Ashley remake + 200k poly model import tutorial
Apr 4, 2023 5:31:59 GMT 10
weskeralbert, Ndesu, and 12 more like this
Post by kreed on Apr 4, 2023 5:31:59 GMT 10
This mod receive a massive update, I don't recommend this version anymore!!!
Please check the Ashley Remake Final Update UHD
Hello guys!
For years, people had misinformation about polygon count and how much UHD can handle when talking about high poly models.
This is my last contribution for RE4 modding and I wanted to bring something that will remain for new modders around.
Today I'm going to show you how to import up to 200k poly models into the game.
200k is the max I tested with my models, you can explore beyond, just check below how to do.
You think I'm kidding right?
This is the high poly Ashley model I've ported directly from RE4 Remake with your beautiful hair, which some people call impossible to bring to UHD.
Here's the faces count for Ashley Romantic
And here's for the normal outfit
Don't worry, at end I'll be gifting the source .smd file for the hair already adapted for female models and of course, with all completely working physics.
Explanation
What still true and what people need to know.
You still need Companion or qingsheng dll for load more polys, its obvious.
I recommend qingsheng dll HERE as it doesn't slow the loading time and has much less random crashes, but unfortunately the function we want don't work together with RE4 Tweaks unless we use his trainer.
The exactly faces a single smd file can handle for the game is 48506, one more triangle will broke the model in game.
For hairs, the maximum you can use is 44648 otherwise the bin generator will crash.
So how we put high poly models into the game?
The same known way we usually do for obj and modding stages.
We gonna separate the smd files.
Check the pic below
This is the structure for Ashley Special 1 I'm using for making the mod.
000.bin is just the first part of the model
002.bin the second part of the model
003.bin the first hair part
004.bin the second hair part
and finally 006.bin the third part of the model.
The head should be always in the 000.bin due the alpha hair transparency form, other parts can be separated the best way you find, but keep in mind each smd CANNOT have more than 48506 faces.
Final results:
I'm not gonna teach how to separate the mesh between files, this is something you have to know if want make high poly models. Also rigging high poly models is 10x harder than a simple model.
Don't get frustrated if your model doesn't seen good as you thought. I'm not perfect either, my two models do have rigging issues if you look closely inside the game. I asked some modders friends for helping fixing but because its really complicated I understand that many didn't have that much time for it, I don't either.
Before share the mod and tell how to use I want to give some sdk files might be useful for modders.
I have extracted all the 5 costumes for Ashley and published in my Deviant Art. It is included all original textures and .blend / .fbx format.
RE4 Remake Ashley Graham Models for blender/fbx
The source beautiful .smd hair that some people called impossible to bring up
Both this hair are rigged with physics, to use it you need to import your original bones first by following this pic
After import your model bones, import the Triangles only.
NOTE: To use both hair like I did on Ashley, import the first one on 003.bin and the second on 004.bin, don't change the order.
Ashley hair smd files
If you going to use any of my assets for your mods please considering leaving a credits for me.
Alright, now is time for the mod.
I have one very important thing to say about how to use, please read.
Cursed faces in the pack
Also a clean version, since the default is a dirt one.
All contents for No jacket version are also available for Romantic version, including the hair color
HOW TO USE
Please read, is important.
If you will install both NPC and Playable Ashley you need to follow some instructions.
For some reason the game preload both models into memory, the game can handle 200k poly but not 400k, so if you're playing and at end of chapter 3-3 when you control Ashley, the game will crash because both models will be loaded at once.
There's two solution for that.
First and less convenient, install only the NPC version (pl15)
doing this, both models can be loaded together
Second solution is using Raz0r's trainer for forcing the game not loading both models.
When you get the part will have to save Ashley
Pause the game, open the trainer and check the character swap box, then change the character to Ashley and last option to Normal.
Back to the game and keep playing normally, in the next checkpoint you'll play as new Ashley as intended.
If the wrong way is selected when Ashley got the key and enter open the door, the game will crash.
Even if this options are selected in any part of the game, it will immediately crash because both models will be loaded.
When you got here to unlock the door and back to Leon
pause the game again, back to the trainer and just uncheck the write box.
Return to the game until you see Leon again.
Now you can close the trainer and use the RE4 Tweaks to override the Special 1 again and continue the game
Restart checkpoint after that.
Again, if you want avoid all of this, just install only NPC version.
Due this technical game issue both models replaces Ashley Special 1, you have to select what you want to use first.
This problem only happen with Ashley.
To install is very simple, if you're using HD Project rename your RE4 Tweaks from dinput8.dll and dinput8.ini to winmm.dll and winmm.ini and paste all bin32 contents to your bin32 game folder.
Then select Ashley no jacket or Ashley Romantic and override into BIO4.
If you don't have HD Project remember to delete the original 01000015.pack.yz2 and 01000005.pack.yz2 inside ImagePackHD!!!!!
Optional textures is just replacing the ImagePackHD file.
Trainer is already included.
Companion DLL is included.
