First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Feb 1, 2015 9:23:44 GMT 10
i guess the tool isn't fully compatible with weapons. i tried to make jills knife (wp11.arc) into pirate jill's dagger for my pirate jill mod but it always turns out invisible. no errors wehn importing or exporting
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 1, 2015 17:11:51 GMT 10
i will look at it when i got time, all mod files have different vertex fvf, some are still unsupported or just partially (vertex pos only,no uv,etc...) so i will have to add them manually in the script everytime i encountera new one. actually working on levels mod files to increase support in script, more will come when i got time as it require a lot of free time to document them all.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 1, 2015 19:58:16 GMT 10
new script version is out with some more fix, additional fvf and more
see first post for download link
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 1, 2015 20:57:01 GMT 10
fixed a shit again, redownload please.. weapons now import well as lot of levels and objects
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Feb 2, 2015 5:19:50 GMT 10
new script version is out with some more fix, additional fvf and more see first post for download link do you maybe have a list of which .mod files you added support for?
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 2, 2015 14:16:42 GMT 10
no, i tested so many of them in various folders (rooms, player,weapons,objects in rooms etc...) to find some missing/incomplete vertex def that it begin to be crazy lol
i will add a msgbox in the script so that if you encounter an incomplete or missing fvf you can report it to me and then i can add it or complete it .
also i have done some more progress on sbc collision data yesterday ^^
i will need to contact the modder that have done the enemy spawning soon in order to make a little editing app for this purpose i think.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 2, 2015 14:20:02 GMT 10
ALSO PLEASE PEOPLE, DON'T FORGET TO REPORT ANYTHING THAT NOW WORK OR THAT NO MORE WORK WITH EVERY UPDATE!!! i can't test all the modification i do in script myself lol
does it fix previous ponytail export ? does it break something in the skinning import? etc ...
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Always on a quest...
Posts: 3,754
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Feb 2, 2015 17:39:53 GMT 10
ALSO PLEASE PEOPLE, DON'T FORGET TO REPORT ANYTHING THAT NOW WORK OR THAT NO MORE WORK WITH EVERY UPDATE!!! i can't test all the modification i do in script myself lol does it fix previous ponytail export ? does it break something in the skinning import? etc ... Sadly the ponytail still doesn't export
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sed.akoson@gmail.com
Posts: 651
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Post by seda on Feb 2, 2015 21:53:40 GMT 10
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Feb 2, 2015 22:36:06 GMT 10
jill stars still didn't export propperly for me. and i heard from evillord that re3 jill doesn't work either
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Always on a quest...
Posts: 3,754
Original Join Date: Apr 6, 2013
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Post by ΛLISTΞR on Feb 2, 2015 22:50:22 GMT 10
jill stars still didn't export propperly for me. and i heard from evillord that re3 jill doesn't work either yeh I've gotten. Errors trying to. Export Jill RE3
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Posts: 4
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Post by lxlhunter on Feb 3, 2015 2:03:13 GMT 10
I've been trying to import and export BSAA Chris and STARS Chris and I have a few questions as this is the first time I've ever modded an RE game.
1. After importing, do I need to keep all the hands that show up?
2. If I want to edit the hands in anyway, do I need to edit all of them?
3. I tried importing and then just exporting just to test it and when I do either Chris the mesh gets jumbled up. Am I doing something wrong or is this just the script not being ready for these 2 characters?
4. Is there a way to export the bones of the characters?
Thanks for the help!
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Posts: 1,735
Original Join Date: Jul 27, 2007
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Post by George on Feb 3, 2015 3:05:39 GMT 10
I've been trying to import and export BSAA Chris and STARS Chris and I have a few questions as this is the first time I've ever modded an RE game. 1. After importing, do I need to keep all the hands that show up? 2. If I want to edit the hands in anyway, do I need to edit all of them? 3. I tried importing and then just exporting just to test it and when I do either Chris the mesh gets jumbled up. Am I doing something wrong or is this just the script not being ready for these 2 characters? 4. Is there a way to export the bones of the characters? Thanks for the help! 1. For the moment yes since if you export them back in game will make some of the fingers disappear 2.Yes since in game hands are many for each type of weapon and movement (Cut Scene model just use one for right and left but those have bones on each fingers which in game ones doesn't have). 3. ¿Did you test Chris stars , casual , cvx or bsaa? , Chris its very buggy it seems =/ 4.You mean export the bones i other format or? Also besides JTeghius Kittius and ZombieAli2000☣™ said in the last script i cant even mod Chris any more i cant export the head , eyelashes , hair and certain parts of his body iam talking about Chris BSAA the same with his cut scene model and something similar happend to Jill BSAA Cut Scene.
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Feb 3, 2015 6:00:41 GMT 10
seems i added a bug in last update , i will publish a fix tomorow
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Posts: 11
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Post by BigHead on Feb 3, 2015 9:46:35 GMT 10
I have some really noob questions but can someone tell me where to install this script? like what folder? and is this script compatible with 3ds max 2015? Sorry for noob questions
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