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Post by Dolfy2000 on Jul 19, 2024 19:52:05 GMT 10
hello people so i was modding some old games like re5 re6 re rev and i have already mastered the other 2 , but on re rev , i am facing some problems . i used both (RER & RE6 (unoffical)-v0-21) and (HDRemaster Re6 Rev And Rev2) and imported a mod file , skin wrapped , renamed , changed my mod to lod255 and useless parts to lod 0 , exported the file the renamed .newmod to .mod , put back in archive by pc-rev.bat every thing like re6 modding and kinda re5 (tho re5 uses RE5_unoffical-v0-33a and RE5TriStripV3 (you cannot simply rename newmod to mod like re6) , textures changed and every thing set but when i start a game ![]() the character is invisible and i cant move or only do 2 walks ![]() ![](https://i.postimg.cc/Jh5rGnnG/222480-8504.jpg) so anyone could tell me what did i do wrong or am i missing a script or something ? i would be grateful .
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Posts: 2,096
Original Join Date: Apr 6 2012
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Post by -IronSoul- on Jul 20, 2024 6:53:16 GMT 10
Hello! i hope you are doing well. I've experienced this issue when i mix the batch files from arc tools, IE using re6 batches with rev1 arcs or rev2 batch files with rev1 arcs. I think this messes up something inside the arc that prevents it from loading at all. the game recognizes the files, but the model is invisible and can't play animations at all. The only fix for the issue i've experienced was using revelations 1 batches when i mod rev1 files, even if re6/0/1/rev2 batches extract these .arc
Wish you luck!
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Post by Dolfy2000 on Jul 20, 2024 9:42:09 GMT 10
thanks alot , but thing is we have only one pc-rev.bat file to import and export batch files and i used that only for modding revelations . second try , you were right this time i redone the whole thing and my mod is loaded thanks you so much o7.
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