That's it, all you have to know about high poly models and my port, hope you enjoy a lot and maybe one day I can return bring more news for you guys.
DOWNLOAD
Please check the Ashley Remake Final Update UHD
Hello guys!
For years, people had misinformation about polygon count and how much UHD can handle when talking about high poly models.
This is my last contribution for RE4 modding and I wanted to bring something that will remain for new modders around.
Today I'm going to show you how to import up to 200k poly models into the game.
200k is the max I tested with my models, you can explore beyond, just check below how to do.
You think I'm kidding right?
This is the high poly Ashley model I've ported directly from RE4 Remake with your beautiful hair, which some people call impossible to bring to UHD.
Here's the faces count for Ashley Romantic
And here's for the normal outfit
Don't worry, at end I'll be gifting the source .smd file for the hair already adapted for female models and of course, with all completely working physics.
Explanation
What still true and what people need to know.
You still need Companion or qingsheng dll for load more polys, its obvious.
I recommend qingsheng dll HERE as it doesn't slow the loading time and has much less random crashes, but unfortunately the function we want don't work together with RE4 Tweaks unless we use his trainer.
The exactly faces a single smd file can handle for the game is 48506, one more triangle will broke the model in game.
For hairs, the maximum you can use is 44648 otherwise the bin generator will crash.
So how we put high poly models into the game?
The same known way we usually do for obj and modding stages.
We gonna separate the smd files.
Check the pic below
This is the structure for Ashley Special 1 I'm using for making the mod.
000.bin is just the first part of the model
002.bin the second part of the model
003.bin the first hair part
004.bin the second hair part
and finally 006.bin the third part of the model.
The head should be always in the 000.bin due the alpha hair transparency form, other parts can be separated the best way you find, but keep in mind each smd CANNOT have more than 48506 faces.
Final results:
I'm not gonna teach how to separate the mesh between files, this is something you have to know if want make high poly models. Also rigging high poly models is 10x harder than a simple model.
Don't get frustrated if your model doesn't seen good as you thought. I'm not perfect either, my two models do have rigging issues if you look closely inside the game. I asked some modders friends for helping fixing but because its really complicated I understand that many didn't have that much time for it, I don't either.
Before share the mod and tell how to use I want to give some sdk files might be useful for modders.
I have extracted all the 5 costumes for Ashley and published in my Deviant Art. It is included all original textures and .blend / .fbx format.
RE4 Remake Ashley Graham Models for blender/fbx
The source beautiful .smd hair that some people called impossible to bring up
Both this hair are rigged with physics, to use it you need to import your original bones first by following this pic
After import your model bones, import the Triangles only.
NOTE: To use both hair like I did on Ashley, import the first one on 003.bin and the second on 004.bin, don't change the order.
Ashley hair smd files
If you going to use any of my assets for your mods please considering leaving a credits for me.
Alright, now is time for the mod.
I have one very important thing to say about how to use, please read.
Cursed faces in the pack
Also a clean version, since the default is a dirt one.
All contents for No jacket version are also available for Romantic version, including the hair color
HOW TO USE
Please read, is important.
If you will install both NPC and Playable Ashley you need to follow some instructions.
For some reason the game preload both models into memory, the game can handle 200k poly but not 400k, so if you're playing and at end of chapter 3-3 when you control Ashley, the game will crash because both models will be loaded at once.
There's two solution for that.
First and less convenient, install only the NPC version (pl15)
doing this, both models can be loaded together
Second solution is using Raz0r's trainer for forcing the game not loading both models.
When you get the part will have to save Ashley
{}
Pause the game, open the trainer and check the character swap box, then change the character to Ashley and last option to Normal.
Back to the game and keep playing normally, in the next checkpoint you'll play as new Ashley as intended.
If the wrong way is selected when Ashley got the key and enter open the door, the game will crash.
Even if this options are selected in any part of the game, it will immediately crash because both models will be loaded.
When you got here to unlock the door and back to Leon
{}
pause the game again, back to the trainer and just uncheck the write box.
Return to the game until you see Leon again.
Now you can close the trainer and use the RE4 Tweaks to override the Special 1 again and continue the game
Restart checkpoint after that.
Again, if you want avoid all of this, just install only NPC version.
Due this technical game issue both models replaces Ashley Special 1, you have to select what you want to use first.
This problem only happen with Ashley.
To install is very simple, if you're using HD Project rename your RE4 Tweaks from dinput8.dll and dinput8.ini to winmm.dll and winmm.ini and paste all bin32 contents to your bin32 game folder.
Then select Ashley no jacket or Ashley Romantic and override into BIO4.
If you don't have HD Project remember to delete the original 01000015.pack.yz2 and 01000005.pack.yz2 inside ImagePackHD!!!!!
Optional textures is just replacing the ImagePackHD file.
Trainer is already included.
Companion DLL is included.
That's it, all you have to know about high poly models and my port, hope you enjoy a lot and maybe one day I can return bring more news for you guys.
DOWNLOAD