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Post by iamkiky on Oct 11, 2023 21:51:46 GMT 10
Report!! Sorry it's a bit long because it explains a little detail and sorry if my English is bad😁
I was having a little trouble using this tool, initially I tried to attach the red berret from (em39) to the krauser head from (pl0a) Using re4 bin util everything went fine, then i test successful but the berret was too high and I tried to fix it using tool from jaderlink export bin to obj, After finishing repairing the hat use blender, I exported it back to obj, then repacked bin with .obj, successfully, I put it back into pl0a, but after I tried again, The result is that Krauser's head and hat become one as if they have turned into an object? So stiff there's no neck, krauser walks with his head floating with a hat on top, Is the problem from export or repack bin to .obj?🤔
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Post by RobbyJaiel on Oct 12, 2023 4:26:05 GMT 10
I remember when i was a lot like you, but now i already knew how to create krauser beret big thanks to HardRain & many mods I just use all bin files from em39 merge bin with re4 bin util, merge tpl with interface (at this time the bin tool hasn't been released yet) so all model would fit You can check my youtube channel if you have free time. Cheers
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Post by iamkiky on Oct 12, 2023 11:06:47 GMT 10
But I want to use normal krauser from (pl0a) with hat, not from krauser boss (em39),And thank you for responding Robbyjail, I have also seen your YouTube channel and saw the Krauser you mean, my eyes were attracted to your latest video, Krauser Story Mode with riffle how do you do it?? Is that hunk?🤔
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Post by Biohazard4X on Oct 12, 2023 12:00:44 GMT 10
iamkiky sounds like your repacking a model with no skeleton since you are referring too OBJ, OBJ is not a format that supports skeletons/weights. Seems like you lack the basic fundamentals of 3d modeling your gonna have to teach your self the world of 3d modeling involving modeling and skeleton rigging.
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Post by iamkiky on Oct 12, 2023 13:40:02 GMT 10
No no, I tried obj it worked and moved normally, but the head and body were separated, only lifted slightly from the body, so without neck, it worked using the alpha version of the tool 1.0.0.2, But if you use beta 1.3.0.1 It does not move, seems to be an object floating above the body, and is located quite far from the body...
Ah..You should use smd, right? I know it, I once tried the PC version of the rigging model and it worked. thanks for letting me know btw😉👍🏻
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Post by RobbyJaiel on Oct 12, 2023 20:13:26 GMT 10
It was hunk with krauser model actually equiping m16a1 just like hardrain old video, just little advise if you want edit moveable object use smd but if u want edit non move object like weapon use obj so u dont need rigging
If you still learning about 3d model try use milkshape it was so much easier than blender
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Posts: 257
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Post by Re-Play games on Oct 12, 2023 22:19:42 GMT 10
USE version 1.3.0 of the tool, it already has rig support (in .smd format) I recommend using MILKSHAPE 3D, for some reason it is better for exporting models in SMD format.
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Post by iamkiky on Oct 13, 2023 2:22:30 GMT 10
It was hunk with krauser model actually equiping m16a1 just like hardrain old video, just little advise if you want edit moveable object use smd but if u want edit non move object like weapon use obj so u dont need rigging If you still learning about 3d model try use milkshape it was so much easier than blender I already expected it, oke I'll try it, thanks for your advice Robby
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Post by iamkiky on Oct 13, 2023 2:26:21 GMT 10
USE version 1.3.0 of the tool, it already has rig support (in .smd format) I recommend using MILKSHAPE 3D, for some reason it is better for exporting models in SMD format. Thank you for responding btw, Version 1.3.0.1 right?? Oke good thanks for the recommendation, I will try, oh yes, Do you know how to deal with the white texture after finishing character modeling on re4 ps2?
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Post by RobbyJaiel on Oct 13, 2023 13:50:29 GMT 10
For me i never created a new tpl from image somehow i always end up fails so i just use original tpl that has 256 colors so i can replace it with another picture. The picture has to be vertical flip, resolution max is 256x256, color depth 8pp you can use irfanview to edit the picture and open tpl & change it with game ghrapic studio
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Post by iamkiky on Oct 14, 2023 0:10:17 GMT 10
For me i never created a new tpl from image somehow i always end up fails so i just use original tpl that has 256 colors so i can replace it with another picture. The picture has to be vertical flip, resolution max is 256x256, color depth 8pp you can use irfanview to edit the picture and open tpl & change it with game ghrapic studio I've tried it, but the texture is completely black now, like the model doesn't accept textures, maybe something needs to be changed from .bin in hxd for example to read textures From the new model. But I don't know, For now I'm constrained on placing the texture because for PS2 it's a little different from PC
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Post by RobbyJaiel on Oct 15, 2023 19:54:13 GMT 10
I use hardrain 256 colors tpl it works, try find his threads
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I am Brazilian, and my language is Portuguese
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Post by JADERLINK on Jan 1, 2024 5:28:48 GMT 10
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Post by dtom on Jun 27, 2024 16:04:03 GMT 10
Hola amigos como están espero y se encuentren bien quisiera que me apoyaran ya que estoy empezando en este tema de mods en resident evil 4 ps2 estoy agrandó un chaleco al skin de leon PRD ya importe al juego pero me aparece en pose t sin animaciones me podrían ayudar les agradezco su atención
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Retired for a while
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Post by HardRain on Jun 27, 2024 21:29:43 GMT 10
Hola amigos como están espero y se encuentren bien quisiera que me apoyaran ya que estoy empezando en este tema de mods en resident evil 4 ps2 estoy agrandó un chaleco al skin de leon PRD ya importe al juego pero me aparece en pose t sin animaciones me podrían ayudar les agradezco su atención Hi there, you're probably missing weight painting. There are some tutorials on youtube, like this one.
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