Just cover it in order, even if it enters the game and produces wonderful effects, it will be restored after removal.
Exit the game and change the order of different overlays.
Example
A mod: A face+A body
B mod: B face
Install A first and then install B = B face + A body
In the same way, the textures of makeup are the same, they will be covered, and you can remove the mod in reverse order when removing it.
That's why I mention that to understand that list, you can know what the file to replace is from the name in the mod you have at hand. (or what you don't want in it) to get the desired effect.
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(See the description on the name...install it in the order you present it now)
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If I'm not mistaken, your costume figure is from Dedraz's work, and his mod has custom heads bound.
(Well, my fault. Using only body shape to infer the author is too self-judgmental. Archangel has some pretty good costumes, and the base body shape is the same as DedrazES47's Bodyperfection body shape mod. You can compare the two and see the similarities.
As a result, these garments all have custom header bindings. )
When it is covered with other heads, it will become the phenomenon that the face is covered with hair.
(You can only remove the related folders in Julia Voth face. Such as "pl2001".etc)
You can only edit the textures and hairstyle models according to his file configuration. Then you need to replace or compare them individually. The head shape cannot be changed, otherwise it will be the same as the following.
You can still find the same hairstyle and face makeup textures from his rar file. According to my experience with his mod in the past, the naming method should be basically the same, but the folder location may be changed.
Find hair models and textures, as well as face textures, you can also "get rid of" what you don't want, just manually replace the file with the same name.
Please refer to the list of checklists.
Take Bodyperfection's face texture as an example:
Inside the rar of the mod,
pl2050_face_albm.tex.190820018
(It should be pl2001_face_albm.tex.190820018, the file name has been changed.)
you can only take other
pl2001_face_albm.tex.190820018
renamed
pl2050_face_albm.tex.190820018
Replace files with the same name in rar.
To get rid of the face textures you don't like in the mod in your hand.
Tricky from the base name you can easily see the face, body, hair.
(In addition, because of the similarity, you can directly replace the unwanted textures in the Japanese Swimsuit with the textures of the bodyperfection, such as the altered face textures. The premise is to change the files. The numbers and positions of the files may be different, you can compare them yourself. )
@@" This has become a teaching text.
The other most direct way, if you don't care about the hole in the picture below, please follow the steps below.
delete something in rar
“natives\stm\escape\prefab\character\player”
and
“natives\stm\escape\prefab\character\survivor”
All "face", "hair" folders in both paths.
Also don't forget to delete
“natives\stm\escape\scene\ui\”
The "figure" folder in the path to avoid infinite reads when viewing objects.
After installing the head and hairstyle you want in order, you will have at least the result below.
I don't like to teach people to use this method, the best thing is to learn to edit the above deleted files.
Teaching programLearning the above allows you to have more possibilities for the jill, and also to resolve conflicts between mods, since the original set has quite a few shared models and textures.
That's all I can give you, have fun playing.
-----220506-----
Oh, I thought you found an easy way out, sorry my phone is so small, I'm blinded.
Then you use the red-letter deletion method above,
Use winrar to directly open the rar file and delete a few simple folders.
No need to compare, just install another face or hair later.
It's important to get rid of it first and give yourself some sense of accomplishment.
Of course, please back up the mod at hand before you act.