Post by wannabeREmodder on Jul 11, 2024 7:15:48 GMT 10
Hello everyone, I'm a new member on this forum even though I've already used some of the mods that are present in here, and first of all I'd like first to thank you for all your splendid works!
Now though, getting straight to the point of this message, I'm writing to ask for your help since words can't properly explain how much of an ignorant noob I am at modding (or at anything else related to computers, actually xD).
What's the goal?
I'd like to recruit whoever is willing to help and is passionate about this specific game in order to (eventually) form a small team of modders with the objective of creating a series of mods (possibly all reunited under a single big package, à-là RE4 HD Project, that should be user-friendly, easy to install, to configure and to further mod in case of future updates) to improve and enhance Resident Evil 1 Remake.
What mods do I have in mind?
There are various aspects and details of the game that I'd like to touch up with the project which I'm going to show you now.
IMPROVED SOUNDTRACK
One thing that IMO the original game from 1996 has a slight edge over the remake (for the most part at least), is the soundtrack. While yes, the remake has its fair share of creepy music that fits more with the new Victorian "gothic", "haunting" style of the Spencer Mansion, I feel the soundtrack is a bit too quiet and gets lost in the mix, losing some of the intensity of the original one, which in turn can make the game feel boring at times. Not to mention the exclusion of some tracks from the original that could have worked perfectly in the remake as well.
As such, inspired by this fix of the RE1 DualShock Basement Theme and by this add-on www.nexusmods.com/residentevilbiohazardhdremaster/mods/17, my idea would be to take various tracks from the original Resident Evil soundtrack, alter their sound and/or their effects to make them fit more with the new style of the Mansion, and replace the corresponding tracks from the "vanilla" RE1 Remake soundtrack with them. In other rooms instead (Forest's balcony for example) the "vanilla" tracks the original RE1 soundtrack would simply replace the ones from the remake (looped differently if needed).
RESTORE POSSIBLE MISSING GORE
If we take a look at this teaser trailer for Resident Evil 1 Remake dating back to 2001 , we can see that the Hunters' beheading animation for the characters is identical to the one from the classic games (that is, the Hunters cutting the character's head clean off). For some reason this was changed, censored with a much tamer, and lamer, version. That's why I hope to find a way to restore the original animation with the project.
COMBINING AND FIXING OTHER MODS
Unfortunately there have been some mods that improved on some things but didn't take into consideration other improvements.
More specifically, I'd like to implement into (as well as giving them the same upscaling treatment of) the RESCALE mod (https://www.nexusmods.com/residentevilbiohazardhdremaster/mods/102) these other 3 fixes for the background scenarios:
1) residentevilmodding.boards.net/thread/5968/courtyard-tree-improvements
2) www.nexusmods.com/residentevilbiohazardhdremaster/mods/98
3) www.nexusmods.com/residentevilbiohazardhdremaster/mods/99
CREATE BRAND NEW 3D GUN MODELS FOR EACH SPECIFIC CHARACTER
Starting from this great mod www.nexusmods.com/residentevilbiohazardhdremaster/mods/27 --> fix the issue with the Examine screen in the Main Hall of the Mansion; create new and specific Handgun models (both in game and in the examine screen in the case of Chris and Jill) for the models of Chris, Jill and Wesker in order to fix the issue where Wesker uses Chris' handgun model in game instead of having his own model like in the cutscenes; fix the way Chris and Wesker handle the handgun in game and, in the case of Wesker, the position of the gun when he points it at Chris during the cutscene before the Tyrant boss fight in the lab
SMALLER IMPROVEMENTS AND DETAILS
- Adding a picture of Chris, Jill and Rebecca near their ECG, like in the classic titles, to give more personality to the inventory screen
- Upscaling and improving both the inventory icons and all the 3D objects when examined in the Examine screen
- manually fixing some visible imperfections that resulted from AI upscaling
I know, it's a TON of work that requires a TON of time, patience, manpower and skills. I don't expect anyone to accept this challenge nor to reach every objective on the list, but even if just one can be realised and someone manages to create it, it would mean a lot. I don't even expect anyone to answer this message and I don't blame you if you won't, but it was worth a try anyway.
