|
Post by zee on Jun 15, 2024 16:21:56 GMT 10
hey guys, so, im trying to use the r002 room as a copy of the r100 room (the beginning of the game) and I have a problem with the map textures, they do not load, everything loads correctly except the map textures, I tried to solve it in many ways but I had no luck, if someone could help me with this, I would appreciate it, thank you
|
|
|
Post by s98 on Aug 2, 2024 1:56:13 GMT 10
You need to point the textures to the .pack file of the new room, for example if we copy and paste the 44000101.pack file with the textures we want and just rename it to the new room, it will not work as the .tpl (s) inside it still pointing to the original .pack. Open the tpl in a HEX editor and change the number of the .pack file, it is inverted so 44000101 is going to be 01010044, if we change that to room r600 it would be 00060044. You also need to do this for some .EFF otherwise it will stay broken. I face this issue when trying to do something similar as you, I was porting r101 to r600 to create a sunset variant for my mod, the only problem is that some rooms that were not supposed to be played have issues with etm disappearing after a reload, for example when I shoot a box or break any etm and then reload a checkpoint, all the etms appear destroyed or missing like doors. So I revert everything and ported to room 312 and is working. I did not tested r002, if you plan to populate the area with items, remember to check if etm is working before all this work.
|
|