Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jul 10, 2014 13:42:56 GMT 10
Download: www.mediafire.com/?it8t6dvekh7tdksinside it there are 3 .mod files, her head, her top head and her eyes i think, just replace those with the one from the sheva that you have the FT costume and should be fine, also remember paste the pl23 folder into the folder ''pawn'' that's all, special thanks to aman as always
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i lost my youtube channel :( hacked
Posts: 2,019
Original Join Date: Feb 20 2011
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Post by KRIZALID on Jul 10, 2014 13:47:02 GMT 10
thanks and waiting for Ada dress mod
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Posts: 19
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Post by eragon03 on Jul 10, 2014 14:35:04 GMT 10
what FT version this mod will work??? i have one but dont need pawn paste mine replace Sheva clubbin and just one arc file? a little confused now sry o.O
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jul 10, 2014 14:41:40 GMT 10
what FT version this mod will work??? i have one but dont need pawn paste mine replace Sheva clubbin and just one arc file? a little confused now sry o.O well you need to be a little more experimented to make you own cutscene patch work, i uploaded the base files converted, you need to extract the corresponding cutscene head to make her work properly, evfpl01.arc to sheva BSAA evfpl13.arc to sheva clubbin evfpl12.arc to sheva tribal evfpl21.arc to sheva business in order you should choose the sheva containing the mod, extract the corresponding file (guide you with the list ^) and replace the 3 original .mod files with mine from the first page, then place the pl23 folder from my files into the pawn folder from the extracted arc and repack.
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Posts: 19
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Post by eragon03 on Jul 10, 2014 14:52:14 GMT 10
what FT version this mod will work??? i have one but dont need pawn paste mine replace Sheva clubbin and just one arc file? a little confused now sry o.O well you need to be a little more experimented to make you own cutscene patch work, i uploaded the base files converted, you need to extract the corresponding cutscene head to make her work properly, evfpl01.arc to sheva BSAA evfpl13.arc to sheva clubbin evfpl12.arc to sheva tribal evfpl21.arc to sheva business in order you should choose the sheva containing the mod, extract the corresponding file (guide you with the list ^) and replace the 3 original .mod files with mine from the first page, then place the pl23 folder from my files into the pawn folder from the extracted arc and repack. i always get error while trying use ArcTool :[ Error: Couldn't open C:\Users\iago\pawn\pl\pl13\model\evf0100.mod for writing. Encountered error. Extracted 0 files. 0 were compressed and 0 uncompressed.
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Posts: 19
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Post by eragon03 on Jul 10, 2014 15:33:36 GMT 10
working like a charm now man i was using a older version of arctool, then i found the version 095c " simple and in some mins done it " no more ears trought the coat ty man *-*
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Ada... Ada Wong :D
Posts: 9,900
Original Join Date: Aug 21, 2008
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Post by EvilLord on Jul 10, 2014 21:16:01 GMT 10
Im just gonna Put this here and make everyone jelly *puts on shades and runs away* See ya around Bitches
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Post by jesusdavid on Jul 11, 2014 1:06:01 GMT 10
when sheva is far... i see somethin black. around her. i use sheva bsaa. u.u can you do a patch. without error
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jul 11, 2014 2:01:57 GMT 10
That's because you are playing on dx9 the gold edition pc are patched only to work in-game on dx9, seems like the cutscene render can't handle them properly Thanks everyone
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Posts: 101
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Post by jesusdavid on Jul 11, 2014 2:21:20 GMT 10
mmm you can fix it in direct 9 ?
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Posts: 2,101
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jul 11, 2014 2:35:31 GMT 10
no, the pc ports are still unstable on dx9, even if you export the whole lod to the file you can't fix the port completely, that's why i don't port more characters, because they're unstable, the same goes for the gold ports.
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