Post by nick26 on Mar 20, 2022 1:29:35 GMT 10
Hi everyone,
I want to share with you this mod that I made to rebalance weaker weapons. I know that RE8 is way different from RE4 (where each weapons is kinda good) and that it is more about grinding in order to get to the ultimate weapon's set more than having different options, but when you play the game a lot, you may get tired of using the same weapons set over and over again.
Here is what the mod does in detail:
Lemi:
only changes the power in the following way:
lv1 100 lv2 110 lv3 130 lv4 340
changes the cost of these upgrades lv3 21000 lv4 300000
So basically the new level 3 upgrade is the sum of the old lv3 and lv4 and it's cost is exactly the sum of the two upgrades, while lv4 is the one pushing the gun to it's new max level. It's cost is high enough to make a fully upgraded Lemi comparable to a vz-61.
M1911:
only changes the power in the following way:
200 - 220 - 250 - 280 - 320
upgrades cost:
40k - 60k - 100k - 140k
here I did something different and I changed all power stats since you don't get this weapon early. Once again, the upgrades cost put this gun on the same level of the vz-61. I think that a power of 320 (middle of the way between 275 and 370) makes it good enough to compete with the VZ61 but not too good to outshine the Lemi.
M1897:
increases the fire rate to 1.4
changes power progression:
560 - 640 - 800 - 2200
once again, lv3 upgrade does exactly what the old lv3 + lv4 did (and indeed the new cost of 24000 is the sum of the two), while lv4 pushes the gun to it's new limit and costs 500k.
W870-TAC:
increases the fire rate to 1.3
changes power progression:
760 - 960 - 1280 - 1600 - 2000
upgrades cost: lv2 43k, lv3 92k, lv4 200k, lv5 300k.
both these weapons were kinda terrible, with crap stats and painful reload speed. To compensate this I increased their damage but also their fire rate. Reload speed is still a massive issue at higher levels, but as long as you have ammo left in yout magazine they are going to perform great.
Sniper Rifle:
changes power progression:
600 - 700 - 850 - 1000 - 1500 - 2500
upgrades cost: lv5 100k, lv6 500k
I don't think it is possible to balance this weapon without making it game breaking or without nerfing the handcannon. Handcannon sets the bar too high for sniper ammo, also in this game a sniper rifle is most of the times really unpractical. But I didn't want to nerf the handcannon 'cause on higher difficulties is really a life saver, so I just buffed the sniper rifle a little bit but still, it can't really compete.
Wolfsbane:
changes power progression:
1700 - 1900 - 2100 - 2700 - 4500 - 6100
upgrades cost: lv4 120k, lv5 250k, lv6 600k
Wolfsbane kinda sucks with it's crap reload speed and low capacity. I didn't want to change this aspect, otherwise ti would have been a clone of the stake, therefore I buffed it's power. I think 3000 (3200 with the long barrel) is reasonable.
I tested this mod in normal and shadows of village mod and the weapons don't seem overpowered to me, even if at the end of the game when you can invest a lot of money into a single weapon instead of having to buy a new one gives you a huge power spike.
Please let me know what you think about it and if you have any ideas to imrpove it.
Have fun!
Download: link
installation: put this mod in the RE8/Mods fluffy manager folder and activate it. If you have other mods that change weapons stats, make sure you activate this as last.
edit: someone told me that due to a bug Wolfsbane always deals double damage, so after testing I nerfed max damage to 3000.
I want to share with you this mod that I made to rebalance weaker weapons. I know that RE8 is way different from RE4 (where each weapons is kinda good) and that it is more about grinding in order to get to the ultimate weapon's set more than having different options, but when you play the game a lot, you may get tired of using the same weapons set over and over again.
Here is what the mod does in detail:
Lemi:
only changes the power in the following way:
lv1 100 lv2 110 lv3 130 lv4 340
changes the cost of these upgrades lv3 21000 lv4 300000
So basically the new level 3 upgrade is the sum of the old lv3 and lv4 and it's cost is exactly the sum of the two upgrades, while lv4 is the one pushing the gun to it's new max level. It's cost is high enough to make a fully upgraded Lemi comparable to a vz-61.
M1911:
only changes the power in the following way:
200 - 220 - 250 - 280 - 320
upgrades cost:
40k - 60k - 100k - 140k
here I did something different and I changed all power stats since you don't get this weapon early. Once again, the upgrades cost put this gun on the same level of the vz-61. I think that a power of 320 (middle of the way between 275 and 370) makes it good enough to compete with the VZ61 but not too good to outshine the Lemi.
M1897:
increases the fire rate to 1.4
changes power progression:
560 - 640 - 800 - 2200
once again, lv3 upgrade does exactly what the old lv3 + lv4 did (and indeed the new cost of 24000 is the sum of the two), while lv4 pushes the gun to it's new limit and costs 500k.
W870-TAC:
increases the fire rate to 1.3
changes power progression:
760 - 960 - 1280 - 1600 - 2000
upgrades cost: lv2 43k, lv3 92k, lv4 200k, lv5 300k.
both these weapons were kinda terrible, with crap stats and painful reload speed. To compensate this I increased their damage but also their fire rate. Reload speed is still a massive issue at higher levels, but as long as you have ammo left in yout magazine they are going to perform great.
Sniper Rifle:
changes power progression:
600 - 700 - 850 - 1000 - 1500 - 2500
upgrades cost: lv5 100k, lv6 500k
I don't think it is possible to balance this weapon without making it game breaking or without nerfing the handcannon. Handcannon sets the bar too high for sniper ammo, also in this game a sniper rifle is most of the times really unpractical. But I didn't want to nerf the handcannon 'cause on higher difficulties is really a life saver, so I just buffed the sniper rifle a little bit but still, it can't really compete.
Wolfsbane:
changes power progression:
1700 - 1900 - 2100 - 2700 - 4500 - 6100
upgrades cost: lv4 120k, lv5 250k, lv6 600k
Wolfsbane kinda sucks with it's crap reload speed and low capacity. I didn't want to change this aspect, otherwise ti would have been a clone of the stake, therefore I buffed it's power. I think 3000 (3200 with the long barrel) is reasonable.
I tested this mod in normal and shadows of village mod and the weapons don't seem overpowered to me, even if at the end of the game when you can invest a lot of money into a single weapon instead of having to buy a new one gives you a huge power spike.
Please let me know what you think about it and if you have any ideas to imrpove it.
Have fun!
Download: link
installation: put this mod in the RE8/Mods fluffy manager folder and activate it. If you have other mods that change weapons stats, make sure you activate this as last.
edit: someone told me that due to a bug Wolfsbane always deals double damage, so after testing I nerfed max damage to 3000.