SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Jan 20, 2016 2:42:46 GMT 10
got my hands on some re0 remake mod files iand i can annonce it is actually supported by the script
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Jan 20, 2016 4:01:54 GMT 10
happy birthday to the script lol i started the thread on 15th of january 2015 !!!
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I WON'T DO ANY REQUESTS AT THE MOMENT
Posts: 555
Original Join Date: Feb 22 2012
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Post by ZERO on Jan 20, 2016 6:18:31 GMT 10
happy birthday to the script lol i started the thread on 15th of january 2015 !!! HBD to the script lol and thanks for getting involved with it and also thanks to the other modders like Sectus and Mariokart64 which help to polish it and big thanks to maliwei777 for being the one that opened that big door thanks mates yo all
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Post by exshinla on Jan 20, 2016 15:09:24 GMT 10
I import some models of dmc4se with max2012 and this error appear on almost every model …… it always happen when the first mesh in imported …… but some models like pl033.mod can be imported perfectly …… can this bug be fixed ? or what i do was wrong ? Did you tick the DMC4SE Fix box in advanced options? oh ! i forgot it ... now i can import a model but the exported model is invisible in game ... can you help me with this ?
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Post by dillydong on Jan 20, 2016 16:04:28 GMT 10
Does this tool fully work with the recent RE 0 HD? Cause bones are being loaded as helpers, with no rigging, and the meshes are kinda broken.
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Post by dillydong on Jan 21, 2016 0:42:20 GMT 10
Can anyone help me? I'm having problems when importing the .mod files into 3ds max. The bones get converted into dummys and some of them can't be posed. Also the models are moved away from the center.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jan 21, 2016 3:56:08 GMT 10
Can anyone help me? I'm having problems when importing the .mod files into 3ds max. The bones get converted into dummys and some of them can't be posed. Also the models are moved away from the center. where did you get that script from even ?? codman didnt release it yet i think so if he gave it to you personally ask him not us xD
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Post by dillydong on Jan 21, 2016 5:23:37 GMT 10
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Post by vuze on Jan 22, 2016 2:03:44 GMT 10
Maybe I'm just confused but I can't find v0.1.3.1 on this page?
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jan 22, 2016 2:17:15 GMT 10
Maybe I'm just confused but I can't find v0.1.3.1 on this page? same here he is probably lying xD anyhow hey codeman any news on the stuff cuz your latest Script fucks up the mesh for some reason xD so i had to use the 1.2.4 one (which zombieali also uses) cuz it works better i guess also question any way we can manipulate bones ?
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Posts: 4,359
Original Join Date: Jul 24 2007
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Post by tomas25 on Jan 22, 2016 2:49:58 GMT 10
Maybe you should check the link on the first page. Anyway, I'm curious as to what's planned for the next version of the tool. And maybe sometime in the near future we can have bone manipulation like Evil Lord suggested. That would help with certain models (and would also actually be a work-around for props/weapons for some games), especially for models that rely on bones to place certain additional objects and effects.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jan 22, 2016 3:14:48 GMT 10
Maybe you should check the link on the first page. Anyway, I'm curious as to what's planned for the next version of the tool. And maybe sometime in the near future we can have bone manipulation like Evil Lord suggested. That would help with certain models (and would also actually be a work-around for props/weapons for some games), especially for models that rely on bones to place certain additional objects and effects. i did the new script is not there
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Posts: 4,359
Original Join Date: Jul 24 2007
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Post by tomas25 on Jan 22, 2016 3:19:01 GMT 10
Maybe you should check the link on the first page. Anyway, I'm curious as to what's planned for the next version of the tool. And maybe sometime in the near future we can have bone manipulation like Evil Lord suggested. That would help with certain models (and would also actually be a work-around for props/weapons for some games), especially for models that rely on bones to place certain additional objects and effects. i did the new script is not there Yeah, it is. I assume you're not looking in the right place. Here's the direct link. 1drv.ms/22qw7Ji
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Post by vuze on Jan 22, 2016 3:43:25 GMT 10
Oh, it seems like the Skydrive doesn't update the file date (still says 24.12.2015 for me, so I didn't download it again as I downloaded the script last week). Well, nice to know ^^ Download is indeed 0.1.3.1
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Post by l2dusk on Jan 22, 2016 20:15:06 GMT 10
dragon dogma export is not yet supported, i am still working on it, sorry.
actually only mesh import in max but export will come once i made all the necessary fix for it.
Hi, do you need sample .mod files from the PC version?
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