Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on May 21, 2015 8:55:21 GMT 10
Hey Codeman Im trying to mod re6 again and xD
not sure if im doing anything wrong (since i did that alot of times before)
but now when i try to make a shadow model mesh and try to export it i get a error "--Unknown property "x" in Undefined"
not sure what to do nao xD
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Posts: 182
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Post by newuser on Sept 25, 2015 6:25:50 GMT 10
Hi everyone, I'm new to modding and I'm currently lost in this tutorial video: Can someone explain this tutorial to me step by step in words like: 1. Open 3DSMax, click MAXScript from the menu bar and Run (insert name of Script here). 2. Open File > filename of mod to be edited. 3. Click 3DSMax icon and click Import > Merge > filename of mod to be imported. 4. Align imported mod to bone of current mod. 5. What to highlight/click/edit to finally replace the current mod with the imported mod. What I want to do is import this custom mod from RE6 to Jill BSAA in RE HD Remaster: I have the following so far: 1. ArcTool. 2. 3DSMax 2012 x64. 3. mod edit and mrl edit script from DMC4 forums. 3DS Max .mod and .mrl scripts
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Post by rep on Sept 29, 2015 13:57:11 GMT 10
I wonder if you maybe can make it work for PS3 Dragon's Dogma import/export? Just in case: www.sendspace.com/file/zdnacr (that's should be a shield) Note, that all files have reversed extension in hex. When trying to import *.mod in 3D Max 2009 SP1 without reversing extension in hex, it get "It's not Mod file" and "unable to convert: unidentified file: Float". When reversing, it get some error like "something negative bones something".
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Posts: 367
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Post by CodeMan02Fr on Nov 27, 2015 2:59:38 GMT 10
hello boys i am back for some days so if you need some fix for re6 or dmc4 se just drop me the MOD files by pm and the game name , i will add support to them...
already tested some missing ones to dmc4 se and added bones weight support to some and they seems to work as expected lol.
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Posts: 367
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Post by CodeMan02Fr on Nov 27, 2015 6:00:59 GMT 10
NEW 1.2.5 script is out : added dmc4SE support fix
the fix will be automatic if mod file version number is not the same as other games and now you may be able to mod the game models like in other games (import export stuffs)
feel free to send me feedback if it don't work as expected or anything else so that i can fix/improve it.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Nov 27, 2015 21:06:49 GMT 10
NEW 1.2.5 script is out : added dmc4SE support fix the fix will be automatic if mod file version number is not the same as other games and now you may be able to mod the game models like in other games (import export stuffs) feel free to send me feedback if it don't work as expected or anything else so that i can fix/improve it. nice job mate ill try this later and ill tell you how it goes glad to see you back here ^_^ PS: Mind checking up the Re6 Cutscene models ? and see if you can make em working for exporting and stuff xD because i think you can import them but last time i tried i cant export my costume mesh and i know you said send a mod but i dont have a mod file to send so sorry D:
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Post by CodeMan02Fr on Nov 27, 2015 21:22:15 GMT 10
well i am not a magician Evillord so no file, no fix possible you know
also just reuped a script version for dmc4se fix :
check the advanced option checkbox then chex dmc4 fix then you can import/export your dmc4se models
automatic version check don't worked because dmc4 and re6 use same mod file version grrr damn capcom.
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Nov 27, 2015 21:57:24 GMT 10
well i am not a magician Evillord so no file, no fix possible you know
PooP dont you have re6 installed ? if not ill upload the Mod files of the cutscene heads
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Deleted
Deleted Member
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Post by Deleted on Nov 29, 2015 7:28:43 GMT 10
well i am not a magician Evillord so no file, no fix possible you know
PooP dont you have re6 installed ? if not ill upload the Mod files of the cutscene heads i´m happy to see your interest to port things in re6 friend....you know....i´m a big fan of your work!
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Post by CodeMan02Fr on Dec 1, 2015 0:59:01 GMT 10
ok 1.2.6 script uploaded now import more dmc4se models fvf , next i need your feedback for the export on dmc4SE guys.
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Post by CodeMan02Fr on Dec 1, 2015 4:44:41 GMT 10
reuped a fixed version thanks to ZombieAli for pointing out a bug on export!!!
ps: export is on the work but will need some fix that tkae time so be patient guys lol.
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Post by CodeMan02Fr on Dec 3, 2015 1:17:07 GMT 10
new 1.2.7 version is out : --some fix for dmc4 export --added basic support for lost planet 2 pc
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Dec 3, 2015 2:44:25 GMT 10
new 1.2.7 version is out : --some fix for dmc4 export --added basic support for lost planet 2 pc Ooohhh nice i always wanted to mod LP2 XD tho for now we only get to import the models ? thats still cool to be honest XD
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SetMode : Enraged Mad Dog ---> SetMode : Ok
Posts: 367
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Post by CodeMan02Fr on Dec 3, 2015 3:51:45 GMT 10
new 1.2.7 version is out : --some fix for dmc4 export --added basic support for lost planet 2 pc Ooohhh nice i always wanted to mod LP2 XD tho for now we only get to import the models ? thats still cool to be honest XD eport seems to work too but need deeper testing i think
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Dec 3, 2015 4:53:21 GMT 10
Ooohhh nice i always wanted to mod LP2 XD tho for now we only get to import the models ? thats still cool to be honest XD eport seems to work too but need deeper testing i think hmm well there is no rigging so i dont suppose we can do anything with T posed bodies Also What tools do you use to export the arcs cuz i want to edit the textures too if you ever make rigging and stuff work
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