Finally, I'm sorry for the length of this message but IMO this game deserves all of the support, love and passion that fans are willing to pour into it.
Thank you all in advance
Now though, getting straight to the point of this message, I'm writing to ask for your help since words can't properly explain how much of an ignorant noob I am at modding (or at anything else related to computers, actually xD).
What's the goal?
I'd like to recruit whoever is willing to help and is passionate about this specific game in order to (eventually) form a small team of modders with the objective of creating a series of mods (possibly all reunited under a single big package, à-là RE4 HD Project, that should be user-friendly, easy to install, to configure and to further mod in case of future updates) to improve and enhance Resident Evil 1 Remake.
What mods do I have in mind?
There are various aspects and details of the game that I'd like to touch up with the project which I'm going to show you now.
IMPROVED SOUNDTRACK
One thing that IMO the original game from 1996 has a slight edge over the remake (for the most part at least), is the soundtrack. While yes, the remake has its fair share of creepy music that fits more with the new Victorian "gothic", "haunting" style of the Spencer Mansion, I feel the soundtrack is a bit too quiet and gets lost in the mix, losing some of the intensity of the original one, which in turn can make the game feel boring at times. Not to mention the exclusion of some tracks from the original that could have worked perfectly in the remake as well.
As such, inspired by this fix of the RE1 DualShock Basement Theme and by this add-on www.nexusmods.com/residentevilbiohazardhdremaster/mods/17, my idea would be to take various tracks from the original Resident Evil soundtrack, alter their sound and/or their effects to make them fit more with the new style of the Mansion, and replace the corresponding tracks from the "vanilla" RE1 Remake soundtrack with them. In other rooms instead (Forest's balcony for example) the "vanilla" tracks the original RE1 soundtrack would simply replace the ones from the remake (looped differently if needed).
RESTORE POSSIBLE MISSING GORE
If we take a look at this teaser trailer for Resident Evil 1 Remake dating back to 2001 , we can see that the Hunters' beheading animation for the characters is identical to the one from the classic games (that is, the Hunters cutting the character's head clean off). For some reason this was changed, censored with a much tamer, and lamer, version. That's why I hope to find a way to restore the original animation with the project.
COMBINING AND FIXING OTHER MODS
Unfortunately there have been some mods that improved on some things but didn't take into consideration other improvements.
More specifically, I'd like to implement into (as well as giving them the same upscaling treatment of) the RESCALE mod (https://www.nexusmods.com/residentevilbiohazardhdremaster/mods/102) these other 3 fixes for the background scenarios:
1) residentevilmodding.boards.net/thread/5968/courtyard-tree-improvements
2) www.nexusmods.com/residentevilbiohazardhdremaster/mods/98
3) www.nexusmods.com/residentevilbiohazardhdremaster/mods/99
CREATE BRAND NEW 3D GUN MODELS FOR EACH SPECIFIC CHARACTER
Starting from this great mod www.nexusmods.com/residentevilbiohazardhdremaster/mods/27 --> fix the issue with the Examine screen in the Main Hall of the Mansion; create new and specific Handgun models (both in game and in the examine screen in the case of Chris and Jill) for the models of Chris, Jill and Wesker in order to fix the issue where Wesker uses Chris' handgun model in game instead of having his own model like in the cutscenes; fix the way Chris and Wesker handle the handgun in game and, in the case of Wesker, the position of the gun when he points it at Chris during the cutscene before the Tyrant boss fight in the lab
SMALLER IMPROVEMENTS AND DETAILS
- Adding a picture of Chris, Jill and Rebecca near their ECG, like in the classic titles, to give more personality to the inventory screen
- Upscaling and improving both the inventory icons and all the 3D objects when examined in the Examine screen
- manually fixing some visible imperfections that resulted from AI upscaling
I know, it's a TON of work that requires a TON of time, patience, manpower and skills. I don't expect anyone to accept this challenge nor to reach every objective on the list, but even if just one can be realised and someone manages to create it, it would mean a lot. I don't even expect anyone to answer this message and I don't blame you if you won't, but it was worth a try anyway.
Finally, I'm sorry for the length of this message but IMO this game deserves all of the support, love and passion that fans are willing to pour into it.
Thank you all in advance