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Post by kTeo on Sept 11, 2022 6:34:24 GMT 10
=========Enemy SND + Keys - Utility Pack for Modders ========= This pack adds missing enemy sounds to all areas of the game. That includes chainsaws, Garrador sounds, and JJ's machinegun sounds.
Additionally, it also adds two custom sounds for interacting/unlocking AEV events that uses keys. To use this function, add the sounds 6A and 6B to your AEV event.
This pack was made for the purpose of saving countless hours of manual work of others to add those sounds. Just install this on top of your mod and start editing from there.
=========HOW TO INSTALL ========= For the XWB/XSB files, you need to add them to BIO4/snd/room/stX. the st folder depends on which folder the files are stored here.
As for SND, you'll need to extract your room's .udas file and add it there.
A few areas presented some problems that i couldn't solve. All of those problems are written in a .txt inside each St folder.
Even though this was throughtly tested, i still think there can be some bugs to be found. Lots and lots of files were manually modified, so maybe i missed something. If you find anything not already written in those .txt mentioned above, feel free to report back to me so i can fix it and update the pack. Download it here.Enjoy!
~Made by kTeo.
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dale home
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Post by kTeo on Sept 26, 2022 7:47:41 GMT 10
Update 1 - Done a full check on areas to find any problems. - Added notes r100 and r103 sounds - Removed Garrador sounds from r109 (1 in 10 instances would randomly crash when any sound played)
Update 2 - Remade 5 areas from St2. Initially my idea was to have a single master snd for all areas, but it didn't work as planned. those 5 areas still had the master snd files in them, which maybe could've added a few problems. I remade those from scratch just to be sure everything's fine. - r200, r201, r202, r204, r207
Update 3 - Fixed sound volume by distance for the new sounds in ALL areas.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Sept 26, 2022 9:12:42 GMT 10
You'll need to remove chainsaw from r204 as there is some compatibility issue there Corazon showed me.
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Post by kTeo on Sept 26, 2022 10:20:21 GMT 10
You'll need to remove chainsaw from r204 as there is some compatibility issue there Corazon showed me. I'm aware of an issue with the big door opening/closing sounds, they're the same index as one of the chainsaw sounds. I've let that one slide since most of the people that will be using this pack won't mind this minor 2-second long bug. It's fairly easy to fix this one, just revert the index 80 from the SND back to the normal value.
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Sept 26, 2022 16:23:33 GMT 10
Do you think that these sounds will still link if you use other cue slots that arent used, but use the proper values in the SND? XML?
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dale home
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Post by kTeo on Sept 27, 2022 15:00:38 GMT 10
Do you think that these sounds will still link if you use other cue slots that arent used, but use the proper values in the SND? XML? wait, is it possible to do this? like make both the door sounds and that one chainsaw sound work in r204
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
Posts: 2,995
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Post by Mr.Curious on Sept 27, 2022 16:40:56 GMT 10
That's what I'm asking! haha. We should try and see if its something other than the CUE ID that links these sounds, like perhaps its the data in the XML?
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dale home
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Post by kTeo on Sept 27, 2022 17:32:20 GMT 10
That's what I'm asking! haha. We should try and see if its something other than the CUE ID that links these sounds, like perhaps its the data in the XML? well the XML definitely plays an important role in this. at r204 the chainsaw sound won't play if the index 80 is using the original data. Curious enough, it reads both the chainsaw AND the door sounds if we change it to something else. This is what i used for index 80 in this SND pack: <entry index="80"> <note>8</note> <lim>0</lim> <id2>20</id2> <prio>127</prio> <pan>-1</pan> <vol>127</vol> <aux_a>-1</aux_a> <id1>0</id1> <vol_flag>2</vol_flag> <pitch_l>0</pitch_l> <pitch_h>0</pitch_h> <enc_vol>0</enc_vol> <grob>0</grob> <srd_type>2</srd_type> <span>-1</span> <svol>127</svol> <free1>0</free1> <free2>0</free2> <free3>0</free3> <flag>1</flag> </entry>
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dale home
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Post by kTeo on Nov 17, 2022 16:38:44 GMT 10
Update 3 released. This is a big one!
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Posts: 133
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Post by tomazm on Jan 5, 2023 23:34:14 GMT 10
That's what I'm asking! haha. We should try and see if its something other than the CUE ID that links these sounds, like perhaps its the data in the XML? well the XML definitely plays an important role in this. at r204 the chainsaw sound won't play if the index 80 is using the original data. Curious enough, it reads both the chainsaw AND the door sounds if we change it to something else. This is what i used for index 80 in this SND pack: <entry index="80"> <note>8</note> <lim>0</lim> <id2>20</id2> <prio>127</prio> <pan>-1</pan> <vol>127</vol> <aux_a>-1</aux_a> <id1>0</id1> <vol_flag>2</vol_flag> <pitch_l>0</pitch_l> <pitch_h>0</pitch_h> <enc_vol>0</enc_vol> <grob>0</grob> <srd_type>2</srd_type> <span>-1</span> <svol>127</svol> <free1>0</free1> <free2>0</free2> <free3>0</free3> <flag>1</flag> </entry> Did you manage to fix this? the same thing happens in the 2007 version, i'm trying to fix it, would be a great help
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Post by hani on Jun 26, 2023 15:42:05 GMT 10
I tried it on r100, but the chainsaw sound only sounds from far away and not up close, any solution?
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dale home
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Post by kTeo on Jun 27, 2023 3:58:44 GMT 10
I tried it on r100, but the chainsaw sound only sounds from far away and not up close, any solution? sorry the download link was wrong, it's fixed now.
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Post by atomoksetin on Aug 30, 2023 14:42:24 GMT 10
Nice utility pack, but do you have the ability to create different versions of SND files, like adding sounds of a chainsaw in a village location, but not adding the sounds of Garadores and JJs? I would also like to have support for ETM zouks, especially for exploding barrels.
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Post by kropyskatel on May 25, 2024 8:33:44 GMT 10
kTeo. Can you make a guide for SND fix from your Rising of evil DE?
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