[PS3] Resident Evil 5 Modding Tutorial (The Basics)
Dec 17, 2013 1:13:13 GMT 10
JacobMrox, samuel82, and 1 more like this
Post by JacobMrox on Dec 17, 2013 1:13:13 GMT 10
MOVED AND UPDATED FROM -> OLD FORUM.
- Getting the game ready for Modding (Crucial Step) :
Assuming you are already on CFW and have everything ready ...
1-Backing up your game to the HDD: First of all .. backup (COPY) your Resident Evil 5 / Biohazard 5 Original Game disc to your HDD Via Multiman (Or any alternative backup manager).
2-Disabling/Removing the encrypted data install (Very Important):
3-Modding the Disc Backup Files:
Now go to hdd0/Games and open your RE5 game folder:
BLES00485 - Resident Evil 5 (EU)
BLES00816 - Resident Evil 5: Gold Edition (EU)
NPEB00687 - Resident Evil 5: Gold Edition
(EU- PS Store)
BLUS30491 - Resident Evil 5: Gold Edition (US)
NPUB30564 - Resident Evil 5: Gold Edition
(US - PS Store)
NPEB00687 - Resident Evil 5: Gold Edition
(AU- PS Store)
BLJM90001 - BioHazard 5
BLJM60199 - BioHazard 5: Alternative Edition
CEJH15010 - BioHazard 5: Alternative Edition (Move Special Pack)
BLJM55019 - BioHazard 5: Alternative Edition (PlayStation 3 the Best)
NPJB00203 - BioHazard 5: Alternative Edition
(PS Store)
Then open PS3_GAME/USRDIR/Image/Archive < all characters models and stages/levels/items/weapons are here ...
Note: This should also work for PC.
It's easy just make the directories match Sheva's .. soo when the game looks inside the arc, find the files needed and loads them..
Other useful Info ...
Thanks for :
- Getting the game ready for Modding (Crucial Step) :
Assuming you are already on CFW and have everything ready ...
1-Backing up your game to the HDD: First of all .. backup (COPY) your Resident Evil 5 / Biohazard 5 Original Game disc to your HDD Via Multiman (Or any alternative backup manager).
2-Disabling/Removing the encrypted data install (Very Important):
First Method:
Second Method (Recommended):
Doing this will prevent the game from installing game data and preserve hard disk space and allow you to mod the disc (backup) content and the game will read those instead, but each time you launch the (backup) game it will ask you to install but it won't install anything, the progress bar will just fill in a second and then the game starts.
What this does is make the game read the disc data instead of installing data (which can't be modded) on the hard disk and reading it instead of reading disc data (or in this case backup data).
*Note: You can play online with mods but model swaps obviously wont show to other people , Unless its real time memory hack/debugging/Eboot hack... But even that won't work unless you figure out the menu function which sends over character value over network to the other player, which at the moment haven't been done (might be impossible)
- Delete your RE5 GAME DATA from Game Data Utility menu in XMB
- Install it again by launching RE5 for sure... BUT! do not update the game YET Cancel the update and Install game data first!
- Now go in multiman or FTP to your RE5 GameData directory and delete the "Image" folder which should be in HDD0\Game\ BLUS30491\PS3_GAME\USRDIR\nativePS3 (US Version)
- Now you can install the latest patch (V2.00 For normal RE5 - V1.01 For GE/AE) ...
Second Method (Recommended):
- Delete the installed RE5 Game data from the XMB
- Delete gamedataXX.PKG and gamedata.inf files in your Resident Evil 5 / Biohazard 5 Game disc backup (backup them up first), that should be located in HDD0\Games\BLUS30491[RESIDENT EVIL 5 GOLD EDITION]\PS3_GAME\USRDIR\nativePS3
Doing this will prevent the game from installing game data and preserve hard disk space and allow you to mod the disc (backup) content and the game will read those instead, but each time you launch the (backup) game it will ask you to install but it won't install anything, the progress bar will just fill in a second and then the game starts.
