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Post by Deleted on Feb 23, 2022 8:48:53 GMT 10
I started learning how to make a skin, and I'm watching the Son of Persia tutorial, and it doesn't explain in what format I should export the pl00_000.bin and pl00_001.tpl files. Can it be any format? So I exported it to the format (See in the Editor), then I take the files pl00_000 and pl00_001 and put it in the RE4 UHD BIN Extractor folder and from there I can't move forward as it says I have to name the files, the files pl00_000 and pl00_001, I go having to put .BIN and .TPL at the end of the name, I already did that and it didn't work. Son of Persia said in the tutorial like this, Once you find a match, just open the BIN_Extract.bat file in a text editor and change the name of the default(chris ) *.bin and *.tpl files inside it and save. Don't forget to put the BIN and TPL template files in the same folder as RE4_UHD_Bin_Extractor.exe. I don't understand, I have to put default(chris ) *.bin and *.tpl. file:///C:/Users/bruno/Pictures/Screenshots/Captura%20de%20Tela%20(8).png (I took a print) And in the image below, what name should I name the files pl00_000 and pl00_001 to extract The files pl00_000 and pl00_001 in the directory, RE4 UHD BIN Extractor file:///C:/Users/bruno/Pictures/Screenshots/Captura%20de%20Tela%20(9).png (I took a print) I'm using Translator so it's a little more complicated to explain my problem
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Posts: 200
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Post by metroidguy on Mar 3, 2022 6:55:37 GMT 10
I assume you are using the new 2018 tools. I had this problem as well. It changed slightly the way you repack, I discovered this by reading some tutorial folders. Thank you for making those Mr.Curious. basically edit the BIN_repack.bat with notepad and paste this: RE4UHD_BIN_Tool_2018.exe -p your filename.smd yourfilename.mtl(if you are using .mtl) (the texture pack name of your model uses). There is no need to add anything else after this. Then run the .bat file and it should work. Example: To repack Chicago-Typewritter modified files, which are wep12_02.smd for model, wep12_02.mtl for material dictionary and 0200012 is the folder where the textures go1) after exporting the modified chicago-typewritter from your 3d application into .smd and (optionally) exporting as .obj to obtain the materials file (.mtl) for use of bump and specular maps, again this part is optional.2) drag and drop .smd and .mtl file into the bin folder as well as all model textures into bin folder 3) right click on BIN_repack.bat and edit with notepad 4) put this in: RE4UHD_BIN_Tool_2018.exe -p wep12_02.smd wep12_02.mtl 02000012The old tutorial says to also add the number of textures after the textures file name ( 02000012) but this is no longer required. 5) run the .bat file 6) you will get the required output files and now you may continue following the old tutorial I recommend you read Mr. Curious' tutorial, its probably better worded. You can find it in RE4UHD Toolset by Son of Persia\3 - Tutorials\RE4UHD Tool Tutorials v1.3\RE4UHD BIN Tool Tutorial Hope that helps
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