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Post by iouzzr on Dec 15, 2021 20:10:10 GMT 10
Hi there, I exported Ada's model by using RE4UHD Toolset by Son of Persia and imported the .obj file into Blender. It seems the model's mesh is not continuous and separated into too many parts. I know I can merge the vertices by distance in Blender. I just want to ask is this normal? Is this caused by toolset? I don't think CAPCOM model the character by so many discontinuous parts. Thank you This part only contains 4 vertices...
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Post by iouzzr on Dec 16, 2021 0:45:21 GMT 10
Ok, I see. I use Blender with Blender Source tools add-on and import .smd file, the mesh is continuous. However, there's no materials in .smd file. How can I import .smd file with materials?
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Post by CORAZON on Dec 16, 2021 5:07:46 GMT 10
It's good that you figured out that you need to import .smd model instead of .obj model.
In fact, the .obj file is useless (I mean the one generated by BIN tool, not in general). It is only useful if you want to generate a new .mtl file (that means you can export your model as .obj, so that a .mtl file is generated. The tool will read .mtl but not .obj)
Note: If you didn't do any change to textures, do not change the .mtl that already generated by the tool (to make your life easier)
About materials, all models in game are linked to materials in ImagePackHD folder
(I think Ada model is Pl0b)??
so search for 0100000b.pack, unpack this file to have your textures
please tell me if you don't know about unpacking textures
about the mesh, it is okay to use merge. Moreover, it's okay to separate each triangle to different mesh. You can do anything, don't worry about it.
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Post by CORAZON on Dec 16, 2021 5:13:16 GMT 10
I can see in your picture that you already have materials? press (z) in your keyboard, select (material review 2)
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Post by iouzzr on Dec 16, 2021 11:48:35 GMT 10
Nice to meet you CORAZON and thanks for your help! I know how to extract textures, learnt from the tutorial. I have to open .tpl file and find the image pack number. The weird thing is that materials are imported with .obj not .smd. So there are textures with .obj file but not .smd file. I will search in the forum today...
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Posts: 5
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Post by iouzzr on Dec 16, 2021 12:02:16 GMT 10
In fact, the .obj file is useless (I mean the one generated by BIN tool, not in general). It is only useful if you want to generate a new .mtl file (that means you can export your model as .obj, so that a .mtl file is generated. The tool will read .mtl but not .obj) Thanks, I reread the tutorial, so the .obj file is just a side product. This makes sense that .obj's mesh is discontinuous. In fact, the mesh is so discontinuous that is has 10293 vertices before merge, and 3768 after merged. As a comparison, .smd file has 3847 vertices.
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Post by CORAZON on Dec 16, 2021 13:25:41 GMT 10
Nice to meet you CORAZON and thanks for your help! I know how to extract textures, learnt from the tutorial. I have to open .tpl file and find the image pack number. The weird thing is that materials are imported with .obj not .smd. So there are textures with .obj file but not .smd file. I will search in the forum today... You welcome my friend and yes, .smd doesn't have materials, you have to create new ones (Go to shader, create a new material, put you texture, link it to base color)
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