Retired for a while
Posts: 184
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Post by HardRain on Nov 12, 2021 10:23:15 GMT 10
This tutorial has been achieved while modding the PS2 version, but it will work on PC 2007 version as well. It is very simple and fast.
First of all you must extract the Core.dat file using your preferable tool. After extracting, open the Core folder and open Core_27.UWF file with a hex editor like HxD.
The UWF files controls how/where the textures are in the game, there is a more complete research being made at the moment.
If we want to change HUD position, we must edit the position parameters Core_27.UWF, shown at the pic above.
Z coordinate will work as a zoom/size.
All values are in Single (float32).
• Original position: X = 217 / Y = -130 / Z = 0
• Top right: X = 217 / Y = 130 / Z = 0
• Top center: X = 0 / Y = 130 / Z = 0
• Top left: X = -270 / Y = 130 / Z = 0
• Center: X = 0 / Y = 0 / Z = 0
• Bottom left: X = -270 / Y = -130 / Z = 0
• Bottom center: X = 0 / Y = -130 / Z = 0
• Bottom right: X = 220 / Y = -130 / Z = 0
These values are just for quick changes, you are free to test whichever value you want.
You can make the HUD invisible by putting 00 at the Alpha color byte. You can also change its perspective like shown above, it works with angle degree system, example if you put X to 90 it will "rotate" in 90° degree, very cool to experiment too.
The UWF file contains several other unknown bytes which we can experiment to try to find something useful, please make sure to have a backup before doing any drastic changes!
This is all for now, I hope you understood the idea behind this quick tutorial, but if you have any questions, do not hesitate to ask here. Until next time.
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Post by lizi2021 on Nov 20, 2022 18:19:44 GMT 10
HUD how to invisible
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✫Advanced Coder✫
gridning hard working on a fan game - Resident Evil Remix
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Post by Mr.Curious on Nov 20, 2022 19:03:39 GMT 10
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Posts: 47
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Post by NuKe5369 on Nov 21, 2022 3:02:59 GMT 10
where is the core.dat file at ? i personally havent seen it ever tbh
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Posts: 47
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Post by NuKe5369 on Nov 21, 2022 3:09:59 GMT 10
i found it but gca dosent want to extract the Core.Gca file now it only says fail to open
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Deleted
Deleted Member
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Post by Deleted on Nov 26, 2022 18:53:58 GMT 10
where is the core.dat file at ? i personally havent seen it ever tbh core.dat location is from inside etc.dat file
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Deleted
Deleted Member
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Post by Deleted on Nov 26, 2022 19:02:15 GMT 10
i found it but gca dosent want to extract the Core.Gca file now it only says fail to open -First, You must turn off read-only for etc.dat file -Second, don't use GCA Archiver to extract core.dat GCA is only extract for main dat files like em.dat, ogg.dat & xfile.dat. Use DatExtractor anyway -Third, use DatInject to put in you modified file to your original core.dat. No need to compress it, because the game will read your modified files in the folder that you create it before Simple as that
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