Mercenaries MOD with less frustrating elements is here
Jun 16, 2024 17:29:49 GMT 10
spyro84, RichardHafer, and 2 more like this
Post by Dogeza02 on Jun 16, 2024 17:29:49 GMT 10
Update 1 "Rebalanced Old Mercenaries Missile Area"
Update 2 "Old Mercenaries -Prison- Improved the bug where the Molotov cocktail on 3F would get stuck on the step."
Update 3 "Reunion -Missile Area-The health of all Gatling Majini has been doubly!
I forgot to change the spawn position setting for the red Gatling, so I fixed it.
On the top floor, the spawn position of the enemies that appear from the spawn switch on the upper starting side has been slightly changed."
Update 4 "Added Reunion using the old score calculation system and Reunion where the maximum number of simultaneous attacks for TM, VL, AR, and EF is based on the old Mercenaries standards."
Update 5 "Makes the first boss of VL, AR, and MA slack. No need to leave bosses behind. Since this changes the game balance considerably, it is separated from the file with the vanilla move.
Note that the Executioner, Reaper, and Chainsaw Majini do not slack off, so this could not be changed."
Update 6 "Changed the MOD download link from MEGA to Google Drive.
Slight balance adjustments to old TM and MA"
Update 7 "Made old MA enemy movements faster.
From now on, I also using Resident Evil 5 Mercenaries Editor v1.1"
Update 8 "The bosses mentioned in Update 5 will not slack off. So I replaced it with another enemy.
It's pseudo, but the first boss of every stage will slack off!!
For more information, please read the Readme in the "Boss Slack" folder."
Update 9 "In order to prevent Majini from jumping to suicide in Reunion Prison, I have adjusted the movements of all Majini initially placed. Not enough verification."
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The Mercenaries (Mainly Reunion) is full of stressful elements for score attack players. The Steam version also adds collision bugs at high frame rates, which wears down your mental health.
So using the "RE5 em tool" and the "Resident Evil 5 Mercenaries Editor" I made some changes to make it less frustrating.
"Significantly changed the spawn locations and path patterns of problematic enemies, and mostly resolved the collision bug issue."
"Improved the Shield Majini that are embedded in walls in Village and cannot be defeated"
"Part of "slacker Majini" moves from the beginning"
"Reduce HP of Blue Chainsaw and Prison Boss"
"Exclusion of probability Kipepeo"
"Reduce the number of dogs" etc.
For other detailed changes, please read the included Readme.
This mod changes enemy data for The Mercenaries (old) and The Mercenaries Reunion. Unlimited and Versus are not changed.
Download the patch file from below
Link (Google Drive)
drive.google.com/drive/folders/1BeGHCEB6kVYMXgjnJKWogJJJunXSbwTg?usp=drive_link
Caution: Do not post scores achieved using this MOD on the leaderboard. Be sure to back up your save data before playing, be sure to go offline when playing, and restore the backed up save data before going back online.
~Using a great tool developed by "FluffyQuack"~
ARCtool - www.fluffyquack.com/tools/
RE5 em tool - www.fluffyquack.com/RE5/tools/
~The creators of the trainer used to confirm the coordinates are "Raz0r & Dante"~
Resident Evil 5 GE Ultimate Trainer - www.nexusmods.com/residentevil5goldedition/mods/2
~Awesome tools used to edit enemies "bloodroke"~
Resident Evil 5 Mercenaries Editor v1.1 - residentevilmodding.boards.net/thread/12706/resident-evil-mercenaries-editor-v1
Person who changed enemy data - Dogeza02
My English is terrible and I mostly use a translator. Sorry.
Update 2 "Old Mercenaries -Prison- Improved the bug where the Molotov cocktail on 3F would get stuck on the step."
Update 3 "Reunion -Missile Area-
I forgot to change the spawn position setting for the red Gatling, so I fixed it.
On the top floor, the spawn position of the enemies that appear from the spawn switch on the upper starting side has been slightly changed."
Update 4 "Added Reunion using the old score calculation system and Reunion where the maximum number of simultaneous attacks for TM, VL, AR, and EF is based on the old Mercenaries standards."
Update 5 "Makes the first boss of VL, AR, and MA slack. No need to leave bosses behind. Since this changes the game balance considerably, it is separated from the file with the vanilla move.
Note that the Executioner, Reaper, and Chainsaw Majini do not slack off, so this could not be changed."
Update 6 "Changed the MOD download link from MEGA to Google Drive.
Slight balance adjustments to old TM and MA"
Update 7 "Made old MA enemy movements faster.
From now on, I also using Resident Evil 5 Mercenaries Editor v1.1"
Update 8 "The bosses mentioned in Update 5 will not slack off. So I replaced it with another enemy.
It's pseudo, but the first boss of every stage will slack off!!
For more information, please read the Readme in the "Boss Slack" folder."
Update 9 "In order to prevent Majini from jumping to suicide in Reunion Prison, I have adjusted the movements of all Majini initially placed. Not enough verification."
--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
The Mercenaries (Mainly Reunion) is full of stressful elements for score attack players. The Steam version also adds collision bugs at high frame rates, which wears down your mental health.
So using the "RE5 em tool" and the "Resident Evil 5 Mercenaries Editor" I made some changes to make it less frustrating.
"Significantly changed the spawn locations and path patterns of problematic enemies, and mostly resolved the collision bug issue."
"Improved the Shield Majini that are embedded in walls in Village and cannot be defeated"
"Part of "slacker Majini" moves from the beginning"
"Reduce HP of Blue Chainsaw and Prison Boss"
"Exclusion of probability Kipepeo"
"Reduce the number of dogs" etc.
For other detailed changes, please read the included Readme.
This mod changes enemy data for The Mercenaries (old) and The Mercenaries Reunion. Unlimited and Versus are not changed.
Download the patch file from below
Link (Google Drive)
drive.google.com/drive/folders/1BeGHCEB6kVYMXgjnJKWogJJJunXSbwTg?usp=drive_link
Caution: Do not post scores achieved using this MOD on the leaderboard. Be sure to back up your save data before playing, be sure to go offline when playing, and restore the backed up save data before going back online.
~Using a great tool developed by "FluffyQuack"~
ARCtool - www.fluffyquack.com/tools/
RE5 em tool - www.fluffyquack.com/RE5/tools/
~The creators of the trainer used to confirm the coordinates are "Raz0r & Dante"~
Resident Evil 5 GE Ultimate Trainer - www.nexusmods.com/residentevil5goldedition/mods/2
~Awesome tools used to edit enemies "bloodroke"~
Resident Evil 5 Mercenaries Editor v1.1 - residentevilmodding.boards.net/thread/12706/resident-evil-mercenaries-editor-v1
Person who changed enemy data - Dogeza02
My English is terrible and I mostly use a translator. Sorry.