Posts: 2,181
Original Join Date: Jun 6 2010
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Post by valvoga on Nov 29, 2014 22:00:11 GMT 10
If any experienced RE5 model importer reading this please help
Can anyone please teach me on how to import model to RE5 (step by step)?
I would like to go back to the modding scene.
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First of my name, Queen of Joke Mods, Mother of memes
Posts: 2,569
Original Join Date: May 12, 2009
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Post by JTeghius Kittius on Dec 10, 2014 21:50:48 GMT 10
I personally have always followed this tutorial:
it's made by DarknessValtier. now i know it's for re6 but it's not really that different for re5...
so import the *modelname*.mod (*modelname* can be anything*) Hide unneeded parts/make un-needed parts LOD 0 and convert to editable mesh. scale down as much as possible. apply skin and for the bones select b_0_0 (this name might not be entirely correct but the number closest to 0). import desired model to 3ds max. allign models. do a skin wrap on the imported model. make sure the values are set correctly. (look at video for these) select the ORIGINAL model's pieces for the skin wrap. convert to skin. delete the skin wrap. depending on if you modified the model to be imported you might need to do UV unwrapping (placement of textures) if not then in photoshop put the textures of your model over the original model's textures.
make all parts of your model lod 255 (or 252? don't remember right now....) export model. find the *modelname*.mod.newmod file and drag it onto tristrip. this'll convert it to .mod change the name to the correct name as tristrip always makes it "pl0100.mod"
pack all your modded stuff back into an arc file.
profit.
i might have forgotten a few steps somewhere i don't know but that should be the basic outline?
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Post by yathribcute on Nov 29, 2023 7:12:34 GMT 10
can you make mods outbreak plzz
i love re outbreak a lot i want to see new mods
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