Another update to the mod. With FelixXCurve's newly imported Leon RPD, I used the Melee moves created for EvilLord's Leon and applied here. Plus adding some slight touching up to Ada's Portrait.
:EDIT: Also updated to 5_18_14; Changed Ada to EvilLord's most recent Textures + Tweaking her melee's to something more Ada like; the same applies to Felix's Claire.
Ada: Head Melee -> Sheva Default (NEW) Changed Front Arm Melee -> Twist Kick (RE4) (NEW) Changed Back Arm Melee -> High Kick Crouch Front -> Sheva Default Crouch Back -> Jill Neck Snap (NEW) Ground -> Windfall Front Finisher -> Sheva Default (NEW) Back Finisher -> Cartwheel Kick Help Melee -> Sheva Quick Kick (NEW) Taunt -> Hand on Hip
Claire (Heavily based off of Mercs 3DS): Head Melee -> Chris Hook (NEW) Arm Front -> Sheva Quick Kick Arm Back -> Sheva Twist Kick Crouch Front -> Chris Uppercut Crouch Back -> Chris Neckbreaker Ground -> Chris Stomp (NEW) Front Finisher -> Jill Double Kick (NEW) Back Finisher -> Jill Double Kick (Only Had One Finisher in 3DS) (NEW) Help Melee -> Sheva Spinning Back Kick (NEW) Taunt -> Move Ponytail
Voice temporarily to Excella (Suggestion by friend who felt Excella Fit Ada's voice over Sheva). That is till we can change voices ourselves. It is definitely possible, if anyone ever wants to help putting Claire, Leon, or Ada voices in the game feel free to message me for a collab.
It seemed after looking further into it, Ada's ground melee starting to shift where she held her weapons. I decided to change it, but not "copy" the other ground melees. In the end I found something that worked extremely well and is very bad ass for her character type.
Ada: Head Melee -> Sheva Default (RE4) Arm Front -> Twist Kick (RE4) Arm Back -> High Kick Crouch Front -> (RE4/UC) Sheva Default Crouch Back -> Jill Necksnap (RE6) (NEW) Ground -> Excella Help Melee (Works very well on ground, and is cinematic, try it to see!) Front Finisher -> Sheva Default Back Finisher -> Jill Cartwheel Kick Help Melee -> Sheva Quick Kick Taunt -> Hand on Hip
Leon (changed slightly so his melee wasn't the same as Claire's Finisher) Head -> Jill Roundhouse (RE4) (NEW) Arm Front -> Chris Kick Arm Back -> Wesker Mustang Kick Crouch Front -> Sheva Twist Kick (RE4/DSC/RE6) Crouch Back -> Josh Supplex (RE4) Ground -> Licker Stab Animation (Turns into a Gun Bash) Front Finisher -> Jill Reverse Roundhouse (DSC) Back Finisher -> Josh Dropkick Help Melee -> Josh Iron Tackle (DSC) Taunt -> Finger Point
I might consider changing Leon to have two of the same finishers like Claire, because you notice that most DLC chars only have one finisher + I dunno if Dropkick works 100% for Leon. What do you all think?
Alright finally something to post. So yea I've been kinda holding off on updating this for a bit till Jill STARS was situated. Chief has been working hard, and for now I will post everything I have up till this point.
There is a ton of changes I made in this update.
5/23/2014 Update: 1) Jill STARS has been officially added (courtesy of Chief). I mixed and matched some textures he did so there was no issues from far away. The only bug present is the hair disappearing from far away. But it is a nice blend of both the HD textures + Gamecube Textures.
2) The melee changes from previous posts have been added to the new update. I also changed a few things with Rebecca so she didn't copy the (Sheva Twist Kick) melee that the other DLC chars have.
Rebecca Chambers Arm Front -> Rump Shaker Arm Back -> Sheva Knee
I changed these two around for the sake of being able to hit more often. The current .hit would not allow the knee to be used in the front. So I improvised.
3) NEW PORTRAITS! Now this took the longest imo because of the time to find good quality pics and tons of photoshop work. I had to think outside the box for both Jill and Claire, so I hope you guys enjoy. I wanted to try to be consistent with Mercs Lobby/Icons/Portraits. Since we all know that the icons are all the same for the Lobby, so I tried to reinforce that for Claire/Ada/Jill/Leon.
The updated link is in the first post and as always be sure to check the first post for more details. Thanks guys for your constant work.
Thanks, I personally would have liked it to have the black background in the back (even tho I hardly ever use the damn thing), but when I did the Hud/No Names in game mod a long time ago I noticed that the black bar that was behind the names in the inventory is the same one used for the mini-map. As you can see below
I didn't like how it looked just being up there with an empty slate so I had to decide whether I wanted to keep the thing or have a transparent map. I ended up with the transparent map instead. It's starting to grow on me.
Hey, do the portraits only show (on character select) once I have all characters? Because I don't have all the characters unlocked, and the portraits are the same as vanilla, save for the names not being there. Any help?
Last Edit: May 25, 2014 7:39:53 GMT 10 by liljon042
lizhishun: 已更新，修正了修改过的手臂骨头下的剪裁问题，以及UN眼镜版本的耳环超出范围。 已更新，修正了修改过的手臂骨头下的剪裁问题，以及UN眼镜版本的耳环超出范围。 It has been updated to fix the modified tailoring under the arm bone, and the UN glasses version of the earring is out of range.
Oct 13, 2020 13:49:56 GMT 10
quangle1202: That's nice, but where is the download link, I didn't see it
Oct 13, 2020 19:29:00 GMT 10
lucariogamerfreak: Mod Link's no longer work please update them I miss using this mod
Oct 14, 2020 8:23:53 GMT 10