Posts: 61
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Post by raccoonsurvivor on Jan 28, 2015 22:54:20 GMT 10
So far I only have edited the textures for pl01 (Jill STARS), but am having major trouble getting the files back into an arc to play ingame (doesn't want to repack, even though I've edited the batch file to convert DDS to TEX and am using the same as the extractor- in this case REV) I also edited the corresponding lightmaps and bumpmaps, so hopefully Jill's stomach skin should show without any strange problems (lines from her vest for eg) So, just to show something of what I have done.. here it is. I have no access to 3DSMax and suck at 3D modelling, and since the game texture shares the arm and leg textures (mirrored), Jill will still have both trouser legs as apposed to one bare (like in the concept and alpha gameplay) If anybody could help me put these in the game, I'd be grateful - so close, but falling at the final hurdle is frustrating :/
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jan 29, 2015 0:06:58 GMT 10
welp you cant use ReRev's Repack and Pack since this is not its engine xD try using Re6's Repack and Packing one it should work and about the legs yeah you need to actually get a model that haves bare legs on and such maybe someone can help with that
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Random Modder
Posts: 1,511
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Post by Snipz on Jan 29, 2015 0:47:57 GMT 10
welp you cant use ReRev's Repack and Pack since this is not its engine xD try using Re6's Repack and Packing one it should work and about the legs yeah you need to actually get a model that haves bare legs on and such maybe someone can help with that Actually Evil I use Rev extract and repack, even Sectus said use either one but make sure if you use re6 extract, use re6 repack. If you use rev extract, use rev repack.
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Posts: 61
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Post by raccoonsurvivor on Jan 29, 2015 2:19:36 GMT 10
welp you cant use ReRev's Repack and Pack since this is not its engine xD try using Re6's Repack and Packing one it should work and about the legs yeah you need to actually get a model that haves bare legs on and such maybe someone can help with that Actually Evil I use Rev extract and repack, even Sectus said use either one but make sure if you use re6 extract, use re6 repack. If you use rev extract, use rev repack. Yeah... I mean its as easy as that - and I know I've done everything exactly as in the youtube tutorial I was watching.. I even paused and played it so I followed it step by step. I honestly dunno what to do next. I even tried using the old RE5 ARC tool, but it didn't repack anything either.
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I need to start releasing my mods and be active lol
Posts: 276
Original Join Date: July 9, 2012
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Post by Crazy Potato on Jan 29, 2015 16:14:21 GMT 10
Awwwww you beat me to the punch! Can't wait to see your finished version.
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Posts: 61
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Post by raccoonsurvivor on Jan 29, 2015 21:08:57 GMT 10
Awwwww you beat me to the punch! Can't wait to see your finished version. I'm going to ''attempt'' Jill's casual jeans outfit next - if I can find a model close enough - but without being able to mod the 3D aspects, might not look so great. Shame. Wow.. while you can see the basic colour changes here - the mod is very buggy at the moment, as I don't know what it causing these errors. I edited the bumpmap and greyscale 'lighting' textures to match the main texture, so I think this might be the problem.. The entire model has a grid-like pattern all over, and some textures (kneepads and stomach skin) cannot even be seen - which is bizarre. Anyone with REmaster modding prowess give me a clue as to what this is? Anyway, here it is so far.. Very Aplha stage at the moment..
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Posts: 61
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Post by raccoonsurvivor on Jan 30, 2015 6:49:04 GMT 10
Okay, got the textures showing, but now her Beret is buggy. Not to mention, even with editing the bump and light textures - you can still clearly see that Jill's stomach is actually her shirt. Without 3D meshmodding this mod I don't think is going to work so well - I may just release a version which has a longer shirt and is simply a recolour.. EDIT: Made a longer version which gets rid of those lighting problems, looks pretty good and ready to go - one thing though - the beret seems to be selecting random textures and repeating them.
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Post by sargex on Mar 13, 2015 16:09:12 GMT 10
(http://www.resident-evil-beta.de/bilder/coopjill.jpg)...It seems that you are missing some minor details & the original symbol for The S.T.A.R.S. Team was supposed to be the symbol that actually use The U.B.C.S. now.
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