Post by blickwinkel on Aug 13, 2021 5:07:47 GMT 10
Hi. The other day I explore the game and found a couple of locations that, for some reason, are unfinished and even unused.
Here's what I found:
r120
r22b
r215
r322
r323
r324
r328
r511
r530
r531
r532
r533
r534
I would really like to restore location data, but my knowledge is not enough for this.
I will briefly describe each of them below.
r120 - most likely this is a location from the r120s10 cutscene. The game crashes when you move it. This location also started, when game is launched.
r22b - this location is used after using the elevator in r221. However, it is empty. There are guesses that this is r318. However, this room is completely dark and empty.
r215 - This location is also used after r218. Once again, it is also dark and empty here, but the AEV file is involved and we can exit back to p218. I have no idea how to restore this location.
r322 - this room crashes upon transition. But I found out that this is a debug room, which is a prototype of the r321.
r323 - absolutely no idea what this room is. It crashes.
r324 - the same as r323
r328 is another debug room that is similar to r327. It also crashes.
r511 is r30a, but partially broken. There is a collision here, but the AEV file does not use the elevator here. The textures from r30a work perfectly here. Was this location supposed to figure in some way in the campaign for Ada Wong?
But what's more surprising is that a ganado with Leon's jacket spawns here.
r530 is a copy of r105, because AEV, ETS and ITA directly indicate this. However, the location does not look correct when textures are applied.
r531 is a copy of r300. The situation is absolutely identical to the r530.
r532 - I was not able to find out what kind of room it is. When you go into the room, there is nothing.
r533 is a copy of r100. The situation is absolutely identical to r530 and r531.
r534 is a completely empty room that just crumbles upon transition.
I would really like to restore at least these locations:
r511
r215
r530
r531
r533
With this post, I would like to ask someone for help to restore the locations data. I don't understand things related to collision and 3D modeling.
Here's what I found:
r120
r22b
r215
r322
r323
r324
r328
r511
r530
r531
r532
r533
r534
I would really like to restore location data, but my knowledge is not enough for this.
I will briefly describe each of them below.
r120 - most likely this is a location from the r120s10 cutscene. The game crashes when you move it. This location also started, when game is launched.
r22b - this location is used after using the elevator in r221. However, it is empty. There are guesses that this is r318. However, this room is completely dark and empty.
r215 - This location is also used after r218. Once again, it is also dark and empty here, but the AEV file is involved and we can exit back to p218. I have no idea how to restore this location.
r322 - this room crashes upon transition. But I found out that this is a debug room, which is a prototype of the r321.
r323 - absolutely no idea what this room is. It crashes.
r324 - the same as r323
r328 is another debug room that is similar to r327. It also crashes.
r511 is r30a, but partially broken. There is a collision here, but the AEV file does not use the elevator here. The textures from r30a work perfectly here. Was this location supposed to figure in some way in the campaign for Ada Wong?
But what's more surprising is that a ganado with Leon's jacket spawns here.
r530 is a copy of r105, because AEV, ETS and ITA directly indicate this. However, the location does not look correct when textures are applied.
r531 is a copy of r300. The situation is absolutely identical to the r530.
r532 - I was not able to find out what kind of room it is. When you go into the room, there is nothing.
r533 is a copy of r100. The situation is absolutely identical to r530 and r531.
r534 is a completely empty room that just crumbles upon transition.
I would really like to restore at least these locations:
r511
r215
r530
r531
r533
With this post, I would like to ask someone for help to restore the locations data. I don't understand things related to collision and 3D modeling.