Exinthevatican
Posts: 97
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Post by Evann on Jan 13, 2015 19:25:03 GMT 10
Good work !
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Post by noonbob on Jan 14, 2015 1:00:44 GMT 10
you are amazing ! this looks good so far, Gives the sense of isolation which is a part of RE games. i love it The ghost smashing the boxes super creepy
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Deleted
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Post by Deleted on Jan 14, 2015 3:31:58 GMT 10
I have an idea, Those parts when you need Assist Jump, Someone can edit those parts and put a box, so when sheva does the assist jump animation, she'll put her foot on a box,
Because yk. Its strange to put your feet on the air and at the same time Jump that high.
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Busy, but still here
Posts: 326
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Post by on Jan 14, 2015 5:14:21 GMT 10
I have an idea, Those parts when you need Assist Jump, Someone can edit those parts and put a box, so when sheva does the assist jump animation, she'll put her foot on a box, Because yk. Its strange to put your feet on the air and at the same time Jump that high. Good idea. But. This will require to include whole .arc files of the edited stages, which will increase size of the mod several times. That's why I didn't change the animation of "C'mon, Go" commands. This little things cost too much. =( I'll save any ideas, that you suggest anyway. When most of the work will be finished, I'll try to use it and see results. Speaking of assist jump. Just imagine when you will play Chris, and help invisible Sheva to jump for the part of key-artefact in the marshland stage or for the shotgun key in 2-1. lol xDD
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Deleted
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Post by Deleted on Jan 14, 2015 7:27:52 GMT 10
I have an idea, Those parts when you need Assist Jump, Someone can edit those parts and put a box, so when sheva does the assist jump animation, she'll put her foot on a box, Because yk. Its strange to put your feet on the air and at the same time Jump that high. Good idea. But. This will require to include whole .arc file of the stage, which would entail an increase the size of the mod several times. That's why I didn't change the animation of "C'mon, Go" commands. This little things cost too much. =( I'll save any ideas, that you suggest anyway. When most of the work will be finished, I'll try to use it and see results. Speaking of assist jump. Just imagine when you will play Chris, and help invisible Sheva to jump for the part of key-artefact in the marshland stage or for the shotgun key in 2-1. lol xDD Ikr! And that's where the Paranormal Activity begins! Chris: Wut am i doing with my life? XD Edit: About editing the stage, That's why we have some 4w3sum stage editors here on the forum. (I'm talking about people not programs xD) c: For Ex: RicardoEvil5 > He makes some awesome Stage editings , Or the other guys that made some modded story modes. Luisadri o/ Kamia c: MAYBE one of them 3 can help u C: JESUS SO MANY EDITS!
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Busy, but still here
Posts: 326
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Post by on Jan 14, 2015 9:09:11 GMT 10
MAYBE one of them 3 can help u C: JESUS SO MANY EDITS! Thx for the info. =) Editing the stage is not a problem. As I said before, it's just about optimal size of the mod.
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Busy, but still here
Posts: 326
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Post by on Jan 16, 2015 2:28:32 GMT 10
Here is the Walk Alone mod version 0.1.
Public test closed for now.
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Posts: 6,004
Original Join Date: May 6 2011
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Post by ThatGayModder™ on Jan 16, 2015 18:28:33 GMT 10
Is it crash free and if I have sherry on over Sheva clubbin will that be fine ?
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Busy, but still here
Posts: 326
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Post by on Jan 16, 2015 23:37:41 GMT 10
Is it crash free and if I have sherry on over Sheva clubbin will that be fine ? There is nothing, that can cause the game to crash. At least in campaign. I don't think, that simple model replacement can do something too. Maybe it will crash if you have some specific combinations of different complex mods. If you are using "Walk Alone Sheva's Story", then you can replace Sheva's models files as much, as you want. Actually even if you are using "Walk Alone Chris's Story", you can replace Sheva Clubbin anyway. Both "Walk Alone" mods replacing only Plain and BSAA models.
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Busy, but still here
Posts: 326
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Post by on Mar 19, 2015 1:31:41 GMT 10
After years.
- AI Partner is always standing (can't move at all) in safe place and can't be killed without your "help" now. So you don't need to worry about him. And don't need to wait until he will reach co-op door. - No flying gun and other items in cut scenes now. Some of the cut scenes are pre-rendered, since they will looks too weird if I edit only sound. - No partner indication on the map etc.
Chapter 1-1 Demo video. YouTube can't deal with such a complex videos, so quality is pretty crappy because of fast-forward scenes.
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Deleted
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Post by Deleted on Mar 19, 2015 4:53:52 GMT 10
YUUUUUUS!!!!!
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i lost my youtube channel :( hacked
Posts: 2,019
Original Join Date: Feb 20 2011
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Post by KRIZALID on Mar 19, 2015 12:11:13 GMT 10
great work Conturmalis it seem it take a lot of time i appreciate it btw how about the dying system did u made like mercenaries (i mean without need for Chris to save Sheva ) or still in progress
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Busy, but still here
Posts: 326
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Post by on Mar 19, 2015 16:06:44 GMT 10
btw how about the dying system did u made like mercenaries (i mean without need for Chris to save Sheva ) or still in progress On professional difficulty - 1 hit = dead. Like in old nintendo or sega genesis games xD I'll see if it's possible to change dying system, but it's probably hard-coded in *.exe file.
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Deleted
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Post by Deleted on Mar 19, 2015 21:18:44 GMT 10
btw how about the dying system did u made like mercenaries (i mean without need for Chris to save Sheva ) or still in progress On professional difficulty - 1 hit = dead. Like in old nintendo or sega genesis games xD I'll see if it's possible to change dying system, but it's probably hard-coded in *.exe file. I hope it can be changed. That would be the best Walk Alone mod.
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Busy, but still here
Posts: 326
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Post by on Mar 19, 2015 21:39:28 GMT 10
I hope it can be changed. I will hasten to disappoint you. I've quickly checked mercenaries files and I can say for 95%, that it's somewhere in re5.exe, so I can't do anything with it. No hopes. Just hardcore. (Z)
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