What this does is make the game read the disc data instead of installing data (which can't be modded) on the hard disk and reading it instead of reading disc data (or in this case backup data).
*Note: You can play online with mods but model swaps obviously wont show to other people , Unless its real time memory hack/debugging/Eboot hack... But even that won't work unless you figure out the menu function which sends over character value over network to the other player, which at the moment haven't been done (might be impossible)
3-Modding the Disc Backup Files:
Now go to hdd0/Games and open your RE5 game folder:
BLES00485 - Resident Evil 5 (EU)
BLES00816 - Resident Evil 5: Gold Edition (EU)
NPEB00687 - Resident Evil 5: Gold Edition
(EU- PS Store)
BLUS30491 - Resident Evil 5: Gold Edition (US)
NPUB30564 - Resident Evil 5: Gold Edition
(US - PS Store)
NPEB00687 - Resident Evil 5: Gold Edition
(AU- PS Store)
BLJM90001 - BioHazard 5
BLJM60199 - BioHazard 5: Alternative Edition
CEJH15010 - BioHazard 5: Alternative Edition (Move Special Pack)
BLJM55019 - BioHazard 5: Alternative Edition (PlayStation 3 the Best)
NPJB00203 - BioHazard 5: Alternative Edition
(PS Store)
Then open PS3_GAME/USRDIR/Image/Archive < all characters models and stages/levels/items/weapons are here ...
#1 - Model Swapping Method 1: Model swapping by using a Hex Editor / Simple Model Swap though can be buggy
- Now just grab a hex editor on your PC (I use Hxd cause its cool and free) copy the character (file) you want to play as and the original character which is the one you want to be replaced... (im going to use uPl07RebeccaNormal.arc and uPl01ShebaNormal.arc, so I will replace Sheva with Rebecca.)
- Open Sheva's arc and Rebecca's in a hex editor ... in Sheva's you will see many lines that say pl01
but in Rebecca's its pl1d, those are their Id's and folder names that are inside this file... - Change every pl1d to pl01, even those model/pl things, but don't change the ones which has texture names like These lines that end with : MM, MN, BM, HQ (Note that textures are only in the beginning of the arc file and the last texture should have or end with HQ ...)
Note:The reason being of how the process works, game looks for model -> model looks for textures and loads them (if you change the texture names the models won't find them, so leave them as is) - Also change the emo_vo_1d_r (Rebecca's sound ID: This "emo_vo" is the sound id that calls the sound of the char) To emo_vo_01_s
(Sheva).Note: Like the model, the game looks for Sheva's emo_vo file to load it up which will load the corresponding sound files. - after you are done, put those files in a flash drive/memory/HDD or transfer them via FTP and replace Sheva's Arc with the new modded Rebecca ARC (Assuming you renamed Becca's ARC to Sheva's ARC Name) .. and hooray!! you should be done and the mod should work!
It's easy just make the directories match Sheva's .. soo when the game looks inside the arc, find the files needed and loads them..
#2 - Modding by using Sectus/FluffyQuack RE5 PS3 ARC Unpack and Repack tool
This should be much easier compared to the older methods
First, extract ARC Tool and the PS3 RE5 Bat/Batch file to your directory of choice.
simply drag and drop the ARC file on the batch file to unpack
Drop the extracted folder again on the batch file to repack
I hope every one understands how to mod now and i hope my tutorial wasn't confusing :lol:
If you have any questions please feel free to ask here, Send me a PM if I didn't reply/respond or email me.
Enjoy !
Other useful Info ...
- Resident Evil 4 & 5 PC -> Re5 Gold Ps3 Basic Theory
- Resident Evil 4 & 5 PC -> Re5 Ps3 Mods
Thanks for :
Memnoch_the_Devil (Modding, tutorials, modding tests and everything)- TzarSectus / FluffyQuack (Modding theory and tools)
- Blue-STARS (Testing and modding theory)
- and others who helped in this aswell ;D