SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
|
Post by CodeMan02Fr on Dec 26, 2015 4:02:56 GMT 10
Merry Christmas, to you, too! I can see a lot of the rigging issues have been fixed with DMC4SE. Looking forward to more updates. Especially with Dragon's Dogma and Resident Evil 0 coming out next year. hehe they will be supported for sure ....
|
|
Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
|
Post by EvilLord on Dec 27, 2015 6:39:53 GMT 10
|
|
SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
|
Post by CodeMan02Fr on Dec 29, 2015 2:58:04 GMT 10
thanks for report, fixed and reuped 1.2.9 with same link
|
|
Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
|
Post by EvilLord on Dec 29, 2015 7:19:50 GMT 10
thanks for report, fixed and reuped 1.2.9 with same link thanks mate ^_^ also a question did you make the gun importing and exporting work ? if so thanks PS: seems like it works but the model is stretching and its away for some reason XD here is a pic ;D
|
|
SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
|
Post by CodeMan02Fr on Dec 30, 2015 1:14:21 GMT 10
nice lol new version 1.3.0 is out same link: - fix some re6 fvf (weighting wrongly readed) - fix some lp2 fvf - fix some dmc4 fvf - added some stuff for incomming games ...
well a good work for today lol
|
|
Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
|
Post by EvilLord on Dec 30, 2015 3:13:12 GMT 10
nice lol new version 1.3.0 is out same link: - fix some re6 fvf (weighting wrongly readed) - fix some lp2 fvf - fix some dmc4 fvf - added some stuff for incomming games ... well a good work for today lol i hope that fixes the problem also can cut-scene heads be imported and eyes and mouth stuff ?
|
|
SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
|
Post by CodeMan02Fr on Dec 30, 2015 3:33:18 GMT 10
i don't know, you may have a try with it EvilLord, i fixed several things in the three last updates...
|
|
Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
|
Post by EvilLord on Dec 30, 2015 4:11:11 GMT 10
i don't know, you may have a try with it EvilLord, i fixed several things in the three last updates... ah okay thanks XD i hope that grapple gun thingy is fixed too PS: hmpf seems like the grapple hook stuff wont work ;__; ah well i give up xD
|
|
SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
|
Post by CodeMan02Fr on Dec 31, 2015 1:34:23 GMT 10
reuped ,same version with another fix that may allow export without error. (typo in last one, sorry for that)
|
|
Posts: 4,359
Original Join Date: Jul 24 2007
|
Post by tomas25 on Dec 31, 2015 7:25:27 GMT 10
After installing RE6 again, I figured I'd try a few things. Weapon models aren't supported by the tool. They export, as far as I'm aware, but they're invisible ingame. (though I'm looking more forward to tinkering with DMC4SE and Dragon's Dogma. XD) I uploaded the exported .mod and the original (same models). www.mediafire.com/download/93qqygq0a9t08g7/wp1010.rar
|
|
Posts: 1,154
Original Join Date: Oct 27, 2011
|
Post by Kernelzilla on Jan 6, 2016 5:28:56 GMT 10
hi codeman i have some issues with the last version of the script: 1° Bug: looks like the script can't export this strange meshes: Realistic 2° Bug: the last script cause a bug with the hands of the models (the ones locate in Lod 3,252 and 255) when u use the taunt , the game hide this static hands so the bug almost disappear: but when i export with the script 1.2.8 the model looks fine (ignoring wrong textures,rigging,etc) : like u said before here is the original .mod file: DownloadThanks In Advance.
|
|
SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
|
Post by CodeMan02Fr on Jan 7, 2016 3:06:47 GMT 10
updated it today, if you can retest it and say me if it work as expected...
|
|
Posts: 1,154
Original Join Date: Oct 27, 2011
|
Post by Kernelzilla on Jan 7, 2016 5:55:19 GMT 10
updated it today, if you can retest it and say me if it work as expected... same than before :/
|
|
Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
|
Post by EvilLord on Jan 7, 2016 6:47:22 GMT 10
updated it today, if you can retest it and say me if it work as expected... same than before :/ did you try to remove all zeros ?
|
|
Posts: 1,154
Original Join Date: Oct 27, 2011
|
Post by Kernelzilla on Jan 7, 2016 7:18:15 GMT 10
did you try to remove all zeros ? i tried everything , is the script the problem cuz I used the 1.2.8 version (just for export the mesh) and it works.
|
|