene and maybe being able to use all in game shaders , a nice challenge for good coders/programmers here. ![:P](//storage.proboards.com/forum/images/smiley/tongue.png)
Yup Yup. Good luck finding someone to take their time with this magical tool XD
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SetMode : Enraged Mad Dog ---> SetMode : Ok
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Post by CodeMan02Fr on Jan 30, 2015 20:38:59 GMT 10
you could already seen the mesh in max no ?
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Jan 30, 2015 22:31:49 GMT 10
also reusing the real game shaders would require too much work as it need decompilation, reversing the exe in asm too to get infos on params to pass to shaders etc... a simple model viewer with only diffuse _BM texture can be done but i think a simple noesis script would be less painfull to write here. if Mr Adult would dare to add a MVC3 as a noesis script instead of hardcoded plugin, we could wrote this script.
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Posts: 138
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Post by MATTEO on Jan 31, 2015 2:59:47 GMT 10
also reusing the real game shaders would require too much work as it need decompilation, reversing the exe in asm too to get infos on params to pass to shaders etc... a simple model viewer with only diffuse _BM texture can be done but i think a simple noesis script would be less painfull to write here. if Mr Adult would dare to add a MVC3 as a noesis script instead of hardcoded plugin, we could wrote this script. Yes just a simple model viewer would be important , i'm thinking to create a new version of Jill RE3 for REmaster (high quality) but i don't have no intention to suffer so much as i've done with Sexy Jill RE3 on REmake emulated , where just i had to work with model in game at not close distance , to do a good texture work is needed work close to model. I hope that this viewer can became real a day. And codeman , i really look forward to your REmaster MS tool , i've tried your first release with Jill RE3 (on Max 11 x64) but i've had several import problems , no prob still the tool is not final but already now i say you Thanks for all your effort in this , i'm not into model rig and others but i can do something on reshaping and retexturing. ![:P](//storage.proboards.com/forum/images/smiley/tongue.png)
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Jan 31, 2015 3:03:48 GMT 10
i fixed some issues on the script but ommited to change version, try redownloading, it may fix some issues (not all but some ) also i use 3dsmax 2009 so i don't know if there is more specific changes to do on other max version, i know that one version (must be 2012) handle bones import differently so script may fail.
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Posts: 138
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Post by MATTEO on Jan 31, 2015 3:08:08 GMT 10
i fixed some issues on the script but ommited to change version, try redownloading, it may fix some issues (not all but some ) also i use 3dsmax 2009 so i don't know if there is more specific changes to do on other max version, i know that one version (must be 2012) handle bones import differently so script may fail. Ok i will try it this evening.
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