I don't care about your party, I belong to nobody I don't wanna be like American kids
Posts: 574
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Post by zakizakizaki on Jun 10, 2022 21:39:04 GMT 10
So I've got really into modding RE6 and I think I found new and better solution of modding next-gen hair in MtFramework. It's very simple compared to the previous methods, like layers system. Only 2-3 meshes used in this one. Tested on Sherry, Ada and Leon in RE6, and it works perfectly (no more alpha glitches in next-gen hair). Need to test RE5+REV1/2 hair, so I can fully confirm the method and post some sort of guide Also, TBA eyes and hands modding maybe? So far I've got Juli mod work with eyes shaders on her. Needs to investigate on other characters. Here's a few shots of how's this method looks/works in game: (P.S Please ignore Leon's face, it was just for the test, ha-ha)
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Post by Cobrastrike on Sept 4, 2022 13:45:01 GMT 10
Very good results.
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I don't care about your party, I belong to nobody I don't wanna be like American kids
Posts: 574
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Post by zakizakizaki on Sept 6, 2022 3:33:54 GMT 10
Almost forgot about this thread because I was busy, eh. So far I've got some info about fixed hair alpha: Sherry Asia - confirmed, supported. Not going to check Europe since it's easy to swap from Asia to Europe. Leon Asia - confirmed, supported. Not going to check Europe since it's easy to swap from Asia to Europe. Ada default - confirmed, supported. Not going to check Carla since it's easy to swap from Ada to Carla. Helena Europe - confirmed, not supported! Gonna check her Asia head and add more info later! Eyes modding for everyone in RE6 - confirmed! Fully working on gameplay models + found the new method of modding cutscene eyes with it's own shaders! Others/RE5/REV1-2 to be confirmed.
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I don't care about your party, I belong to nobody I don't wanna be like American kids
Posts: 574
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Post by zakizakizaki on Sept 6, 2022 3:40:09 GMT 10
Quick showcase of eyes modded into cutscenes (yes, it's no longer glued to the head, fully rigged and using eyes texture!) Also swapped hair with fixed alpha to the cutscene head. It's working perfectly fine on Leon (physics included), so it's confirmed that you can swap between gameplay and cutscenes. Also tried with Ada. However, couldn't get her textures working right. To be added!  
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Posts: 409
Original Join Date: Oct 25, 2009
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Post by Martins on Sept 13, 2022 3:36:19 GMT 10
Quick showcase of eyes modded into cutscenes (yes, it's no longer glued to the head, fully rigged and using eyes texture!) Also swapped hair with fixed alpha to the cutscene head. It's working perfectly fine on Leon (physics included), so it's confirmed that you can swap between gameplay and cutscenes. Also tried with Ada. However, couldn't get her textures working right. To be added!
If i remember well, you can swap hair from playable model to cutscenes, but hair won´t cast shadows anymore ,(never took the time to figure out why that happens) . Also there´s some cutscenes that use specific hair animations, that can cause issues with hair meshes from playable model.
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are learning how to educate properly and correctly
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Post by Sumintomoto on Sept 13, 2022 9:58:01 GMT 10
Nice and Good job for all confirmend. 112 and Method Eyes realy good .
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are learning how to educate properly and correctly
Posts: 319
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Post by Sumintomoto on Sept 13, 2022 10:00:34 GMT 10
And for all hair , i think Support . With shadows , shaders , and Phsyic hair .
And now more Easy. I think .
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Posts: 409
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Post by Cobrastrike on Oct 1, 2022 13:26:41 GMT 10
Really nice results. Leon looks great!
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