Post by Ulrich_Leland on Aug 30, 2024 17:54:03 GMT 10
I was looking for attacks to use for character mods. There are very few viable ones. But I figured I'd share what I'd found anyway since I couldn't find any other list like this online.
The LMTs range from em10_g00 all the way up to em10_g09.
This is less than half of those, because testing each one of these one by one is extremely tedious. The only ones that are semi-usable for melee attacks, in my opinion, are late inside of g00. Those are the attacking moves around the 40s.
Hope this helps someone in the future looking for this:
em10_g00 :
1 = Standing moving body around
2 = Standing with arms out and fingers extended
3 = Standing kind of bouncing around
4 = Calmly walking forward
5 = Walking forward back slightly arched
6 = Walking forward
7 = Running forward rapidly
8 =
9 = Walking backward slowly
10 = Backing away slowly
11 = Turn around
12 = Walk to the left
13 = Walk to the right
14 = Picking something up and throwing it
15 = Kicking up - animation seems to cut off abruptly
16 = Lifting leg up, putting it down, then up again for kick
17 = Leg lift up then put down quickly, possibly meant to be connected to 16
18 = Grabbing animation, then slowly moving back. Very long.
19 = same as 18
20 = Running then grabbing
21 = Standing idle, moving body around
22 = Standing then moving head around, idle taunt esque movement
23 = Standing then moving body around, similar but not exact to 22
24 = Walking forward with right fist sort of clenched
25 = Very long walking forward, and shaking head
26 = same as 25
27 = Walking forward with back hunched
28 = Running then slowing to a stop
29 = same as 28
30 = backing away slowly
31 = same as 30
32 = turning around
33 = walking to the left
34 = walking to the right
35 = shuffling to the left
36 = shuffling to the right
37 = picking something up and throwing it
38 = very long throw
39 = standing and moving head
40 = Big hook swing - slow recovery time
41 = grabbing animation
42 = same as 41
43 = running and grabbing
44 = two handed downward punch
45 = big left handed punch
46 = nothing(?)
2 = Standing with arms out and fingers extended
3 = Standing kind of bouncing around
4 = Calmly walking forward
5 = Walking forward back slightly arched
6 = Walking forward
7 = Running forward rapidly
8 =
9 = Walking backward slowly
10 = Backing away slowly
11 = Turn around
12 = Walk to the left
13 = Walk to the right
14 = Picking something up and throwing it
15 = Kicking up - animation seems to cut off abruptly
16 = Lifting leg up, putting it down, then up again for kick
17 = Leg lift up then put down quickly, possibly meant to be connected to 16
18 = Grabbing animation, then slowly moving back. Very long.
19 = same as 18
20 = Running then grabbing
21 = Standing idle, moving body around
22 = Standing then moving head around, idle taunt esque movement
23 = Standing then moving body around, similar but not exact to 22
24 = Walking forward with right fist sort of clenched
25 = Very long walking forward, and shaking head
26 = same as 25
27 = Walking forward with back hunched
28 = Running then slowing to a stop
29 = same as 28
30 = backing away slowly
31 = same as 30
32 = turning around
33 = walking to the left
34 = walking to the right
35 = shuffling to the left
36 = shuffling to the right
37 = picking something up and throwing it
38 = very long throw
39 = standing and moving head
40 = Big hook swing - slow recovery time
41 = grabbing animation
42 = same as 41
43 = running and grabbing
44 = two handed downward punch
45 = big left handed punch
46 = nothing(?)
en10_g02 (unfinished):
1 = really long stationary, animated idle movements
2 = variation of 1
3 = variation of 1
4 = Walking forward, arms out
5 = variant of 4
6 = variant of 4
7 = running forward
8 = same as 7
9 = backing away slowly
10 =
11 =
12 =
13 =
14 =
15 =
16 =
17 =
18 =
19 =
20 =
21 =
22 =
23 =
24 =
2 = variation of 1
3 = variation of 1
4 = Walking forward, arms out
5 = variant of 4
6 = variant of 4
7 = running forward
8 = same as 7
9 = backing away slowly
10 =
11 =
12 =
13 =
14 =
15 =
16 =
17 =
18 =
19 =
20 =
21 =
22 =
23 =
24 =
em10_g05 (unfinished):
1 = Getting hit and left side of body moves back
2 = same as 1 but right side
3 = left shoulder moving back hit
4 = injured stunned
5 = injured almost headbutt
6 = getting shot in head animation
7 = same as 6
8 = another variant of 6 & 7
9 = variant of 6,7, & 8
10 =
11 =
12 =
13 =
14 =
15 =
16 =
17 =
18 =
19 =
20 =
21 =
22 =
23 =
24 =
2 = same as 1 but right side
3 = left shoulder moving back hit
4 = injured stunned
5 = injured almost headbutt
6 = getting shot in head animation
7 = same as 6
8 = another variant of 6 & 7
9 = variant of 6,7, & 8
10 =
11 =
12 =
13 =
14 =
15 =
16 =
17 =
18 =
19 =
20 =
21 =
22 =
23 =
24 =
em10_g09 (unfinished):
1 = Aiming while rocking back and forth
2 = Looking around while holding gun
3 = Ducking
4 = Quick duck
5 = Duck then standing up
6 = Walking forward
7 = Walking back
8 = Aiming
9 = Aiming
10 =
11 =
12 =
13 =
14 =
15 =
16 =
17 =
18 =
19 =
20 =
21 =
22 =
23 =
24 =
2 = Looking around while holding gun
3 = Ducking
4 = Quick duck
5 = Duck then standing up
6 = Walking forward
7 = Walking back
8 = Aiming
9 = Aiming
10 =
11 =
12 =
13 =
14 =
15 =
16 =
17 =
18 =
19 =
20 =
21 =
22 =
23 =
24 =