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Post by mrduke on Apr 2, 2022 16:31:27 GMT 10
Hello. I'm working on an RE4 enemy randomizer which will be released to the public soon, and wanted to ask if anybody knows where are the novistadores drops coded, since they will drop eyes no matter what room you put them in, and if you pick it up it will crash if you don't use the master ITM file. This is the easiest fix and that worked fine for me but not for others. So I want to remove their drops instead. Thanks.
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Post by scoovyhd on Apr 2, 2022 20:10:07 GMT 10
would love to help you with this but im not to sure about this if you want to look for better answers look in the discord discord.gg/tGbRjVmjMB you will get better and more answers here
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dale home
Posts: 288
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Post by kTeo on Apr 2, 2022 22:17:54 GMT 10
Hello. I'm working on an RE4 enemy randomizer which will be released to the public soon, and wanted to ask if anybody knows where are the novistadores drops coded, since they will drop eyes no matter what room you put them in, and if you pick it up it will crash if you don't use the master ITM file. This is the easiest fix and that worked fine for me but not for others. So I want to remove their drops instead. Thanks. the game crashes because of the lack of the ITM models for the eyes. I believe you can write a dll that skips this instruction when there's no corresponding ITM model in the map, or simply skip the ITM check at all (this would probably make all items invisible)
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