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Post by kropyskatel on May 24, 2024 1:46:44 GMT 10
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Post by bin32 on May 24, 2024 20:23:20 GMT 10
Many objects have their own light settings in SMX files especially plants.
You need to edit the smx file to change the lighting.
You can write to me in the discard, bin32game I will explain in more detail.
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Post by s98 on Aug 22, 2024 2:54:05 GMT 10
Bin32 is right the SMX controls lighting of many models and can fix this problem, it can enable lighting for pitch black rooms like in the screenshot or tweak the color to be darker. But if your model still bright even after editing SMX you might need to modify the smd, open the model.obj (the biggest file) in 3dsmax or online like 3dviewer.net to see what is the number of the model, then check if the model has 2 additional files AR and GB. If yes then it means that it uses vertex color so open the AR file with Notepad++and look for "vt", there will be a bunch of lines with numbers, the first is alpha value control opacity, the second is Red color, but it's tricky the second is inverted so to have no red we don't use 0.0 but 1.0. The same goes for the GB file first value is green so 1.0 = 100% green and second is blue 0.0 = 100% blue 1.0= 0% blue. You need to check Bin tool tutorial by mr curious. A example of a dark model with neutral color would be:
AR
vt 1.0 0.95 0.0
GB
vt 0.05 0.95 0.0
You can edit and then save and repack the smd. Remember that even after this the smx can affect how the lighting reacts to flashlights or other light sources, so you need to set color rgb in smx to FF to have max brightness. There is also a light limit so if you edit the LIT file adding to many lights next to each other in the same location, things start to flicker or stop working. I hope this can help I faced this issues not too long ago
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