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Post by schnippshly on Jan 16, 2015 20:42:22 GMT 10
I notice that every working model ported to RE6 is one solid, combined model with one big texture. It makes sense, but I can't figure out how to do it! I have Autodesk 2012 and I've tried Blender and Milkshape, too, and I can't find any information on how to combine the meshes and textures into one solid object. What program is everyone using?
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Random Modder
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Post by Snipz on Jan 17, 2015 1:11:48 GMT 10
Everyone used 3DS Max and Photoshop
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Post by schnippshly on Jan 17, 2015 6:18:53 GMT 10
How do you combine the models in 3DS max?
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Post by Titania Sissoi on Jan 18, 2015 12:39:09 GMT 10
How do you combine the models in 3DS max? You mean combine the meshes into one ? You can do it using blender, it also combine the textures files into one consolidate file, and then you import it in 3ds max to port into the game. Zero0 made a tutorial, and in his post there's a link to make this using blender. You can follow it, this is realy easy to do. Here is his hread: residentevilmodding.boards.net/thread/1836/resident-evil-revelations-tutorial-stepAnd good luck with your modding !
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Posts: 116
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Post by schnippshly on Jan 18, 2015 14:42:48 GMT 10
I'm having an issue where I can't export models. Even if I get a successful export, sometimes the model either won't show up or the texture won't apply correctly. Also, if I try to re-import a model I exported to, I get a vertex error and it stops importing. I have an example of something simple I can't do: Let's say I import Leon's head. I select every LODx1 mesh of Leon's head. Without modifying the meshes at all, I export them back to Leon's head. Many of the meshes will disappear, and ones that don't disappear will look really messed up. And again, I can't re-import the model without getting a vertex error.
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