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Post by courier6 on Dec 21, 2021 14:50:49 GMT 10
I decided to try modding RE2 as way to get myself started with learning how to create mods. Currently, I've been working on replacing the document textures and the text that appears over them. I figured out where the document textures are and how to edit them. I figured out where the text files are and how to edit/remove them. What I cannot figure out for the life of me is what texture is responsible for the darkening/blur that appears over the document texture to help the text sit over it. I've converted several dozen textures I thought might be responsible and had no luck. I suspected it could be a colormap or light but had no success there either.
Basically I'm looking to be able to remove that effect so that any documents I replace that have no text will not be blurred out. I want them to be able to be displayed the way the developed photos show up. Or for example the last page of the Confiscation Report where the effect is removed, because the texture of the paper never changes just the lighting and blur on top of it.
If anyone more skilled happens to know what files I should be editing to remove this effect I'd greatly appreciate the guidance.
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Post by rollin on Dec 24, 2021 4:10:11 GMT 10
I'm not sure I know what you mean but if it's the blur effect itself then it's probably a post process effect rather then a "texture". This effect might be controlled by some setting in the text-setup files or is hard-coded in some way.
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Post by courier6 on Dec 24, 2021 13:02:53 GMT 10
I'm not sure I know what you mean but if it's the blur effect itself then it's probably a post process effect rather then a "texture". This effect might be controlled by some setting in the text-setup files or is hard-coded in some way. First off, thank you so much for just replying. I began this venture on Sunday and I swear it's been all I've been trying to find an answer too. To clarify, what I've been able to do so far is replace the document photos that appear in game and edit the text that normally scrolls over them. What I'm attempting to do however is figure out what controls the effect that darkens the image in order to let the text lay over it. Here are reference photos to better show what I'm talking about: imgur.com/a/lH0L2nm So in the first two there you can see how when you develop one of the film rolls you get a picture, first there is text and then the image is displayed without any shader or bluring over top of it. The same is true for documents that display text and then shift too letting you see the image like the Confiscation report which I also included for reference. In the last two images I screenshot what things look like in game for me currently. The image I placed there replaced the original texture and all the text in both versions of the menu were removed. Problem is the overlay is still there so the image is very difficult to see because normally that file isn't viewable. Other modders have had success replacing the camera roll photos through the same method I'm using now, but I want to take it one step further and replace all the documents in this way. But the effect that the UI uses when displaying these is my problem I'm trying to figure out. I extracted the UI model box which is a black cube with a light in the center of it. I assumed then that in order to achieve this effect to go on and off was either dictated by the the mdf2 file for the UI, the PFB files for each individual document, or something in the syntax code in the message files themselves. So far none of these have alleviated my problem, but I'm also very new to messing with the hex code in 010 editor so maybe I'm doing something wrong there if it is a hardcoded in one of these files. But I still assumed that the game would have to reference a texture file to place over the UI mesh, I just can't seem to figure out which one it is. Maybe I'm looking at this wrong though. Feels like whack a mole at this point, I'm just trying things out to see what happens lol.
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