Posts: 23
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Post by Wesker700 on Dec 27, 2021 16:38:57 GMT 10
Hey guys! It's me! Wesker700, the guy who created the concept for the Wesker Boss mod in RE5 and really happy people worked on it, discovered more stuff and made it better. =D
Here's the question: When I first created the mod I was able to replace the default roll left/right animations (command prompt dodges) with the ones from Wesker Boss that he uses to dodge bullets left/right AND I've managed to add one of the playable Wesker's grunts to it. The problem is that I have no idea how did I did that since now I'm trying to just swap some animations and and they are completely mute (no grunts, sound effects, nothing).
How can I replace motions (animations) without them getting completely mute? I know that now there's a tool to edit the .spc files, but when I did it back then it didn't exist...
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Posts: 23
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Post by Wesker700 on Dec 29, 2021 6:10:22 GMT 10
Found it again! If you mod animation X using .motindex, .motptr .mot, but keep .atkindex and .atk from the original motion the animation will change and the original sound effects will be loaded.
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